Mercurial > sdl-ios-xcode
view src/thread/SDL_thread_c.h @ 5079:8c88cae7911e SDL-1.2
Michael Bicha to Sam
I came across further issues with SDL 1.2.14 on win32 in combination
with touch screens.
When you touched the screen older SDLs reported
SDL_MOUSEMOTION to the touch position
SDL_MOUSEBUTTONDOWN at the touch position
1.2.14 reports
SDL_MOUSEBUTTONDOWN at the last mouse position before the touch
and then a
SDL_MOUSEMOTION to the touch position
I found that to fix it in the file SDL_sysevents.c i had to put back the
following lines from 1.2.12 to get it working correctly again:
if ( mouse_relative ) {
/* RJR: March 28, 2000
report internal mouse position if in relative mode */
x = 0; y = 0;
} else {
x = (Sint16)LOWORD(lParam);
y = (Sint16)HIWORD(lParam);
#ifdef _WIN32_WCE
if (SDL_VideoSurface)
GapiTransform(this->hidden->userOrientation,
this->hidden->hiresFix, &x, &y);
#endif
}
posted = SDL_PrivateMouseButton(
state, button, x, y);
where there was only
posted = SDL_PrivateMouseButton(
state, button, 0, 0);
in 1.2.14 (appx. line 484)
please feel free to put that change into any SDL lib you like in any way
you like and thanks for your great work !
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 23 Jan 2011 21:02:02 -0800 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_thread_c_h #define _SDL_thread_c_h /* Need the definitions of SYS_ThreadHandle */ #if SDL_THREADS_DISABLED #include "generic/SDL_systhread_c.h" #elif SDL_THREAD_BEOS #include "beos/SDL_systhread_c.h" #elif SDL_THREAD_DC #include "dc/SDL_systhread_c.h" #elif SDL_THREAD_OS2 #include "os2/SDL_systhread_c.h" #elif SDL_THREAD_PTH #include "pth/SDL_systhread_c.h" #elif SDL_THREAD_PTHREAD #include "pthread/SDL_systhread_c.h" #elif SDL_THREAD_SPROC #include "irix/SDL_systhread_c.h" #elif SDL_THREAD_WIN32 #include "win32/SDL_systhread_c.h" #elif SDL_THREAD_SYMBIAN #include "symbian/SDL_systhread_c.h" #else #error Need thread implementation for this platform #include "generic/SDL_systhread_c.h" #endif #include "../SDL_error_c.h" /* This is the system-independent thread info structure */ struct SDL_Thread { Uint32 threadid; SYS_ThreadHandle handle; int status; SDL_error errbuf; void *data; }; /* This is the function called to run a thread */ extern void SDL_RunThread(void *data); #endif /* _SDL_thread_c_h */