Mercurial > sdl-ios-xcode
view src/audio/dummy/SDL_dummyaudio.c @ 3469:8c5fb2a3b11d
RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
author | Mike Gorchak <lestat@i.com.ua> |
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date | Sat, 21 Nov 2009 06:17:50 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org This file written by Ryan C. Gordon (icculus@icculus.org) */ #include "SDL_config.h" /* Output audio to nowhere... */ #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "SDL_dummyaudio.h" static int DUMMYAUD_OpenDevice(_THIS, const char *devname, int iscapture) { return 1; /* always succeeds. */ } static int DUMMYAUD_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = DUMMYAUD_OpenDevice; impl->OnlyHasDefaultOutputDevice = 1; return 1; } AudioBootStrap DUMMYAUD_bootstrap = { "dummy", "SDL dummy audio driver", DUMMYAUD_Init, 1 }; /* vi: set ts=4 sw=4 expandtab: */