Mercurial > sdl-ios-xcode
view README.NanoX @ 5079:8c88cae7911e SDL-1.2
Michael Bicha to Sam
I came across further issues with SDL 1.2.14 on win32 in combination
with touch screens.
When you touched the screen older SDLs reported
SDL_MOUSEMOTION to the touch position
SDL_MOUSEBUTTONDOWN at the touch position
1.2.14 reports
SDL_MOUSEBUTTONDOWN at the last mouse position before the touch
and then a
SDL_MOUSEMOTION to the touch position
I found that to fix it in the file SDL_sysevents.c i had to put back the
following lines from 1.2.12 to get it working correctly again:
if ( mouse_relative ) {
/* RJR: March 28, 2000
report internal mouse position if in relative mode */
x = 0; y = 0;
} else {
x = (Sint16)LOWORD(lParam);
y = (Sint16)HIWORD(lParam);
#ifdef _WIN32_WCE
if (SDL_VideoSurface)
GapiTransform(this->hidden->userOrientation,
this->hidden->hiresFix, &x, &y);
#endif
}
posted = SDL_PrivateMouseButton(
state, button, x, y);
where there was only
posted = SDL_PrivateMouseButton(
state, button, 0, 0);
in 1.2.14 (appx. line 484)
please feel free to put that change into any SDL lib you like in any way
you like and thanks for your great work !
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 23 Jan 2011 21:02:02 -0800 |
parents | 26dafefeebb2 |
children |
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line source
================================================================= Patch version 0.9 of SDL(Simple DirectMedia Layer) for Nano-X API ================================================================= Authors: Hsieh-Fu Tsai, clare@setabox.com Greg Haerr, greg@censoft.com This patch is against SDL version 1.2.4. It enhances previous patch 0.8 by providing direct framebuffer access as well as dynamic hardware pixel type support, not requiring a compile-time option setting for different framebuffer modes. Tested against Microwindows version 0.89pre9. Older Microwindows versions =========================== If running on a version older than Microwindows 0.89pre9, the following items might need to be patched in Microwindows. 1. Patch src/nanox/client.c::GrClose() It fixes the client side GrClose(). In the original version, GrOpen() can only be called once. When the GrOpen() is called at the second time, the program will terminate. In order to prevent this situation, we need to insert "nxSocket = -1" after "close(nxSocket)" in GrClose(). If you do not have this problem, you may skip this step. 2. Patch src/nanox/clientfb.c to return absolute x,y coordinates when using GrGetWindowFBInfo(). Copy the version 0.89pre9 of src/nanox/clientfb.c to your system, or configure using --disable-nanox-direct-fb. ============= Quick Install ============= 1. ./configure --disable-video-x11 --disable-video-fbcon \ --enable-video-nanox \ --with-nanox-pixel-type=[rgb/0888/888/565/555/332/pal] 2. make clean 3. make 4. make install (as root) ============ Nitty-gritty ============ --enable-nanox-direct-fb Use direct framebuffer access --enable-nanox-debug Show debug messages --enable-nanox-share-memory Use shared-memory to speed up When running multi-threaded applications using SDL, such as SMPEG, set THREADSAFE=Y in Microwindows' config file, to enable GrXXX() system call critical section support. ============================================= Some programs can be used to test this patch. ============================================= 1. http://www.cs.berkeley.edu/~weimer/atris (a tetris-like game) 2. http://www.libsdl.org/projects/newvox/ 3. http://www.libsdl.org/projects/xflame/ 4. http://www.libsdl.org/projects/optimum/ 5. http://www.gnugeneration.com/software/loop/ 6: http://www.lokigames.com/development/smpeg.php3 (SMPEG version 0.4.4) ========= Todo List ========= 1. Create hardware surface 2. Create YUVOverlay on hardware 3. Use OpenGL 4. Gamma correction 5. Hide/Change mouse pointer 6. Better window movement control with direct fb access 7. Palette handling in 8bpp could be improved ===================== Supporting Institutes ===================== Many thanks to go to Setabox Co., Ltd. and CML (Communication and Multimedia Laboratory, http://www.cmlab.csie.ntu.edu.tw/) in the Department of Computer Science and Information Engineering of National Taiwan University for supporting this porting project. Century Embedded Technologies (http://embedded.censoft.com) for this patch. =================== Contact Information =================== Welcome to give me any suggestion and to report bugs. My e-mail address : clare@setabox.com or niky@cmlab.csie.ntu.edu.tw or greg@censoft.com