view docs/man3/SDL_GL_GetProcAddress.3 @ 19:8cc4dbfab9ab

Date: Thu, 19 Apr 2001 08:36:54 +0300 From: "Mike Gorchak" <mike@malva.com.ua> Subject: Patches for QNX RtP Here my patch for QNX RtP/Photon for SDL-1.2. Detailed description of my changes: SDL/configure.in: If Photon detected declare define ENABLE_PHOTON. SDL/src/video/SDL_sysvideo.h: Added extern to ph_bootstrap. SDL/src/video/SDL_video.c: Added ph_bootstrap to bootstrap array. SDL/src/video/photon/SDL_ph_events.c: Declare DISABLE_X11 if compiled for Photon. SDL/src/video/photon/SDL_ph_image.c: Fixed segment violation on exit. Please update BUGS file. SDL/src/video/photon/SDL_ph_video.c: 1. Enabling window manager. 2. Added to device capabilities Photon Window Manager functions: SetCaption and IconifyWindow. 3. Renamed X11_bootstrap to ph_bootstrap. 4. Removed SEGFAULT termination of programs if Photon not available. SDL/src/video/photon/SDL_ph_wm.c: 1. Declare DISABLE_X11 if compiled for Photon. 2. Added ph_SetCaption and ph_IconifyWindow code. (Thanks to 'phearbear' for iconify window source). 3. Some stubers for other wm functions. Thanks ! ---------------------------- Mike Gorchak CJSC Malva System Programmer
author Sam Lantinga <slouken@lokigames.com>
date Thu, 10 May 2001 18:42:17 +0000
parents 74212992fb08
children 55f1f1b3e27d
line wrap: on
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.TH "SDL_GL_GetProcAddress" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GL_GetProcAddress\- Get the address of a GL function
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid *\fBSDL_GL_GetProcAddress\fP\fR(\fBconst char* proc\fR);
.SH "DESCRIPTION"
.PP
Returns the address of the GL function \fBproc\fR, or \fBNULL\fR if the function is not found\&. If the GL library is loaded at runtime, with \fI\fBSDL_GL_LoadLibrary\fP\fR, then \fIall\fP GL functions must be retrieved this way\&. Usually this is used to retrieve function pointers to OpenGL extensions\&.
.SH "EXAMPLE"
.PP
.nf
\f(CWtypedef void (*GL_ActiveTextureARB_Func)(unsigned int);
GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
int has_multitexture=1;
\&.
\&.
\&.
/* Get function pointer */
glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");

/* Check for a valid function ptr */
if(!glActiveTextureARB_ptr){
  fprintf(stderr, "Multitexture Extensions not present\&.
");
  has_multitexture=0;
}
\&.
\&.
\&.
\&.
if(has_multitexture){
  glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
  \&.
  \&.
}
else{
  \&.
  \&.
}\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_GL_LoadLibrary\fP\fR
...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04