Mercurial > sdl-ios-xcode
view include/SDL_thread.h @ 3469:8c5fb2a3b11d
RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
author | Mike Gorchak <lestat@i.com.ua> |
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date | Sat, 21 Nov 2009 06:17:50 +0000 |
parents | d3baf5ac4e37 |
children | 0d1b16ee0bca |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_thread_h #define _SDL_thread_h /** * \file SDL_thread.h * * Header for the SDL thread management routines. */ #include "SDL_stdinc.h" #include "SDL_error.h" /* Thread synchronization primitives */ #include "SDL_mutex.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /* The SDL thread structure, defined in SDL_thread.c */ struct SDL_Thread; typedef struct SDL_Thread SDL_Thread; #if defined(__WIN32__) && !defined(HAVE_LIBC) /** * \file SDL_thread.h * * We compile SDL into a DLL. This means, that it's the DLL which * creates a new thread for the calling process with the SDL_CreateThread() * API. There is a problem with this, that only the RTL of the SDL.DLL will * be initialized for those threads, and not the RTL of the calling * application! * * To solve this, we make a little hack here. * * We'll always use the caller's _beginthread() and _endthread() APIs to * start a new thread. This way, if it's the SDL.DLL which uses this API, * then the RTL of SDL.DLL will be used to create the new thread, and if it's * the application, then the RTL of the application will be used. * * So, in short: * Always use the _beginthread() and _endthread() of the calling runtime * library! */ #define SDL_PASSED_BEGINTHREAD_ENDTHREAD #ifndef _WIN32_WCE #include <process.h> /* This has _beginthread() and _endthread() defined! */ #endif #ifdef __GNUC__ typedef unsigned long (__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, unsigned (__stdcall * func) (void *), void *arg, unsigned, unsigned *threadID); typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); #else typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, unsigned (__stdcall * func) (void *), void *arg, unsigned, unsigned *threadID); typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); #endif /** * Create a thread. */ extern DECLSPEC SDL_Thread *SDLCALL SDL_CreateThread(int (SDLCALL * f) (void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); #if defined(_WIN32_WCE) /** * Create a thread. */ #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) #else /** * Create a thread. */ #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) #endif #else /** * Create a thread. */ extern DECLSPEC SDL_Thread *SDLCALL SDL_CreateThread(int (SDLCALL * fn) (void *), void *data); #endif /** * Get the 32-bit thread identifier for the current thread. */ extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); /** * Get the 32-bit thread identifier for the specified thread. * * Equivalent to SDL_ThreadID() if the specified thread is NULL. */ extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread * thread); /** * Wait for a thread to finish. * * The return code for the thread function is placed in the area * pointed to by \c status, if \c status is not NULL. */ extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); /** * \deprecated This function is here for binary compatibility with legacy apps, * but in SDL 1.3 and later, it's a no-op. * * You cannot forcibly kill a thread in a safe manner on many platforms. You * should instead find a way to alert your thread that it is time to terminate, * and then have it gracefully exit on its own. Do not ever call this function! */ extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread * thread); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_thread_h */ /* vi: set ts=4 sw=4 expandtab: */