view src/haptic/dummy/SDL_syshaptic.c @ 3469:8c5fb2a3b11d

RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
author Mike Gorchak <lestat@i.com.ua>
date Sat, 21 Nov 2009 06:17:50 +0000
parents eed1bde05821
children
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 2008 Edgar Simo

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#if defined(SDL_HAPTIC_DUMMY) || defined(SDL_HAPTIC_DISABLED)

#include "SDL_haptic.h"
#include "../SDL_syshaptic.h"


static int
SDL_SYS_LogicError(void)
{
    SDL_SetError("Logic error: No haptic devices available.");
    return 0;
}


int
SDL_SYS_HapticInit(void)
{
    return 0;
}


const char *
SDL_SYS_HapticName(int index)
{
    SDL_SYS_LogicError();
    return NULL;
}


int
SDL_SYS_HapticOpen(SDL_Haptic * haptic)
{
    SDL_SYS_LogicError();
    return -1;
}


int
SDL_SYS_HapticMouse(void)
{
    return -1;
}


int
SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
{
    return 0;
}


int
SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
    SDL_SYS_LogicError();
    return -1;
}


int
SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
    return 0;
}


void
SDL_SYS_HapticClose(SDL_Haptic * haptic)
{
    return;
}


void
SDL_SYS_HapticQuit(void)
{
    return;
}


int
SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
                        struct haptic_effect *effect, SDL_HapticEffect * base)
{
    SDL_SYS_LogicError();
    return -1;
}


int
SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
                           struct haptic_effect *effect,
                           SDL_HapticEffect * data)
{
    SDL_SYS_LogicError();
    return -1;
}


int
SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
                        Uint32 iterations)
{
    SDL_SYS_LogicError();
    return -1;
}


int
SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
    SDL_SYS_LogicError();
    return -1;
}


void
SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
    SDL_SYS_LogicError();
    return;
}


int
SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
                              struct haptic_effect *effect)
{
    SDL_SYS_LogicError();
    return -1;
}


int
SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
{
    SDL_SYS_LogicError();
    return -1;
}


int
SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
{
    SDL_SYS_LogicError();
    return -1;
}

int
SDL_SYS_HapticPause(SDL_Haptic * haptic)
{
    SDL_SYS_LogicError();
    return -1;
}

int
SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
{
    SDL_SYS_LogicError();
    return -1;
}

int
SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
{
    SDL_SYS_LogicError();
    return -1;
}



#endif /* SDL_HAPTIC_DUMMY || SDL_HAPTIC_DISABLED */