view test/testmultiaudio.c @ 3469:8c5fb2a3b11d

RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
author Mike Gorchak <lestat@i.com.ua>
date Sat, 21 Nov 2009 06:17:50 +0000
parents 82e60908fab1
children
line wrap: on
line source

#include "SDL.h"

static SDL_AudioSpec spec;
static Uint8 *sound = NULL;     /* Pointer to wave data */
static Uint32 soundlen = 0;     /* Length of wave data */

typedef struct
{
    SDL_AudioDeviceID dev;
    int soundpos;
    volatile int done;
} callback_data;

void SDLCALL
play_through_once(void *arg, Uint8 * stream, int len)
{
    callback_data *cbd = (callback_data *) arg;
    Uint8 *waveptr = sound + cbd->soundpos;
    int waveleft = soundlen - cbd->soundpos;
    int cpy = len;
    if (cpy > waveleft)
        cpy = waveleft;

    SDL_memcpy(stream, waveptr, cpy);
    len -= cpy;
    cbd->soundpos += cpy;
    if (len > 0) {
        stream += cpy;
        SDL_memset(stream, spec.silence, len);
        cbd->done++;
    }
}

static void
test_multi_audio(int devcount)
{
    callback_data cbd[64];
    int keep_going = 1;
    int i;

    if (devcount > 64) {
        fprintf(stderr, "Too many devices (%d), clamping to 64...\n",
                devcount);
        devcount = 64;
    }

    spec.callback = play_through_once;

    for (i = 0; i < devcount; i++) {
        const char *devname = SDL_GetAudioDeviceName(i, 0);
        printf("playing on device #%d: ('%s')...", i, devname);
        fflush(stdout);

        SDL_memset(&cbd[0], '\0', sizeof(callback_data));
        spec.userdata = &cbd[0];
        cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
        if (cbd[0].dev == 0) {
            printf("\nOpen device failed: %s\n", SDL_GetError());
        } else {
            SDL_PauseAudioDevice(cbd[0].dev, 0);
            while (!cbd[0].done)
                SDL_Delay(100);
            SDL_PauseAudioDevice(cbd[0].dev, 1);
            printf("done.\n");
            SDL_CloseAudioDevice(cbd[0].dev);
        }
    }

    SDL_memset(cbd, '\0', sizeof(cbd));

    printf("playing on all devices...\n");
    for (i = 0; i < devcount; i++) {
        const char *devname = SDL_GetAudioDeviceName(i, 0);
        spec.userdata = &cbd[i];
        cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
        if (cbd[i].dev == 0) {
            printf("Open device %d failed: %s\n", i, SDL_GetError());
        }
    }

    for (i = 0; i < devcount; i++) {
        if (cbd[i].dev) {
            SDL_PauseAudioDevice(cbd[i].dev, 0);
        }
    }

    while (keep_going) {
        keep_going = 0;
        for (i = 0; i < devcount; i++) {
            if ((cbd[i].dev) && (!cbd[i].done)) {
                keep_going = 1;
            }
        }
        SDL_Delay(100);
    }

    for (i = 0; i < devcount; i++) {
        if (cbd[i].dev) {
            SDL_PauseAudioDevice(cbd[i].dev, 1);
            SDL_CloseAudioDevice(cbd[i].dev);
        }
    }

    printf("All done!\n");
}


int
main(int argc, char **argv)
{
    int devcount = 0;

    /* Load the SDL library */
    if (SDL_Init(SDL_INIT_AUDIO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());

    devcount = SDL_GetNumAudioDevices(0);
    if (devcount < 1) {
        fprintf(stderr, "Don't see any specific audio devices!\n");
    } else {
        if (argv[1] == NULL) {
            argv[1] = "sample.wav";
        }

        /* Load the wave file into memory */
        if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) {
            fprintf(stderr, "Couldn't load %s: %s\n", argv[1],
                    SDL_GetError());
        } else {
            test_multi_audio(devcount);
            SDL_FreeWAV(sound);
        }
    }

    SDL_Quit();
    return 0;
}