view src/audio/disk/SDL_diskaudio.c @ 3469:8c5fb2a3b11d

RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
author Mike Gorchak <lestat@i.com.ua>
date Sat, 21 Nov 2009 06:17:50 +0000
parents 5d7ef5970073
children f7b03b6838cb
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    This file written by Ryan C. Gordon (icculus@icculus.org)
*/
#include "SDL_config.h"

/* Output raw audio data to a file. */

#if HAVE_STDIO_H
#include <stdio.h>
#endif

#include "SDL_rwops.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "SDL_diskaudio.h"

/* The tag name used by DISK audio */
#define DISKAUD_DRIVER_NAME         "disk"

/* environment variables and defaults. */
#define DISKENVR_OUTFILE         "SDL_DISKAUDIOFILE"
#define DISKDEFAULT_OUTFILE      "sdlaudio.raw"
#define DISKENVR_WRITEDELAY      "SDL_DISKAUDIODELAY"
#define DISKDEFAULT_WRITEDELAY   150

static const char *
DISKAUD_GetOutputFilename(const char *devname)
{
    if (devname == NULL) {
        devname = SDL_getenv(DISKENVR_OUTFILE);
        if (devname == NULL) {
            devname = DISKDEFAULT_OUTFILE;
        }
    }
    return devname;
}

/* This function waits until it is possible to write a full sound buffer */
static void
DISKAUD_WaitDevice(_THIS)
{
    SDL_Delay(this->hidden->write_delay);
}

static void
DISKAUD_PlayDevice(_THIS)
{
    size_t written;

    /* Write the audio data */
    written = SDL_RWwrite(this->hidden->output,
                          this->hidden->mixbuf, 1, this->hidden->mixlen);

    /* If we couldn't write, assume fatal error for now */
    if (written != this->hidden->mixlen) {
        this->enabled = 0;
    }
#ifdef DEBUG_AUDIO
    fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}

static Uint8 *
DISKAUD_GetDeviceBuf(_THIS)
{
    return (this->hidden->mixbuf);
}

static void
DISKAUD_CloseDevice(_THIS)
{
    if (this->hidden != NULL) {
        if (this->hidden->mixbuf != NULL) {
            SDL_FreeAudioMem(this->hidden->mixbuf);
            this->hidden->mixbuf = NULL;
        }
        if (this->hidden->output != NULL) {
            SDL_RWclose(this->hidden->output);
            this->hidden->output = NULL;
        }
        SDL_free(this->hidden);
        this->hidden = NULL;
    }
}

static int
DISKAUD_OpenDevice(_THIS, const char *devname, int iscapture)
{
    const char *envr = SDL_getenv(DISKENVR_WRITEDELAY);
    const char *fname = DISKAUD_GetOutputFilename(devname);

    this->hidden = (struct SDL_PrivateAudioData *)
        SDL_malloc(sizeof(*this->hidden));
    if (this->hidden == NULL) {
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden, 0, sizeof(*this->hidden));

    /* Open the audio device */
    this->hidden->output = SDL_RWFromFile(fname, "wb");
    if (this->hidden->output == NULL) {
        DISKAUD_CloseDevice(this);
        return 0;
    }

    /* Allocate mixing buffer */
    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
    if (this->hidden->mixbuf == NULL) {
        DISKAUD_CloseDevice(this);
        return 0;
    }
    SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);

    this->hidden->mixlen = this->spec.size;
    this->hidden->write_delay =
        (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY;

#if HAVE_STDIO_H
    fprintf(stderr,
            "WARNING: You are using the SDL disk writer audio driver!\n"
            " Writing to file [%s].\n", fname);
#endif

    /* We're ready to rock and roll. :-) */
    return 1;
}

static int
DISKAUD_Init(SDL_AudioDriverImpl * impl)
{
    /* Set the function pointers */
    impl->OpenDevice = DISKAUD_OpenDevice;
    impl->WaitDevice = DISKAUD_WaitDevice;
    impl->PlayDevice = DISKAUD_PlayDevice;
    impl->GetDeviceBuf = DISKAUD_GetDeviceBuf;
    impl->CloseDevice = DISKAUD_CloseDevice;

    return 1;
}

AudioBootStrap DISKAUD_bootstrap = {
    DISKAUD_DRIVER_NAME, "direct-to-disk audio", DISKAUD_Init, 1
};

/* vi: set ts=4 sw=4 expandtab: */