Mercurial > sdl-ios-xcode
view src/events/SDL_resize.c @ 5079:8c88cae7911e SDL-1.2
Michael Bicha to Sam
I came across further issues with SDL 1.2.14 on win32 in combination
with touch screens.
When you touched the screen older SDLs reported
SDL_MOUSEMOTION to the touch position
SDL_MOUSEBUTTONDOWN at the touch position
1.2.14 reports
SDL_MOUSEBUTTONDOWN at the last mouse position before the touch
and then a
SDL_MOUSEMOTION to the touch position
I found that to fix it in the file SDL_sysevents.c i had to put back the
following lines from 1.2.12 to get it working correctly again:
if ( mouse_relative ) {
/* RJR: March 28, 2000
report internal mouse position if in relative mode */
x = 0; y = 0;
} else {
x = (Sint16)LOWORD(lParam);
y = (Sint16)HIWORD(lParam);
#ifdef _WIN32_WCE
if (SDL_VideoSurface)
GapiTransform(this->hidden->userOrientation,
this->hidden->hiresFix, &x, &y);
#endif
}
posted = SDL_PrivateMouseButton(
state, button, x, y);
where there was only
posted = SDL_PrivateMouseButton(
state, button, 0, 0);
in 1.2.14 (appx. line 484)
please feel free to put that change into any SDL lib you like in any way
you like and thanks for your great work !
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 23 Jan 2011 21:02:02 -0800 |
parents | 429c8dd3175d |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Resize event handling code for SDL */ #include "SDL_events.h" #include "SDL_events_c.h" #include "../video/SDL_sysvideo.h" /* Keep the last resize event so we don't post duplicates */ static struct { int w; int h; } last_resize; /* This is global for SDL_eventloop.c */ int SDL_PrivateResize(int w, int h) { int posted; SDL_Event events[32]; /* See if this event would change the video surface */ if ( !w || !h #ifndef __OS2__ || ((last_resize.w == w) && (last_resize.h == h)) #endif ) { return(0); } last_resize.w = w; last_resize.h = h; if ( ! SDL_VideoSurface || ((w == SDL_VideoSurface->w) && (h == SDL_VideoSurface->h)) ) { return(0); } SDL_SetMouseRange(w, h); /* Pull out all old resize events */ SDL_PeepEvents(events, sizeof(events)/sizeof(events[0]), SDL_GETEVENT, SDL_VIDEORESIZEMASK); /* Post the event, if desired */ posted = 0; if ( SDL_ProcessEvents[SDL_VIDEORESIZE] == SDL_ENABLE ) { SDL_Event event; event.type = SDL_VIDEORESIZE; event.resize.w = w; event.resize.h = h; if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { posted = 1; SDL_PushEvent(&event); } } return(posted); }