Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitwindow.m @ 2409:8cd70487d040 gsoc2008_iphone
This is the header file for SDL_uikitview.m ... somehow this file was not committed.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Tue, 29 Jul 2008 17:33:24 +0000 |
parents | d904584ea86d |
children | ac67f7719ba8 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Dummy SDL video driver implementation; this is just enough to make an * SDL-based application THINK it's got a working video driver, for * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, * and also for use as a collection of stubs when porting SDL to a new * platform for which you haven't yet written a valid video driver. * * This is also a great way to determine bottlenecks: if you think that SDL * is a performance problem for a given platform, enable this driver, and * then see if your application runs faster without video overhead. * * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion * of this was cut-and-pasted from Stephane Peter's work in the AAlib * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. */ #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_uikitvideo.h" #include "SDL_uikitevents.h" #include "SDL_uikitwindow.h" #import "SDL_uikitappdelegate.h" #import "SDL_uikitopenglview.h" #import "SDL_renderer_sw.h" #include <UIKit/UIKit.h> #include <Foundation/Foundation.h> static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) { SDL_WindowData *data; /* Allocate the window data */ data = (SDL_WindowData *)SDL_malloc(sizeof(*data)); if (!data) { SDL_OutOfMemory(); return -1; } data->windowID = window->id; data->uiwindow = uiwindow; data->view = nil; /* Fill in the SDL window with the window data */ { window->x = 0; window->y = 0; window->w = (int)uiwindow.frame.size.width; window->h = (int)uiwindow.frame.size.height; } window->driverdata = data; window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */ window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */ window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */ window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */ window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ /* SDL_WINDOW_BORDERLESS controls whether status bar is hidden */ if (window->flags & SDL_WINDOW_BORDERLESS) { [UIApplication sharedApplication].statusBarHidden = YES; } else { [UIApplication sharedApplication].statusBarHidden = NO; } return 0; } int UIKit_CreateWindow(_THIS, SDL_Window *window) { /* iPhone applications are single window only */ if (nil != [SDLUIKitDelegate sharedAppDelegate].window) { SDL_SetError("Window already exists, no multi-window support."); return -1; } /* ignore the size user requested, and make a fullscreen window */ UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) { [uiwindow release]; return -1; } [SDLUIKitDelegate sharedAppDelegate].window = uiwindow; [uiwindow release]; /* release the window (the app delegate has retained it) */ return 1; } void UIKit_DestroyWindow(_THIS, SDL_Window * window) { /* don't worry, the delegate will automatically release the window */ SDL_WindowData *data = (SDL_WindowData *)window->driverdata; if (data) { SDL_free( window->driverdata ); } /* this will also destroy the window */ [SDLUIKitDelegate sharedAppDelegate].window = nil; } /* vi: set ts=4 sw=4 expandtab: */