Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetCursor.3 @ 2000:8c05b048c32c
Let SDL convert to valid Dreamcast audio formats instead of failing if the
hardware can't be opened in a specific format. Not that you'd want to swallow
the overhead on a Dreamcast, but hey, it's the SDL way.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 31 Aug 2006 23:16:23 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GetCursor\- Get the currently active mouse cursor\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Cursor *\fBSDL_GetCursor\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP Returns the currently active mouse cursor\&. .SH "SEE ALSO" .PP \fI\fBSDL_SetCursor\fP\fR, \fI\fBSDL_CreateCursor\fP\fR, \fI\fBSDL_ShowCursor\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01