view docs/man3/SDL_GL_SetAttribute.3 @ 19:8cc4dbfab9ab

Date: Thu, 19 Apr 2001 08:36:54 +0300 From: "Mike Gorchak" <mike@malva.com.ua> Subject: Patches for QNX RtP Here my patch for QNX RtP/Photon for SDL-1.2. Detailed description of my changes: SDL/configure.in: If Photon detected declare define ENABLE_PHOTON. SDL/src/video/SDL_sysvideo.h: Added extern to ph_bootstrap. SDL/src/video/SDL_video.c: Added ph_bootstrap to bootstrap array. SDL/src/video/photon/SDL_ph_events.c: Declare DISABLE_X11 if compiled for Photon. SDL/src/video/photon/SDL_ph_image.c: Fixed segment violation on exit. Please update BUGS file. SDL/src/video/photon/SDL_ph_video.c: 1. Enabling window manager. 2. Added to device capabilities Photon Window Manager functions: SetCaption and IconifyWindow. 3. Renamed X11_bootstrap to ph_bootstrap. 4. Removed SEGFAULT termination of programs if Photon not available. SDL/src/video/photon/SDL_ph_wm.c: 1. Declare DISABLE_X11 if compiled for Photon. 2. Added ph_SetCaption and ph_IconifyWindow code. (Thanks to 'phearbear' for iconify window source). 3. Some stubers for other wm functions. Thanks ! ---------------------------- Mike Gorchak CJSC Malva System Programmer
author Sam Lantinga <slouken@lokigames.com>
date Thu, 10 May 2001 18:42:17 +0000
parents 74212992fb08
children 55f1f1b3e27d
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.TH "SDL_GL_SetAttribute" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GL_SetAttribute\- Set a special SDL/OpenGL attribute
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_GL_SetAttribute\fP\fR(\fBSDL_GLattr attr, int value\fR);
.SH "DESCRIPTION"
.PP
Sets the OpenGL \fIattribute\fR \fBattr\fR to \fBvalue\fR\&. The attributes you set don\&'t take effect until after a call to \fI\fBSDL_SetVideoMode\fP\fR\&. You should use \fI\fBSDL_GL_GetAttribute\fP\fR to check the values after a \fBSDL_SetVideoMode\fP call\&.
.SH "RETURN VALUE"
.PP
Returns \fB0\fR on success, or \fB-1\fR on error\&.
.SH "EXAMPLE"
.PP
.nf
\f(CWSDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) {
  fprintf(stderr, "Couldn\&'t set GL mode: %s
", SDL_GetError());
  SDL_Quit();
  return;
}\fR
.fi
.PP
.PP
.RS
\fBNote:  
.PP
The \fBSDL_DOUBLEBUF\fP flag is not required to enable double buffering when setting an OpenGL video mode\&. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute\&.
.RE
.SH "SEE ALSO"
.PP
\fI\fBSDL_GL_GetAttribute\fP\fR, \fIGL Attributes\fR
...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04