view src/audio/esd/SDL_esdaudio.c @ 3469:8c5fb2a3b11d

RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
author Mike Gorchak <lestat@i.com.ua>
date Sat, 21 Nov 2009 06:17:50 +0000
parents dc1eb82ffdaa
children 15eea7a1fa97
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to an ESD network stream mixing buffer */

#include <sys/types.h>
#include <unistd.h>
#include <signal.h>
#include <errno.h>
#include <esd.h>

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "SDL_esdaudio.h"

#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"
#else
#define SDL_NAME(X)	X
#endif

/* The tag name used by ESD audio */
#define ESD_DRIVER_NAME		"esd"

#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC

static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC;
static void *esd_handle = NULL;

static int (*SDL_NAME(esd_open_sound)) (const char *host);
static int (*SDL_NAME(esd_close)) (int esd);
static int (*SDL_NAME(esd_play_stream)) (esd_format_t format, int rate,
                                         const char *host, const char *name);

#define SDL_ESD_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }
static struct
{
    const char *name;
    void **func;
} const esd_functions[] = {
    SDL_ESD_SYM(esd_open_sound),
    SDL_ESD_SYM(esd_close), SDL_ESD_SYM(esd_play_stream),
};

#undef SDL_ESD_SYM

static void
UnloadESDLibrary()
{
    if (esd_handle != NULL) {
        SDL_UnloadObject(esd_handle);
        esd_handle = NULL;
    }
}

static int
LoadESDLibrary(void)
{
    int i, retval = -1;

    if (esd_handle == NULL) {
        esd_handle = SDL_LoadObject(esd_library);
        if (esd_handle) {
            retval = 0;
            for (i = 0; i < SDL_arraysize(esd_functions); ++i) {
                *esd_functions[i].func =
                    SDL_LoadFunction(esd_handle, esd_functions[i].name);
                if (!*esd_functions[i].func) {
                    retval = -1;
                    UnloadESDLibrary();
                    break;
                }
            }
        }
    }
    return retval;
}

#else

static void
UnloadESDLibrary()
{
    return;
}

static int
LoadESDLibrary(void)
{
    return 0;
}

#endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */


/* This function waits until it is possible to write a full sound buffer */
static void
ESD_WaitDevice(_THIS)
{
    Sint32 ticks;

    /* Check to see if the thread-parent process is still alive */
    {
        static int cnt = 0;
        /* Note that this only works with thread implementations 
           that use a different process id for each thread.
         */
        /* Check every 10 loops */
        if (this->hidden->parent && (((++cnt) % 10) == 0)) {
            if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) {
                this->enabled = 0;
            }
        }
    }

    /* Use timer for general audio synchronization */
    ticks =
        ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
    if (ticks > 0) {
        SDL_Delay(ticks);
    }
}

static void
ESD_PlayDevice(_THIS)
{
    int written = 0;

    /* Write the audio data, checking for EAGAIN on broken audio drivers */
    do {
        written = write(this->hidden->audio_fd,
                        this->hidden->mixbuf, this->hidden->mixlen);
        if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) {
            SDL_Delay(1);       /* Let a little CPU time go by */
        }
    } while ((written < 0) &&
             ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)));

    /* Set the next write frame */
    this->hidden->next_frame += this->hidden->frame_ticks;

    /* If we couldn't write, assume fatal error for now */
    if (written < 0) {
        this->enabled = 0;
    }
}

static Uint8 *
ESD_GetDeviceBuf(_THIS)
{
    return (this->hidden->mixbuf);
}

static void
ESD_CloseDevice(_THIS)
{
    if (this->hidden != NULL) {
        if (this->hidden->mixbuf != NULL) {
            SDL_FreeAudioMem(this->hidden->mixbuf);
            this->hidden->mixbuf = NULL;
        }
        if (this->hidden->audio_fd >= 0) {
            SDL_NAME(esd_close) (this->hidden->audio_fd);
            this->hidden->audio_fd = -1;
        }

        SDL_free(this->hidden);
        this->hidden = NULL;
    }
}

/* Try to get the name of the program */
static char *
get_progname(void)
{
    char *progname = NULL;
#ifdef __LINUX__
    FILE *fp;
    static char temp[BUFSIZ];

    SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid());
    fp = fopen(temp, "r");
    if (fp != NULL) {
        if (fgets(temp, sizeof(temp) - 1, fp)) {
            progname = SDL_strrchr(temp, '/');
            if (progname == NULL) {
                progname = temp;
            } else {
                progname = progname + 1;
            }
        }
        fclose(fp);
    }
#endif
    return (progname);
}


static int
ESD_OpenDevice(_THIS, const char *devname, int iscapture)
{
    esd_format_t format = (ESD_STREAM | ESD_PLAY);
    SDL_AudioFormat test_format = 0;
    int found = 0;

    /* Initialize all variables that we clean on shutdown */
    this->hidden = (struct SDL_PrivateAudioData *)
        SDL_malloc((sizeof *this->hidden));
    if (this->hidden == NULL) {
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
    this->hidden->audio_fd = -1;

    /* Convert audio spec to the ESD audio format */
    /* Try for a closest match on audio format */
    for (test_format = SDL_FirstAudioFormat(this->spec.format);
         !found && test_format; test_format = SDL_NextAudioFormat()) {
#ifdef DEBUG_AUDIO
        fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
        found = 1;
        switch (test_format) {
        case AUDIO_U8:
            format |= ESD_BITS8;
            break;
        case AUDIO_S16SYS:
            format |= ESD_BITS16;
            break;
        default:
            found = 0;
            break;
        }
    }

    if (!found) {
        ESD_CloseDevice(this);
        SDL_SetError("Couldn't find any hardware audio formats");
        return 0;
    }

    if (this->spec.channels == 1) {
        format |= ESD_MONO;
    } else {
        format |= ESD_STEREO;
    }
#if 0
    this->spec.samples = ESD_BUF_SIZE;  /* Darn, no way to change this yet */
#endif

    /* Open a connection to the ESD audio server */
    this->hidden->audio_fd =
        SDL_NAME(esd_play_stream) (format, this->spec.freq, NULL,
                                   get_progname());

    if (this->hidden->audio_fd < 0) {
        ESD_CloseDevice(this);
        SDL_SetError("Couldn't open ESD connection");
        return 0;
    }

    /* Calculate the final parameters for this audio specification */
    SDL_CalculateAudioSpec(&this->spec);
    this->hidden->frame_ticks =
        (float) (this->spec.samples * 1000) / this->spec.freq;
    this->hidden->next_frame = SDL_GetTicks() + this->hidden->frame_ticks;

    /* Allocate mixing buffer */
    this->hidden->mixlen = this->spec.size;
    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
    if (this->hidden->mixbuf == NULL) {
        ESD_CloseDevice(this);
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);

    /* Get the parent process id (we're the parent of the audio thread) */
    this->hidden->parent = getpid();

    /* We're ready to rock and roll. :-) */
    return 1;
}

static void
ESD_Deinitialize(void)
{
    UnloadESDLibrary();
}

static int
ESD_Init(SDL_AudioDriverImpl * impl)
{
    if (LoadESDLibrary() < 0) {
        return 0;
    } else {
        int connection = 0;

        /* Don't start ESD if it's not running */
        if (SDL_getenv("ESD_NO_SPAWN") == NULL) {
            SDL_putenv("ESD_NO_SPAWN=1");
        }

        connection = SDL_NAME(esd_open_sound) (NULL);
        if (connection < 0) {
            UnloadESDLibrary();
            SDL_SetError("ESD: esd_open_sound failed (no audio server?)");
            return 0;
        }
        SDL_NAME(esd_close) (connection);
    }

    /* Set the function pointers */
    impl->OpenDevice = ESD_OpenDevice;
    impl->PlayDevice = ESD_PlayDevice;
    impl->WaitDevice = ESD_WaitDevice;
    impl->GetDeviceBuf = ESD_GetDeviceBuf;
    impl->CloseDevice = ESD_CloseDevice;
    impl->Deinitialize = ESD_Deinitialize;
    impl->OnlyHasDefaultOutputDevice = 1;

    return 2;                   /* return 2 (definitely have a "device"). */
}


AudioBootStrap ESD_bootstrap = {
    ESD_DRIVER_NAME, "Enlightened Sound Daemon", ESD_Init, 0
};

/* vi: set ts=4 sw=4 expandtab: */