view docs/html/sdlmousemotionevent.html @ 1076:8d3b95ece376

[PATCH] SDL_GetVideoMode() do not find the best video mode The current GetVideoMode() function stops at the first mode which has any dimensions smaller than the one asked, and gives the previous in the list. If I ask 336x224 with this list: 768x480 768x240 640x400 640x200 384x480 384x240 320x400 320x200 SDL will give me 640x400, because 640x200 as height smaller than what I asked. However the best mode is the smaller which has both dimensions bigger than the one asked (384x240 in my example). This patch fixes this, plus it does not rely on a sorted video mode list.
author Patrice Mandin <patmandin@gmail.com>
date Sun, 12 Jun 2005 16:12:55 +0000
parents 355632dca928
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<HTML
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>SDL_MouseMotionEvent</TITLE
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><H1
><A
NAME="SDLMOUSEMOTIONEVENT"
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>SDL_MouseMotionEvent</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN4079"
></A
><H2
>Name</H2
>SDL_MouseMotionEvent&nbsp;--&nbsp;Mouse motion event structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4082"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  Uint8 state;
  Uint16 x, y;
  Sint16 xrel, yrel;
} SDL_MouseMotionEvent;</PRE
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4085"
></A
><H2
>Structure Data</H2
><DIV
CLASS="INFORMALTABLE"
><A
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></A
><P
></P
><TABLE
BORDER="0"
CLASS="CALSTABLE"
><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_MOUSEMOTION</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>The current button state</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>x</I
></TT
>, <TT
CLASS="STRUCTFIELD"
><I
>y</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>The X/Y coordinates of the mouse</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>xrel</I
></TT
>, <TT
CLASS="STRUCTFIELD"
><I
>yrel</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Relative motion in the X/Y direction</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4109"
></A
><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_MouseMotionEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_MOUSEMOTION</TT
> is reported.</P
><P
>Simply put, a <TT
CLASS="LITERAL"
>SDL_MOUSEMOTION</TT
> type event occurs when a user moves the mouse within the application window or when <A
HREF="sdlwarpmouse.html"
><TT
CLASS="FUNCTION"
>SDL_WarpMouse</TT
></A
> is called. Both the absolute (<TT
CLASS="STRUCTFIELD"
><I
>x</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>y</I
></TT
>) and relative (<TT
CLASS="STRUCTFIELD"
><I
>xrel</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>yrel</I
></TT
>) coordinates are reported along with the current button states (<TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
>). The button state can be interpreted using the <TT
CLASS="LITERAL"
>SDL_BUTTON</TT
> macro (see <A
HREF="sdlgetmousestate.html"
><TT
CLASS="FUNCTION"
>SDL_GetMouseState</TT
></A
>).</P
><P
>If the cursor is hidden (<A
HREF="sdlshowcursor.html"
><TT
CLASS="FUNCTION"
>SDL_ShowCursor</TT
>(0)</A
>) and the input is grabbed (<A
HREF="sdlwmgrabinput.html"
><TT
CLASS="FUNCTION"
>SDL_WM_GrabInput</TT
>(SDL_GRAB_ON)</A
>), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.</P
></DIV
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><H2
>See Also</H2
><P
><A
HREF="sdlevent.html"
><SPAN
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>SDL_Event</SPAN
></A
>,
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HREF="sdlmousebuttonevent.html"
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