Mercurial > sdl-ios-xcode
view src/video/qtopia/SDL_QWin.h @ 1076:8d3b95ece376
[PATCH] SDL_GetVideoMode() do not find the best video mode
The current GetVideoMode() function stops at the first mode which has any
dimensions smaller than the one asked, and gives the previous in the list.
If I ask 336x224 with this list:
768x480 768x240 640x400 640x200 384x480 384x240 320x400 320x200
SDL will give me 640x400, because 640x200 as height smaller than what I
asked.
However the best mode is the smaller which has both dimensions bigger
than the one asked (384x240 in my example).
This patch fixes this, plus it does not rely on a sorted video mode list.
author | Patrice Mandin <patmandin@gmail.com> |
---|---|
date | Sun, 12 Jun 2005 16:12:55 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_QWin_h #define _SDL_QWin_h #include <stdio.h> #include <qimage.h> #include <qpixmap.h> #include <qwidget.h> #include <qpainter.h> #include <qdirectpainter_qws.h> #include "SDL_events.h" extern "C" { #include "SDL_events_c.h" }; typedef enum { SDL_QT_NO_ROTATION = 0, SDL_QT_ROTATION_90, SDL_QT_ROTATION_270 } screenRotationT; extern screenRotationT screenRotation; class SDL_QWin : public QWidget { void QueueKey(QKeyEvent *e, int pressed); public: SDL_QWin(const QSize& size); virtual ~SDL_QWin(); virtual bool shown(void) { return isVisible(); } /* If called, the next resize event will not be forwarded to SDL. */ virtual void inhibitResize(void) { my_inhibit_resize = true; } void setImage(QImage *image); void setOffset(int x, int y) { my_offset = QPoint(x, y); } void GetXYOffset(int &x, int &y) { x = my_offset.x(); y = my_offset.y(); } QImage *image(void) { return my_image; } void setWFlags(WFlags flags) { QWidget::setWFlags(flags); my_flags = flags; } const QPoint& mousePos() const { return my_mouse_pos; } void setMousePos(const QPoint& newpos); void setFullscreen(bool); bool lockScreen(bool force=false); void unlockScreen(); void repaintRect(const QRect& rect); protected: /* Handle resizing of the window */ virtual void resizeEvent(QResizeEvent *e); void focusInEvent(QFocusEvent *); void focusOutEvent(QFocusEvent *); void closeEvent(QCloseEvent *e); void mouseMoveEvent(QMouseEvent *e); void mousePressEvent(QMouseEvent *e); void mouseReleaseEvent(QMouseEvent *e); void paintEvent(QPaintEvent *ev); void keyPressEvent(QKeyEvent *e) { QueueKey(e, 1); } void keyReleaseEvent(QKeyEvent *e) { QueueKey(e, 0); } private: bool repaintRotation0(const QRect& rect); bool repaintRotation1(const QRect& rect); bool repaintRotation3(const QRect& rect); void enableFullscreen(); QDirectPainter *my_painter; QImage *my_image; bool my_inhibit_resize; QPoint my_offset; QPoint my_mouse_pos; WFlags my_flags; WFlags my_has_fullscreen; unsigned int my_locked; }; #endif /* _SDL_QWin_h */