Mercurial > sdl-ios-xcode
view docs/man3/SDL_WM_GetCaption.3 @ 2000:8c05b048c32c
Let SDL convert to valid Dreamcast audio formats instead of failing if the
hardware can't be opened in a specific format. Not that you'd want to swallow
the overhead on a Dreamcast, but hey, it's the SDL way.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 31 Aug 2006 23:16:23 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_WM_GetCaption" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_WM_GetCaption\- Gets the window title and icon name\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_WM_GetCaption\fP\fR(\fBchar **title, char **icon\fR); .SH "DESCRIPTION" .PP Set pointers to the window \fBtitle\fR and \fBicon\fR name\&. .SH "SEE ALSO" .PP \fI\fBSDL_WM_SetCaption\fP\fR, \fI\fBSDL_WM_SetIcon\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01