view test/automated/common/common.c @ 3469:8c5fb2a3b11d

RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
author Mike Gorchak <lestat@i.com.ua>
date Sat, 21 Nov 2009 06:17:50 +0000
parents 6b182cbe38ac
children ab99313951cd
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/**
 * Automated SDL_Surface test.
 *
 * Written by Edgar Simo "bobbens"
 *
 * Released under Public Domain.
 */


#include "SDL.h"
#include "SDL_at.h"

#include "common/common.h"


/**
 * @brief Compares a surface and a surface image for equality.
 */
int surface_compare( SDL_Surface *sur, const SurfaceImage_t *img )
{
   int ret;
   int i,j;
   int bpp;
   Uint8 *p, *pd;

   /* Make sure size is the same. */
   if ((sur->w != img->width) || (sur->h != img->height))
      return -1;

   SDL_LockSurface( sur );

   ret = 0;
   bpp = sur->format->BytesPerPixel;

   /* Compare image - should be same format. */
   for (j=0; j<sur->h; j++) {
      for (i=0; i<sur->w; i++) {
         p  = (Uint8 *)sur->pixels + j * sur->pitch + i * bpp;
         pd = (Uint8 *)img->pixel_data + (j*img->width + i) * img->bytes_per_pixel;
         switch (bpp) {
            case 1:
            case 2:
            case 3:
               ret += 1;
               printf("%d BPP not supported yet.\n",bpp);
               break;

            case 4:
               {
                  int dist = 0;
                  Uint8 R, G, B, A;

                  SDL_GetRGBA(*(Uint32*)p, sur->format, &R, &G, &B, &A);

                  if (img->bytes_per_pixel == 3) {
                     dist += (R-pd[0])*(R-pd[0]);
                     dist += (G-pd[1])*(G-pd[1]);
                     dist += (B-pd[2])*(B-pd[2]);
                  } else {
                     dist += (R-pd[0])*(R-pd[0]);
                     dist += (G-pd[1])*(G-pd[1]);
                     dist += (B-pd[2])*(B-pd[2]);
                     dist += (A-pd[3])*(A-pd[3]);
                  }
                  /* Allow up to sqrt(32) difference in blending accuracy */
                  if (dist > 32) {
                     /*printf("pixel %d,%d varies by %d\n", i, j, dist);*/
                     ++ret;
                  }
               }
               break;
         }
      }
   }

   SDL_UnlockSurface( sur );

   if (ret) {
      SDL_SaveBMP(sur, "fail.bmp");

      SDL_LockSurface( sur );

      bpp = sur->format->BytesPerPixel;

      /* Compare image - should be same format. */
      if (bpp == 4) {
         for (j=0; j<sur->h; j++) {
            for (i=0; i<sur->w; i++) {
               p  = (Uint8 *)sur->pixels + j * sur->pitch + i * bpp;
               pd = (Uint8 *)img->pixel_data + (j*img->width + i) * img->bytes_per_pixel;
               Uint8 R, G, B, A;

               R = pd[0];
               G = pd[1];
               B = pd[2];
               if (img->bytes_per_pixel == 4) {
                  A = pd[3];
               } else {
                  A = 0;
               }
               *(Uint32*)p = (A << 24) | (R << 16) | (G << 8) | B;
            }
         }
      }

      SDL_UnlockSurface( sur );

      SDL_SaveBMP(sur, "good.bmp");
   }
   return ret;
}