view src/events/SDL_events_c.h @ 5079:8c88cae7911e SDL-1.2

Michael Bicha to Sam I came across further issues with SDL 1.2.14 on win32 in combination with touch screens. When you touched the screen older SDLs reported SDL_MOUSEMOTION to the touch position SDL_MOUSEBUTTONDOWN at the touch position 1.2.14 reports SDL_MOUSEBUTTONDOWN at the last mouse position before the touch and then a SDL_MOUSEMOTION to the touch position I found that to fix it in the file SDL_sysevents.c i had to put back the following lines from 1.2.12 to get it working correctly again: if ( mouse_relative ) { /* RJR: March 28, 2000 report internal mouse position if in relative mode */ x = 0; y = 0; } else { x = (Sint16)LOWORD(lParam); y = (Sint16)HIWORD(lParam); #ifdef _WIN32_WCE if (SDL_VideoSurface) GapiTransform(this->hidden->userOrientation, this->hidden->hiresFix, &x, &y); #endif } posted = SDL_PrivateMouseButton( state, button, x, y); where there was only posted = SDL_PrivateMouseButton( state, button, 0, 0); in 1.2.14 (appx. line 484) please feel free to put that change into any SDL lib you like in any way you like and thanks for your great work !
author Sam Lantinga <slouken@libsdl.org>
date Sun, 23 Jan 2011 21:02:02 -0800
parents 429c8dd3175d
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Useful functions and variables from SDL_events.c */
#include "SDL_events.h"

/* Start and stop the event processing loop */
extern int SDL_StartEventLoop(Uint32 flags);
extern void SDL_StopEventLoop(void);
extern void SDL_QuitInterrupt(void);

extern void SDL_Lock_EventThread(void);
extern void SDL_Unlock_EventThread(void);
extern Uint32 SDL_EventThreadID(void);

/* Event handler init routines */
extern int  SDL_AppActiveInit(void);
extern int  SDL_KeyboardInit(void);
extern int  SDL_MouseInit(void);
extern int  SDL_QuitInit(void);

/* Event handler quit routines */
extern void SDL_AppActiveQuit(void);
extern void SDL_KeyboardQuit(void);
extern void SDL_MouseQuit(void);
extern void SDL_QuitQuit(void);

/* The event filter function */
extern SDL_EventFilter SDL_EventOK;

/* The array of event processing states */
extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];

/* Internal event queueing functions
   (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c)
 */
extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state);
extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative,
						Sint16 x, Sint16 y);
extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y);
extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key);
extern int SDL_PrivateResize(int w, int h);
extern int SDL_PrivateExpose(void);
extern int SDL_PrivateQuit(void);
extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message);

/* Used to clamp the mouse coordinates separately from the video surface */
extern void SDL_SetMouseRange(int maxX, int maxY);

/* Used by the activity event handler to remove mouse focus */
extern void SDL_ResetMouse(void);

/* Used by the activity event handler to remove keyboard focus */
extern void SDL_ResetKeyboard(void);

/* Used by the event loop to queue pending keyboard repeat events */
extern void SDL_CheckKeyRepeat(void);

/* Used by the OS keyboard code to detect whether or not to do UNICODE */
#ifndef DEFAULT_UNICODE_TRANSLATION
#define DEFAULT_UNICODE_TRANSLATION 0	/* Default off because of overhead */
#endif
extern int SDL_TranslateUNICODE;