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[PATCH] SDL_GetVideoMode() do not find the best video mode
The current GetVideoMode() function stops at the first mode which has any
dimensions smaller than the one asked, and gives the previous in the list.
If I ask 336x224 with this list:
768x480 768x240 640x400 640x200 384x480 384x240 320x400 320x200
SDL will give me 640x400, because 640x200 as height smaller than what I
asked.
However the best mode is the smaller which has both dimensions bigger
than the one asked (384x240 in my example).
This patch fixes this, plus it does not rely on a sorted video mode list.
author | Patrice Mandin <patmandin@gmail.com> |
---|---|
date | Sun, 12 Jun 2005 16:12:55 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_AddTimer</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Time" HREF="time.html"><LINK REL="PREVIOUS" TITLE="SDL_Delay" HREF="sdldelay.html"><LINK REL="NEXT" TITLE="SDL_RemoveTimer" HREF="sdlremovetimer.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdldelay.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlremovetimer.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLADDTIMER" ></A >SDL_AddTimer</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN8482" ></A ><H2 >Name</H2 >SDL_AddTimer -- Add a timer which will call a callback after the specified number of milliseconds has elapsed.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN8485" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN8486" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_TimerID <B CLASS="FSFUNC" >SDL_AddTimer</B ></CODE >(Uint32 interval, SDL_NewTimerCallback callback, void *param);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="SDLNEWTIMERCALLBACK" ></A ><H2 >Callback</H2 ><PRE CLASS="PROGRAMLISTING" >/* type definition for the "new" timer callback function */ typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8495" ></A ><H2 >Description</H2 ><P >Adds a callback function to be run after the specified number of milliseconds has elapsed. The callback function is passed the current timer interval and the user supplied parameter from the <TT CLASS="FUNCTION" >SDL_AddTimer</TT > call and returns the next timer interval. If the returned value from the callback is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled.</P ><P >To cancel a currently running timer call <A HREF="sdlremovetimer.html" >SDL_RemoveTimer</A > with the timer ID returned from <TT CLASS="FUNCTION" >SDL_AddTimer</TT >.</P ><P >The timer callback function may run in a different thread than your main program, and so shouldn't call any functions from within itself. You may always call <A HREF="sdlpushevent.html" >SDL_PushEvent</A >, however.</P ><P >The granularity of the timer is platform-dependent, but you should count on it being at least 10 ms as this is the most common number. This means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below). If you use this function, you need to pass <TT CLASS="LITERAL" >SDL_INIT_TIMER</TT > to <A HREF="sdlinit.html" >SDL_Init</A >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8507" ></A ><H2 >Return Value</H2 ><P >Returns an ID value for the added timer or <SPAN CLASS="RETURNVALUE" >NULL</SPAN > if there was an error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8511" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >my_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param);</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8515" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlremovetimer.html" ><TT CLASS="FUNCTION" >SDL_RemoveTimer</TT ></A >, <A HREF="sdlpushevent.html" ><TT CLASS="FUNCTION" >SDL_PushEvent</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdldelay.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlremovetimer.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_Delay</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="time.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_RemoveTimer</TD ></TR ></TABLE ></DIV ></BODY ></HTML >