view docs/man3/SDL_WM_ToggleFullScreen.3 @ 2000:8c05b048c32c

Let SDL convert to valid Dreamcast audio formats instead of failing if the hardware can't be opened in a specific format. Not that you'd want to swallow the overhead on a Dreamcast, but hey, it's the SDL way.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 31 Aug 2006 23:16:23 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_WM_ToggleFullScreen" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_WM_ToggleFullScreen\- Toggles fullscreen mode
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_WM_ToggleFullScreen\fP\fR(\fBSDL_Surface *surface\fR);
.SH "DESCRIPTION"
.PP
Toggles the application between windowed and fullscreen mode, if supported\&. (X11 is the only target currently supported, BeOS support is experimental)\&.
.SH "RETURN VALUE"
.PP
Returns \fB0\fR on failure or \fB1\fR on success\&.
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02