Mercurial > sdl-ios-xcode
view src/audio/esd/SDL_esdaudio.c @ 3469:8c5fb2a3b11d
RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
author | Mike Gorchak <lestat@i.com.ua> |
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date | Sat, 21 Nov 2009 06:17:50 +0000 |
parents | dc1eb82ffdaa |
children | 15eea7a1fa97 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to an ESD network stream mixing buffer */ #include <sys/types.h> #include <unistd.h> #include <signal.h> #include <errno.h> #include <esd.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_esdaudio.h" #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC #include "SDL_name.h" #include "SDL_loadso.h" #else #define SDL_NAME(X) X #endif /* The tag name used by ESD audio */ #define ESD_DRIVER_NAME "esd" #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC; static void *esd_handle = NULL; static int (*SDL_NAME(esd_open_sound)) (const char *host); static int (*SDL_NAME(esd_close)) (int esd); static int (*SDL_NAME(esd_play_stream)) (esd_format_t format, int rate, const char *host, const char *name); #define SDL_ESD_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } static struct { const char *name; void **func; } const esd_functions[] = { SDL_ESD_SYM(esd_open_sound), SDL_ESD_SYM(esd_close), SDL_ESD_SYM(esd_play_stream), }; #undef SDL_ESD_SYM static void UnloadESDLibrary() { if (esd_handle != NULL) { SDL_UnloadObject(esd_handle); esd_handle = NULL; } } static int LoadESDLibrary(void) { int i, retval = -1; if (esd_handle == NULL) { esd_handle = SDL_LoadObject(esd_library); if (esd_handle) { retval = 0; for (i = 0; i < SDL_arraysize(esd_functions); ++i) { *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); if (!*esd_functions[i].func) { retval = -1; UnloadESDLibrary(); break; } } } } return retval; } #else static void UnloadESDLibrary() { return; } static int LoadESDLibrary(void) { return 0; } #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */ /* This function waits until it is possible to write a full sound buffer */ static void ESD_WaitDevice(_THIS) { Sint32 ticks; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ /* Check every 10 loops */ if (this->hidden->parent && (((++cnt) % 10) == 0)) { if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) { this->enabled = 0; } } } /* Use timer for general audio synchronization */ ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; if (ticks > 0) { SDL_Delay(ticks); } } static void ESD_PlayDevice(_THIS) { int written = 0; /* Write the audio data, checking for EAGAIN on broken audio drivers */ do { written = write(this->hidden->audio_fd, this->hidden->mixbuf, this->hidden->mixlen); if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) { SDL_Delay(1); /* Let a little CPU time go by */ } } while ((written < 0) && ((errno == 0) || (errno == EAGAIN) || (errno == EINTR))); /* Set the next write frame */ this->hidden->next_frame += this->hidden->frame_ticks; /* If we couldn't write, assume fatal error for now */ if (written < 0) { this->enabled = 0; } } static Uint8 * ESD_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } static void ESD_CloseDevice(_THIS) { if (this->hidden != NULL) { if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if (this->hidden->audio_fd >= 0) { SDL_NAME(esd_close) (this->hidden->audio_fd); this->hidden->audio_fd = -1; } SDL_free(this->hidden); this->hidden = NULL; } } /* Try to get the name of the program */ static char * get_progname(void) { char *progname = NULL; #ifdef __LINUX__ FILE *fp; static char temp[BUFSIZ]; SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); fp = fopen(temp, "r"); if (fp != NULL) { if (fgets(temp, sizeof(temp) - 1, fp)) { progname = SDL_strrchr(temp, '/'); if (progname == NULL) { progname = temp; } else { progname = progname + 1; } } fclose(fp); } #endif return (progname); } static int ESD_OpenDevice(_THIS, const char *devname, int iscapture) { esd_format_t format = (ESD_STREAM | ESD_PLAY); SDL_AudioFormat test_format = 0; int found = 0; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); this->hidden->audio_fd = -1; /* Convert audio spec to the ESD audio format */ /* Try for a closest match on audio format */ for (test_format = SDL_FirstAudioFormat(this->spec.format); !found && test_format; test_format = SDL_NextAudioFormat()) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif found = 1; switch (test_format) { case AUDIO_U8: format |= ESD_BITS8; break; case AUDIO_S16SYS: format |= ESD_BITS16; break; default: found = 0; break; } } if (!found) { ESD_CloseDevice(this); SDL_SetError("Couldn't find any hardware audio formats"); return 0; } if (this->spec.channels == 1) { format |= ESD_MONO; } else { format |= ESD_STEREO; } #if 0 this->spec.samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ #endif /* Open a connection to the ESD audio server */ this->hidden->audio_fd = SDL_NAME(esd_play_stream) (format, this->spec.freq, NULL, get_progname()); if (this->hidden->audio_fd < 0) { ESD_CloseDevice(this); SDL_SetError("Couldn't open ESD connection"); return 0; } /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); this->hidden->frame_ticks = (float) (this->spec.samples * 1000) / this->spec.freq; this->hidden->next_frame = SDL_GetTicks() + this->hidden->frame_ticks; /* Allocate mixing buffer */ this->hidden->mixlen = this->spec.size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { ESD_CloseDevice(this); SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); /* Get the parent process id (we're the parent of the audio thread) */ this->hidden->parent = getpid(); /* We're ready to rock and roll. :-) */ return 1; } static void ESD_Deinitialize(void) { UnloadESDLibrary(); } static int ESD_Init(SDL_AudioDriverImpl * impl) { if (LoadESDLibrary() < 0) { return 0; } else { int connection = 0; /* Don't start ESD if it's not running */ if (SDL_getenv("ESD_NO_SPAWN") == NULL) { SDL_putenv("ESD_NO_SPAWN=1"); } connection = SDL_NAME(esd_open_sound) (NULL); if (connection < 0) { UnloadESDLibrary(); SDL_SetError("ESD: esd_open_sound failed (no audio server?)"); return 0; } SDL_NAME(esd_close) (connection); } /* Set the function pointers */ impl->OpenDevice = ESD_OpenDevice; impl->PlayDevice = ESD_PlayDevice; impl->WaitDevice = ESD_WaitDevice; impl->GetDeviceBuf = ESD_GetDeviceBuf; impl->CloseDevice = ESD_CloseDevice; impl->Deinitialize = ESD_Deinitialize; impl->OnlyHasDefaultOutputDevice = 1; return 2; /* return 2 (definitely have a "device"). */ } AudioBootStrap ESD_bootstrap = { ESD_DRIVER_NAME, "Enlightened Sound Daemon", ESD_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */