view test/testbitmap.c @ 1076:8d3b95ece376

[PATCH] SDL_GetVideoMode() do not find the best video mode The current GetVideoMode() function stops at the first mode which has any dimensions smaller than the one asked, and gives the previous in the list. If I ask 336x224 with this list: 768x480 768x240 640x400 640x200 384x480 384x240 320x400 320x200 SDL will give me 640x400, because 640x200 as height smaller than what I asked. However the best mode is the smaller which has both dimensions bigger than the one asked (384x240 in my example). This patch fixes this, plus it does not rely on a sorted video mode list.
author Patrice Mandin <patmandin@gmail.com>
date Sun, 12 Jun 2005 16:12:55 +0000
parents 609543e2b3a1
children be9c9c8f6d53
line wrap: on
line source


/* Simple program:  Test bitmap blits */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"
#include "picture.xbm"

SDL_Surface *LoadXBM(SDL_Surface *screen, int w, int h, Uint8 *bits)
{
	SDL_Surface *bitmap;
	Uint8 *line;

	/* Allocate the bitmap */
	bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
	if ( bitmap == NULL ) {
		fprintf(stderr, "Couldn't allocate bitmap: %s\n",
						SDL_GetError());
		return(NULL);
	}

	/* Copy the pixels */
	line = (Uint8 *)bitmap->pixels;
	w = (w+7)/8;
	while ( h-- ) {
		memcpy(line, bits, w);
		/* X11 Bitmap images have the bits reversed */
		{ int i, j; Uint8 *buf, byte;
			for ( buf=line, i=0; i<w; ++i, ++buf ) {
				byte = *buf;
				*buf = 0;
				for ( j=7; j>=0; --j ) {
					*buf |= (byte&0x01)<<j;
					byte >>= 1;
				}
			}
		}
		line += bitmap->pitch;
		bits += w;
	}
	return(bitmap);
}

int main(int argc, char *argv[])
{
	SDL_Surface *screen;
	SDL_Surface *bitmap;
	Uint8  video_bpp;
	Uint32 videoflags;
	Uint8 *buffer;
	int i, k, done;
	SDL_Event event;
	Uint16 *buffer16;
        Uint16 color;
        Uint8  gradient;
	SDL_Color palette[256];


	/* Initialize SDL */
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
		exit(1);
	}
	atexit(SDL_Quit);

	video_bpp = 0;
	videoflags = SDL_SWSURFACE;
	while ( argc > 1 ) {
		--argc;
		if ( strcmp(argv[argc-1], "-bpp") == 0 ) {
			video_bpp = atoi(argv[argc]);
			--argc;
		} else
		if ( strcmp(argv[argc], "-warp") == 0 ) {
			videoflags |= SDL_HWPALETTE;
		} else
		if ( strcmp(argv[argc], "-hw") == 0 ) {
			videoflags |= SDL_HWSURFACE;
		} else
		if ( strcmp(argv[argc], "-fullscreen") == 0 ) {
			videoflags |= SDL_FULLSCREEN;
		} else {
			fprintf(stderr,
			"Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
								argv[0]);
			exit(1);
		}
	}

	/* Set 640x480 video mode */
	if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) {
		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
						video_bpp, SDL_GetError());
		exit(2);
	}

	if (video_bpp==8) {
		/* Set a gray colormap, reverse order from white to black */
		for ( i=0; i<256; ++i ) {
			palette[i].r = 255-i;
			palette[i].g = 255-i;
			palette[i].b = 255-i;
		}
		SDL_SetColors(screen, palette, 0, 256);
	}

	/* Set the surface pixels and refresh! */
	if ( SDL_LockSurface(screen) < 0 ) {
		fprintf(stderr, "Couldn't lock the display surface: %s\n",
							SDL_GetError());
		exit(2);
	}
	buffer=(Uint8 *)screen->pixels;
	if (screen->format->BytesPerPixel!=2) {
        	for ( i=0; i<screen->h; ++i ) {
        		memset(buffer,(i*255)/screen->h, screen->pitch);
        		buffer += screen->pitch;
        	}
        }
        else
        {
		for ( i=0; i<screen->h; ++i ) {
			gradient=((i*255)/screen->h);
                        color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
                        buffer16=(Uint16*)buffer;
                        for (k=0; k<screen->w; k++)
                        {
                            *(buffer16+k)=color;
                        }
			buffer += screen->pitch;
		}
        }
	SDL_UnlockSurface(screen);
	SDL_UpdateRect(screen, 0, 0, 0, 0);

	/* Load the bitmap */
	bitmap = LoadXBM(screen, picture_width, picture_height,
					(Uint8 *)picture_bits);
	if ( bitmap == NULL ) {
		exit(1);
	}

	/* Wait for a keystroke */
	done = 0;
	while ( !done ) {
		/* Check for events */
		while ( SDL_PollEvent(&event) ) {
			switch (event.type) {
				case SDL_MOUSEBUTTONDOWN: {
					SDL_Rect dst;

					dst.x = event.button.x - bitmap->w/2;
					dst.y = event.button.y - bitmap->h/2;
					dst.w = bitmap->w;
					dst.h = bitmap->h;
					SDL_BlitSurface(bitmap, NULL,
								screen, &dst);
					SDL_UpdateRects(screen,1,&dst);
					}
					break;
				case SDL_KEYDOWN:
					/* Any key press quits the app... */
					done = 1;
					break;
				case SDL_QUIT:
					done = 1;
					break;
				default:
					break;
			}
		}
	}
	SDL_FreeSurface(bitmap);
	return(0);
}