view src/video/x11/SDL_x11mouse.c @ 3469:8c5fb2a3b11d

RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
author Mike Gorchak <lestat@i.com.ua>
date Sat, 21 Nov 2009 06:17:50 +0000
parents 08747e24a50f
children f7b03b6838cb
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_x11video.h"
#include "SDL_x11mouse.h"
#include "../../events/SDL_mouse_c.h"

#if SDL_VIDEO_DRIVER_X11_XINPUT
static void
X11_FreeMouse(SDL_Mouse * mouse)
{
    X11_MouseData *data = (X11_MouseData *) mouse->driverdata;

    if (data) {
        XCloseDevice(data->display, data->device);
        SDL_free(data);
    }
}
#endif

void
X11_InitMouse(_THIS)
{
    SDL_Mouse mouse;
#if SDL_VIDEO_DRIVER_X11_XINPUT
    Display *display = ((SDL_VideoData *) _this->driverdata)->display;
    X11_MouseData *data;
    int i, j, n;
    XDeviceInfo *DevList;
    XAnyClassPtr deviceClass;
    int event_code;
    XEventClass xEvent;
#endif
    int num_mice = 0;

    SDL_zero(mouse);

#if SDL_VIDEO_DRIVER_X11_XINPUT
    /* we're getting the list of input devices */
    n = 0;
    if (SDL_X11_HAVE_XINPUT) {
        DevList = XListInputDevices(display, &n);
    }

    /* we're aquiring valuators: mice, tablets, etc. */
    for (i = 0; i < n; ++i) {
        /* if it's the core pointer or core keyborard we don't want it */
        if ((DevList[i].use != IsXPointer && DevList[i].use != IsXKeyboard)) {
            /* we have to check all of the device classes */
            deviceClass = DevList[i].inputclassinfo;
            for (j = 0; j < DevList[i].num_classes; ++j) {
                if (deviceClass->class == ValuatorClass) {      /* bingo ;) */
                    XValuatorInfo *valInfo;

                    data = (X11_MouseData *) SDL_calloc(1, sizeof(*data));
                    if (!data) {
                        continue;
                    }
                    data->display = display;
                    data->device = XOpenDevice(display, DevList[i].id);

                    /* motion events */
                    DeviceMotionNotify(data->device, event_code, xEvent);
                    if (xEvent) {
                        data->xevents[data->num_xevents++] = xEvent;
                        data->motion = event_code;
                    }

                    /* button events */
                    DeviceButtonPress(data->device, event_code, xEvent);
                    if (xEvent) {
                        data->xevents[data->num_xevents++] = xEvent;
                        data->button_pressed = event_code;
                    }
                    DeviceButtonRelease(data->device, event_code, xEvent);
                    if (xEvent) {
                        data->xevents[data->num_xevents++] = xEvent;
                        data->button_released = event_code;
                    }

                    /* proximity events */
                    ProximityIn(data->device, event_code, xEvent);
                    if (xEvent) {
                        data->xevents[data->num_xevents++] = xEvent;
                        data->proximity_in = event_code;
                    }
                    ProximityOut(data->device, event_code, xEvent);
                    if (xEvent) {
                        data->xevents[data->num_xevents++] = xEvent;
                        data->proximity_out = event_code;
                    }

                    SDL_zero(mouse);
                    mouse.id = DevList[i].id;
                    mouse.FreeMouse = X11_FreeMouse;
                    mouse.driverdata = data;

                    /* lets get the device parameters */
                    valInfo = (XValuatorInfo *) deviceClass;
                    /* if the device reports pressure, lets check it parameteres */
                    if (valInfo->num_axes > 2) {
                        SDL_AddMouse(&mouse, DevList[i].name,
                                     valInfo->axes[2].max_value,
                                     valInfo->axes[2].min_value, 1);
                    } else {
                        SDL_AddMouse(&mouse, DevList[i].name, 0, 0, 1);
                    }
#ifndef IsXExtensionPointer
#define IsXExtensionPointer 4
#endif
                    if (DevList[i].use == IsXExtensionPointer) {
                        ++num_mice;
                    }
                    break;
                }
                /* if it's not class we're interested in, lets go further */
                deviceClass =
                    (XAnyClassPtr) ((char *) deviceClass +
                                    deviceClass->length);
            }
        }
    }
    XFreeDeviceList(DevList);
#endif

    if (num_mice == 0) {
        SDL_zero(mouse);
        SDL_AddMouse(&mouse, "CorePointer", 0, 0, 1);
    }
}

void
X11_QuitMouse(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;

    /* !!! FIXME: use XCloseDevice()? Or maybe handle under SDL_MouseQuit()? */

    /* let's delete all of the mice */
    SDL_MouseQuit();
}

/* vi: set ts=4 sw=4 expandtab: */