Mercurial > sdl-ios-xcode
view src/audio/iphoneos/SDL_coreaudio_iphone.c @ 3469:8c5fb2a3b11d
RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
author | Mike Gorchak <lestat@i.com.ua> |
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date | Sat, 21 Nov 2009 06:17:50 +0000 |
parents | 1e431c2631ee |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include <AudioUnit/AudioUnit.h> #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "../SDL_sysaudio.h" #include "SDL_coreaudio_iphone.h" #define DEBUG_COREAUDIO 0 static void COREAUDIO_Deinitialize(void) { } /* The CoreAudio callback */ static OSStatus outputCallback(void *inRefCon, AudioUnitRenderActionFlags * ioActionFlags, const AudioTimeStamp * inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList * ioDataList) { SDL_AudioDevice *this = (SDL_AudioDevice *) inRefCon; AudioBuffer *ioData = &ioDataList->mBuffers[0]; UInt32 remaining, len; void *ptr; /* Is there ever more than one buffer, and what do you do with it? */ if (ioDataList->mNumberBuffers != 1) { return noErr; } /* Only do anything if audio is enabled and not paused */ if (!this->enabled || this->paused) { SDL_memset(ioData->mData, this->spec.silence, ioData->mDataByteSize); return 0; } /* No SDL conversion should be needed here, ever, since we accept any input format in OpenAudio, and leave the conversion to CoreAudio. */ /* assert(!this->convert.needed); assert(this->spec.channels == ioData->mNumberChannels); */ remaining = ioData->mDataByteSize; ptr = ioData->mData; while (remaining > 0) { if (this->hidden->bufferOffset >= this->hidden->bufferSize) { /* Generate the data */ SDL_memset(this->hidden->buffer, this->spec.silence, this->hidden->bufferSize); SDL_mutexP(this->mixer_lock); (*this->spec.callback) (this->spec.userdata, this->hidden->buffer, this->hidden->bufferSize); SDL_mutexV(this->mixer_lock); this->hidden->bufferOffset = 0; } len = this->hidden->bufferSize - this->hidden->bufferOffset; if (len > remaining) len = remaining; SDL_memcpy(ptr, (char *) this->hidden->buffer + this->hidden->bufferOffset, len); ptr = (char *) ptr + len; remaining -= len; this->hidden->bufferOffset += len; } return 0; } static OSStatus inputCallback(void *inRefCon, AudioUnitRenderActionFlags * ioActionFlags, const AudioTimeStamp * inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList * ioData) { //err = AudioUnitRender(afr->fAudioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, afr->fAudioBuffer); // !!! FIXME: write me! return noErr; } static void COREAUDIO_CloseDevice(_THIS) { if (this->hidden != NULL) { if (this->hidden->audioUnitOpened) { OSStatus result = noErr; AURenderCallbackStruct callback; const AudioUnitElement output_bus = 0; const AudioUnitElement input_bus = 1; const int iscapture = this->iscapture; const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus); const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output : kAudioUnitScope_Input); /* stop processing the audio unit */ result = AudioOutputUnitStop(this->hidden->audioUnit); /* Remove the input callback */ SDL_memset(&callback, '\0', sizeof(AURenderCallbackStruct)); result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioUnitProperty_SetRenderCallback, scope, bus, &callback, sizeof(callback)); //CloseComponent(this->hidden->audioUnit); this->hidden->audioUnitOpened = 0; } SDL_free(this->hidden->buffer); SDL_free(this->hidden); this->hidden = NULL; } } #define CHECK_RESULT(msg) \ if (result != noErr) { \ COREAUDIO_CloseDevice(this); \ SDL_SetError("CoreAudio error (%s): %d", msg, result); \ return 0; \ } static int prepare_audiounit(_THIS, const char *devname, int iscapture, const AudioStreamBasicDescription * strdesc) { OSStatus result = noErr; AURenderCallbackStruct callback; AudioComponentDescription desc; AudioComponent comp = NULL; UInt32 enableIO = 0; const AudioUnitElement output_bus = 0; const AudioUnitElement input_bus = 1; const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus); const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output : kAudioUnitScope_Input); SDL_memset(&desc, '\0', sizeof(AudioComponentDescription)); desc.componentType = kAudioUnitType_Output; desc.componentSubType = kAudioUnitSubType_RemoteIO; desc.componentManufacturer = kAudioUnitManufacturer_Apple; comp = AudioComponentFindNext(NULL, &desc); if (comp == NULL) { SDL_SetError("Couldn't find requested CoreAudio component"); return 0; } /* Open & initialize the audio unit */ /* AudioComponentInstanceNew only available on iPhone OS 2.0 and Mac OS X 10.6 We can't use OpenAComponent on iPhone because it is not present */ result = AudioComponentInstanceNew(comp, &this->hidden->audioUnit); CHECK_RESULT("AudioComponentInstanceNew"); this->hidden->audioUnitOpened = 1; // !!! FIXME: this is wrong? enableIO = ((iscapture) ? 1 : 0); result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, input_bus, &enableIO, sizeof(enableIO)); CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_EnableIO input)"); // !!! FIXME: this is wrong? enableIO = ((iscapture) ? 0 : 1); result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output, output_bus, &enableIO, sizeof(enableIO)); CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_EnableIO output)"); /*result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &this->hidden->deviceID, sizeof(AudioDeviceID)); CHECK_RESULT("AudioUnitSetProperty (kAudioOutputUnitProperty_CurrentDevice)"); */ /* Set the data format of the audio unit. */ result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioUnitProperty_StreamFormat, scope, bus, strdesc, sizeof(*strdesc)); CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)"); /* Set the audio callback */ SDL_memset(&callback, '\0', sizeof(AURenderCallbackStruct)); callback.inputProc = ((iscapture) ? inputCallback : outputCallback); callback.inputProcRefCon = this; result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioUnitProperty_SetRenderCallback, scope, bus, &callback, sizeof(callback)); CHECK_RESULT ("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)"); /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); /* Allocate a sample buffer */ this->hidden->bufferOffset = this->hidden->bufferSize = this->spec.size; this->hidden->buffer = SDL_malloc(this->hidden->bufferSize); result = AudioUnitInitialize(this->hidden->audioUnit); CHECK_RESULT("AudioUnitInitialize"); /* Finally, start processing of the audio unit */ result = AudioOutputUnitStart(this->hidden->audioUnit); CHECK_RESULT("AudioOutputUnitStart"); /* We're running! */ return 1; } static int COREAUDIO_OpenDevice(_THIS, const char *devname, int iscapture) { AudioStreamBasicDescription strdesc; SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); int valid_datatype = 0; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return (0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Setup a AudioStreamBasicDescription with the requested format */ SDL_memset(&strdesc, '\0', sizeof(AudioStreamBasicDescription)); strdesc.mFormatID = kAudioFormatLinearPCM; strdesc.mFormatFlags = kLinearPCMFormatFlagIsPacked; strdesc.mChannelsPerFrame = this->spec.channels; strdesc.mSampleRate = this->spec.freq; strdesc.mFramesPerPacket = 1; while ((!valid_datatype) && (test_format)) { this->spec.format = test_format; /* Just a list of valid SDL formats, so people don't pass junk here. */ switch (test_format) { case AUDIO_U8: case AUDIO_S8: case AUDIO_U16LSB: case AUDIO_S16LSB: case AUDIO_U16MSB: case AUDIO_S16MSB: case AUDIO_S32LSB: case AUDIO_S32MSB: case AUDIO_F32LSB: case AUDIO_F32MSB: valid_datatype = 1; strdesc.mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format); if (SDL_AUDIO_ISBIGENDIAN(this->spec.format)) strdesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; if (SDL_AUDIO_ISFLOAT(this->spec.format)) strdesc.mFormatFlags |= kLinearPCMFormatFlagIsFloat; else if (SDL_AUDIO_ISSIGNED(this->spec.format)) strdesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; break; } } if (!valid_datatype) { /* shouldn't happen, but just in case... */ COREAUDIO_CloseDevice(this); SDL_SetError("Unsupported audio format"); return 0; } strdesc.mBytesPerFrame = strdesc.mBitsPerChannel * strdesc.mChannelsPerFrame / 8; strdesc.mBytesPerPacket = strdesc.mBytesPerFrame * strdesc.mFramesPerPacket; if (!prepare_audiounit(this, devname, iscapture, &strdesc)) { COREAUDIO_CloseDevice(this); return 0; /* prepare_audiounit() will call SDL_SetError()... */ } return 1; /* good to go. */ } static int COREAUDIO_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = COREAUDIO_OpenDevice; impl->CloseDevice = COREAUDIO_CloseDevice; impl->Deinitialize = COREAUDIO_Deinitialize; impl->ProvidesOwnCallbackThread = 1; /* added for iPhone */ impl->OnlyHasDefaultInputDevice = 1; impl->OnlyHasDefaultOutputDevice = 1; impl->HasCaptureSupport = 0; /* still needs to be written */ return 2; /* defitely have an audio device. */ } AudioBootStrap COREAUDIOIPHONE_bootstrap = { "coreaudio-iphoneos", "SDL CoreAudio (iPhone OS) audio driver", COREAUDIO_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */