Mercurial > sdl-ios-xcode
view src/events/SDL_mouse_c.h @ 3176:8c12052ddc7b
make sure that mouse.z == 0 until it is used.
author | Bob Pendleton <bob@pendleton.com> |
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date | Tue, 09 Jun 2009 03:27:48 +0000 |
parents | b93965a16fe0 |
children | 64ce267332c6 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_mouse_c_h #define _SDL_mouse_c_h typedef struct SDL_Mouse SDL_Mouse; struct SDL_Cursor { SDL_Mouse *mouse; SDL_Cursor *next; void *driverdata; }; struct SDL_Mouse { /* Create a cursor from a surface */ SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y); /* Show the specified cursor, or hide if cursor is NULL */ int (*ShowCursor) (SDL_Cursor * cursor); /* This is called when a mouse motion event occurs */ void (*MoveCursor) (SDL_Cursor * cursor); /* Free a window manager cursor */ void (*FreeCursor) (SDL_Cursor * cursor); /* Warp the mouse to (x,y) */ void (*WarpMouse) (SDL_Mouse * mouse, SDL_WindowID windowID, int x, int y); /* Free the mouse when it's time */ void (*FreeMouse) (SDL_Mouse * mouse); /* data common for tablets */ int pressure; int pressure_max; int pressure_min; int tilt; /* for future use */ int rotation; /* for future use */ int total_ends; int current_end; /* Data common to all mice */ int id; SDL_WindowID focus; int which; int x; int y; int z; /* for future use */ int xdelta; int ydelta; int last_x, last_y; /* the last reported x and y coordinates */ char *name; Uint8 buttonstate; SDL_bool relative_mode; SDL_bool proximity; SDL_bool flush_motion; SDL_Cursor *cursors; SDL_Cursor *def_cursor; SDL_Cursor *cur_cursor; SDL_bool cursor_shown; void *driverdata; }; /* Initialize the mouse subsystem */ extern int SDL_MouseInit(void); /* Get the mouse at an index */ extern SDL_Mouse *SDL_GetMouse(int index); /* Add a mouse, possibly reattaching at a particular index (or -1), returning the index of the mouse, or -1 if there was an error. */ extern int SDL_AddMouse(const SDL_Mouse * mouse, char *name, int pressure_max, int pressure_min, int ends); /* Remove a mouse at an index, clearing the slot for later */ extern void SDL_DelMouse(int index); /* Clear the button state of a mouse at an index */ extern void SDL_ResetMouse(int index); /* Set the mouse focus window */ extern void SDL_SetMouseFocus(int id, SDL_WindowID windowID); /* Send a mouse motion event for a mouse */ extern int SDL_SendMouseMotion(int id, int relative, int x, int y, int z); /* Send a mouse button event for a mouse */ extern int SDL_SendMouseButton(int id, Uint8 state, Uint8 button); /* Send a mouse wheel event for a mouse */ extern int SDL_SendMouseWheel(int id, int x, int y); /* Send a proximity event for a mouse */ extern int SDL_SendProximity(int id, int x, int y, int type); /* Shutdown the mouse subsystem */ extern void SDL_MouseQuit(void); /* FIXME: Where do these functions go in this header? */ extern void SDL_ChangeEnd(int id, int end); #endif /* _SDL_mouse_c_h */ /* vi: set ts=4 sw=4 expandtab: */