Mercurial > sdl-ios-xcode
view src/audio/alsa/SDL_alsa_audio.h @ 3469:8c5fb2a3b11d
RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
author | Mike Gorchak <lestat@i.com.ua> |
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date | Sat, 21 Nov 2009 06:17:50 +0000 |
parents | 4e83cdb58134 |
children | 631173ffd68f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _ALSA_PCM_audio_h #define _ALSA_PCM_audio_h #include <alsa/asoundlib.h> #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* The audio device handle */ snd_pcm_t *pcm_handle; /* The parent process id, to detect when application quits */ pid_t parent; /* Raw mixing buffer */ Uint8 *mixbuf; int mixlen; }; #endif /* _ALSA_PCM_audio_h */ /* vi: set ts=4 sw=4 expandtab: */