Mercurial > sdl-ios-xcode
view README.PS3 @ 3288:8c32cabae4f8
Fixed bug #591
Wade Berrier 2008-05-28 11:09:42 PDT
configure.in will enable dynamic loading by default for modules, but some of
the checks only check /lib, /usr/lib, /usr/local/lib, etc...
It needs to also account for systems using /lib64, /usr/lib64, and
/usr/local/lib64.
For example, openSUSE x86_64 distro uses these style paths. Otherwise, i586
gets dynamically loaded, but x86_64 doesn't.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 08:31:02 +0000 |
parents | 94fb40a4a9a7 |
children |
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SDL on Sony Playstation3 ------------------------ Installation: First, you have to install the Cell SDK - Download the Cell SDK installer RPM and ISO images to a temporary directory such as /tmp/cellsdk. - Mount the image: mount -o loop CellSDK-Devel-Fedora_3.1.0.0.0.iso /tmp/cellsdk - Install the SDK installer: rpm -ivh cell-install-3.1.0-0.0.noarch.rpm - Install the SDK: cd /opt/cell && ./cellsdk --iso /tmp/cellsdkiso install You'll than need to install the SPU-libs - Run make ps3-libs && make ps3libs-install Finally, install SDL - Go to SDL-1.2/ and build SDL like any other GNU style package. e.g. - Build the configure-script with ./autogen.sh - Configure SDL for your needs: ./configure --enable-video-ps3 ... - Build and install it: make && make install Todo: - Mouse & Keyboard support - On SPU-side the current scaler and converter restrictions are: - resolution has to be a multiple of 8 (will work on that) - scaler/converter only supports the YV12 and IYUV format - the scaler works only bilinear (lanzos would be nice) - Optimize the SPU-program handling on the PPE side - Integrate spumedia in SDL Have fun! Dirk Herrendoerfer <d.herrendoerfer [at] de [dot ibm [dot] com>