view src/video/wincommon/SDL_sysevents.c @ 663:8bedd6d61642

Date: Sat, 2 Aug 2003 16:22:51 +0300 From: "Mike Gorchak" Subject: New patches for QNX6 Here my patches for the SDL/QNX: QNXSDL.diff - diff to non-QNX related sources: - updated BUGS file, I think QNX6 is now will be officially supported - configure.in - added shared library support for QNX, and removed dependency between the ALSA and QNX6. - SDL_audio.c - added QNX NTO sound bootstrap insted of ALSA's. - SDL_sysaudio.h - the same. - SDL_nto_audio.c - the same. - SDL_video.c - right now, QNX doesn't offer any method to obtain pointers to the OpenGL functions by function name, so they must be hardcoded in library, otherwise OpenGL will not be supported. - testsprite.c - fixed: do not draw vertical red line if we are in non-double-buffered mode. sdlqnxph.tar.gz - archive of the ./src/video/photon/* . Too many changes in code to make diffs :) : + Added stub for support hide/unhide window event + Added full YUV overlays support. + Added window maximize support. + Added mouse wheel events. + Added support for some specific key codes in Unicode mode (like ESC). + Added more checks to the all memory allocation code. + Added SDL_DOUBLEBUF support in all fullscreen modes. + Added fallback to window mode, if desired fullscreen mode is not supported. + Added stub support for the GL_LoadLibrary and GL_GetProcAddress functions. + Added resizable window support without caption. ! Fixed bug in the Ph_EV_EXPOSE event handler, when rectangles to update is 0 and when width or height of the rectangle is 0. ! Fixed bug in the event handler code. Events has not been passed to the window widget handler. ! Fixed codes for Win keys (Super/Hyper/Menu). ! Fixed memory leak, when deallocation palette. ! Fixed palette emulation code bugs. ! Fixed fullscreen and hwsurface handling. ! Fixed CLOSE button bug. First event was passed to the handler, but second terminated the application. Now all events passed to the application correctly. - Removed all printfs in code, now SDL_SetError used instead of them. - Disabled ToggleFullScreen function. README.QNX - updated README.QNX file. Added much more issues.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 00:52:42 +0000
parents 7d7e19b59866
children 77bca0665b69
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include <stdlib.h>
#include <stdio.h>
#include <windows.h>

#include "SDL_getenv.h"
#include "SDL_events.h"
#include "SDL_video.h"
#include "SDL_error.h"
#include "SDL_syswm.h"
#include "SDL_sysevents.h"
#include "SDL_events_c.h"
#include "SDL_sysvideo.h"
#include "SDL_lowvideo.h"
#include "SDL_syswm_c.h"
#include "SDL_main.h"

#ifdef WMMSG_DEBUG
#include "wmmsg.h"
#endif

#ifdef _WIN32_WCE
#define NO_GETKEYBOARDSTATE
#define NO_CHANGEDISPLAYSETTINGS
#endif

/* The window we use for everything... */
#ifdef _WIN32_WCE
LPWSTR SDL_Appname = NULL;
#else
LPSTR SDL_Appname = NULL;
#endif
HINSTANCE SDL_Instance = NULL;
HWND SDL_Window = NULL;
RECT SDL_bounds = {0, 0, 0, 0};
int SDL_resizing = 0;
int mouse_relative = 0;
int posted = 0;
#ifndef NO_CHANGEDISPLAYSETTINGS
DEVMODE SDL_fullscreen_mode;
#endif
WORD *gamma_saved = NULL;


/* Functions called by the message processing function */
LONG
(*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)=NULL;
void (*WIN_RealizePalette)(_THIS);
void (*WIN_PaletteChanged)(_THIS, HWND window);
void (*WIN_WinPAINT)(_THIS, HDC hdc);
extern void DIB_SwapGamma(_THIS);

static void SDL_RestoreGameMode(void)
{
#ifndef NO_CHANGEDISPLAYSETTINGS
	ShowWindow(SDL_Window, SW_RESTORE);
	ChangeDisplaySettings(&SDL_fullscreen_mode, CDS_FULLSCREEN);
#endif
}
static void SDL_RestoreDesktopMode(void)
{
#ifndef NO_CHANGEDISPLAYSETTINGS
	ShowWindow(SDL_Window, SW_MINIMIZE);
	ChangeDisplaySettings(NULL, 0);
#endif
}

#ifdef WM_MOUSELEAVE
/* 
   Special code to handle mouse leave events - this sucks...
   http://support.microsoft.com/support/kb/articles/q183/1/07.asp

   TrackMouseEvent() is only available on Win98 and WinNT.
   _TrackMouseEvent() is available on Win95, but isn't yet in the mingw32
   development environment, and only works on systems that have had IE 3.0
   or newer installed on them (which is not the case with the base Win95).
   Therefore, we implement our own version of _TrackMouseEvent() which
   uses our own implementation if TrackMouseEvent() is not available.
*/
static BOOL (WINAPI *_TrackMouseEvent)(TRACKMOUSEEVENT *ptme) = NULL;

static VOID CALLBACK
TrackMouseTimerProc(HWND hWnd, UINT uMsg, UINT idEvent, DWORD dwTime)
{
	RECT rect;
	POINT pt;

	GetClientRect(hWnd, &rect);
	MapWindowPoints(hWnd, NULL, (LPPOINT)&rect, 2);
	GetCursorPos(&pt);
	if ( !PtInRect(&rect, pt) || (WindowFromPoint(pt) != hWnd) ) {
		if ( !KillTimer(hWnd, idEvent) ) {
			/* Error killing the timer! */
		}
		PostMessage(hWnd, WM_MOUSELEAVE, 0, 0);
	}
}
static BOOL WINAPI WIN_TrackMouseEvent(TRACKMOUSEEVENT *ptme)
{
	if ( ptme->dwFlags == TME_LEAVE ) {
		return SetTimer(ptme->hwndTrack, ptme->dwFlags, 100,
		                (TIMERPROC)TrackMouseTimerProc);
	}
	return FALSE;
}
#endif /* WM_MOUSELEAVE */

/* Function to retrieve the current keyboard modifiers */
static void WIN_GetKeyboardState(void)
{
#ifndef NO_GETKEYBOARDSTATE
	SDLMod state;
	BYTE keyboard[256];
	Uint8 *kstate = SDL_GetKeyState(NULL);

	state = KMOD_NONE;
	if ( GetKeyboardState(keyboard) ) {
		if ( keyboard[VK_LSHIFT] & 0x80) {
			state |= KMOD_LSHIFT;
		}
		if ( keyboard[VK_RSHIFT] & 0x80) {
			state |= KMOD_RSHIFT;
		}
		if ( keyboard[VK_LCONTROL] & 0x80) {
			state |= KMOD_LCTRL;
		}
		if ( keyboard[VK_RCONTROL] & 0x80) {
			state |= KMOD_RCTRL;
		}
		if ( keyboard[VK_LMENU] & 0x80) {
			state |= KMOD_LALT;
		}
		if ( keyboard[VK_RMENU] & 0x80) {
			state |= KMOD_RALT;
		}
		if ( keyboard[VK_NUMLOCK] & 0x01) {
			state |= KMOD_NUM;
			kstate[SDLK_NUMLOCK] = SDL_PRESSED;
		}
		if ( keyboard[VK_CAPITAL] & 0x01) {
			state |= KMOD_CAPS;
			kstate[SDLK_CAPSLOCK] = SDL_PRESSED;
		}
	}
	SDL_SetModState(state);
#endif /* !NO_GETKEYBOARDSTATE */
}

/* The main Win32 event handler
DJM: This is no longer static as (DX5/DIB)_CreateWindow needs it
*/
LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
	SDL_VideoDevice *this = current_video;
	static int mouse_pressed = 0;
	static int in_window = 0;
#ifdef WMMSG_DEBUG
	fprintf(stderr, "Received windows message:  ");
	if ( msg > MAX_WMMSG ) {
		fprintf(stderr, "%d", msg);
	} else {
		fprintf(stderr, "%s", wmtab[msg]);
	}
	fprintf(stderr, " -- 0x%X, 0x%X\n", wParam, lParam);
#endif
	switch (msg) {

		case WM_ACTIVATE: {
			SDL_VideoDevice *this = current_video;
			BOOL minimized;
			Uint8 appstate;

			minimized = HIWORD(wParam);
			if ( !minimized && (LOWORD(wParam) != WA_INACTIVE) ) {
				/* Gain the following states */
				appstate = SDL_APPACTIVE|SDL_APPINPUTFOCUS;
				if ( this->input_grab != SDL_GRAB_OFF ) {
					WIN_GrabInput(this, SDL_GRAB_ON);
				}
				if ( !(SDL_GetAppState()&SDL_APPINPUTFOCUS) ) {
					if ( ! DDRAW_FULLSCREEN() ) {
						DIB_SwapGamma(this);
					}
					if ( WINDIB_FULLSCREEN() ) {
						SDL_RestoreGameMode();
					}
				}
				posted = SDL_PrivateAppActive(1, appstate);
				WIN_GetKeyboardState();
			} else {
				/* Lose the following states */
				appstate = SDL_APPINPUTFOCUS;
				if ( minimized ) {
					appstate |= SDL_APPACTIVE;
				}
				if ( this->input_grab != SDL_GRAB_OFF ) {
					WIN_GrabInput(this, SDL_GRAB_OFF);
				}
				if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
					if ( ! DDRAW_FULLSCREEN() ) {
						DIB_SwapGamma(this);
					}
					if ( WINDIB_FULLSCREEN() ) {
						SDL_RestoreDesktopMode();
					}
				}
				posted = SDL_PrivateAppActive(0, appstate);
			}
			return(0);
		}
		break;

		case WM_MOUSEMOVE: {
			
			/* Mouse is handled by DirectInput when fullscreen */
			if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
				Sint16 x, y;

				/* mouse has entered the window */
				if ( ! in_window ) {
#ifdef WM_MOUSELEAVE
					TRACKMOUSEEVENT tme;

					tme.cbSize = sizeof(tme);
					tme.dwFlags = TME_LEAVE;
					tme.hwndTrack = SDL_Window;
					_TrackMouseEvent(&tme);
#endif /* WM_MOUSELEAVE */
					in_window = TRUE;

					posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
				}

				/* mouse has moved within the window */
				x = LOWORD(lParam);
				y = HIWORD(lParam);
				if ( mouse_relative ) {
					POINT center;
					center.x = (SDL_VideoSurface->w/2);
					center.y = (SDL_VideoSurface->h/2);
					x -= (Sint16)center.x;
					y -= (Sint16)center.y;
					if ( x || y ) {
						ClientToScreen(SDL_Window, &center);
						SetCursorPos(center.x, center.y);
						posted = SDL_PrivateMouseMotion(0, 1, x, y);
					}
				} else {
					posted = SDL_PrivateMouseMotion(0, 0, x, y);
				}
			}
		}
		return(0);

#ifdef WM_MOUSELEAVE
		case WM_MOUSELEAVE: {

			/* Mouse is handled by DirectInput when fullscreen */
			if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
				/* mouse has left the window */
				/* or */
				/* Elvis has left the building! */
				in_window = FALSE;
				posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
			}
		}
		return(0);
#endif /* WM_MOUSELEAVE */

		case WM_LBUTTONDOWN:
		case WM_LBUTTONUP:
		case WM_MBUTTONDOWN:
		case WM_MBUTTONUP:
		case WM_RBUTTONDOWN:
		case WM_RBUTTONUP: {
			/* Mouse is handled by DirectInput when fullscreen */
			if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
				Sint16 x, y;
				Uint8 button, state;

				/* DJM:
				   We want the SDL window to take focus so that
				   it acts like a normal windows "component"
				   (e.g. gains keyboard focus on a mouse click).
				 */
				SetFocus(SDL_Window);

				/* Figure out which button to use */
				switch (msg) {
					case WM_LBUTTONDOWN:
						button = SDL_BUTTON_LEFT;
						state = SDL_PRESSED;
						break;
					case WM_LBUTTONUP:
						button = SDL_BUTTON_LEFT;
						state = SDL_RELEASED;
						break;
					case WM_MBUTTONDOWN:
						button = SDL_BUTTON_MIDDLE;
						state = SDL_PRESSED;
						break;
					case WM_MBUTTONUP:
						button = SDL_BUTTON_MIDDLE;
						state = SDL_RELEASED;
						break;
					case WM_RBUTTONDOWN:
						button = SDL_BUTTON_RIGHT;
						state = SDL_PRESSED;
						break;
					case WM_RBUTTONUP:
						button = SDL_BUTTON_RIGHT;
						state = SDL_RELEASED;
						break;
					default:
						/* Eh? Unknown button? */
						return(0);
				}
				if ( state == SDL_PRESSED ) {
					/* Grab mouse so we get up events */
					if ( ++mouse_pressed > 0 ) {
						SetCapture(hwnd);
					}
				} else {
					/* Release mouse after all up events */
					if ( --mouse_pressed <= 0 ) {
						ReleaseCapture();
						mouse_pressed = 0;
					}
				}
				if ( mouse_relative ) {
				/*	RJR: March 28, 2000
					report internal mouse position if in relative mode */
					x = 0; y = 0;
				} else {
					x = (Sint16)LOWORD(lParam);
					y = (Sint16)HIWORD(lParam);
				}
				posted = SDL_PrivateMouseButton(
							state, button, x, y);
			}
		}
		return(0);


#if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400)
		case WM_MOUSEWHEEL: 
			if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) {
				int move = (short)HIWORD(wParam);
				if ( move ) {
					Uint8 button;
					if ( move > 0 )
						button = SDL_BUTTON_WHEELUP;
					else
						button = SDL_BUTTON_WHEELDOWN;
					posted = SDL_PrivateMouseButton(
						SDL_PRESSED, button, 0, 0);
					posted |= SDL_PrivateMouseButton(
						SDL_RELEASED, button, 0, 0);
				}
			}
			return(0);
#endif

#ifdef WM_GETMINMAXINFO
		/* This message is sent as a way for us to "check" the values
		 * of a position change.  If we don't like it, we can adjust
		 * the values before they are changed.
		 */
		case WM_GETMINMAXINFO: {
			MINMAXINFO *info;
			RECT        size;
			int x, y;
			int style;
			int width;
			int height;

			/* We don't want to clobber an internal resize */
			if ( SDL_resizing )
				return(0);

			/* We allow resizing with the SDL_RESIZABLE flag */
			if ( SDL_PublicSurface &&
				(SDL_PublicSurface->flags & SDL_RESIZABLE) ) {
				return(0);
			}

			/* Get the current position of our window */
			GetWindowRect(SDL_Window, &size);
			x = size.left;
			y = size.top;

			/* Calculate current width and height of our window */
			size.top = 0;
			size.left = 0;
			if ( SDL_PublicSurface != NULL ) {
				size.bottom = SDL_PublicSurface->h;
				size.right = SDL_PublicSurface->w;
			} else {
				size.bottom = 0;
				size.right = 0;
			}

			/* DJM - according to the docs for GetMenu(), the
			   return value is undefined if hwnd is a child window.
			   Aparently it's too difficult for MS to check
			   inside their function, so I have to do it here.
          		 */
         		style = GetWindowLong(hwnd, GWL_STYLE);
         		AdjustWindowRect(
				&size,
				style,
            			style & WS_CHILDWINDOW ? FALSE
						       : GetMenu(hwnd) != NULL);

			width = size.right - size.left;
			height = size.bottom - size.top;

			/* Fix our size to the current size */
			info = (MINMAXINFO *)lParam;
			info->ptMaxSize.x = width;
			info->ptMaxSize.y = height;
			info->ptMaxPosition.x = x;
			info->ptMaxPosition.y = y;
			info->ptMinTrackSize.x = width;
			info->ptMinTrackSize.y = height;
			info->ptMaxTrackSize.x = width;
			info->ptMaxTrackSize.y = height;
		}
		return(0);
#endif /* WM_GETMINMAXINFO */

		case WM_WINDOWPOSCHANGED: {
			SDL_VideoDevice *this = current_video;
			int w, h;

			GetClientRect(SDL_Window, &SDL_bounds);
			ClientToScreen(SDL_Window, (LPPOINT)&SDL_bounds);
			ClientToScreen(SDL_Window, (LPPOINT)&SDL_bounds+1);
			w = SDL_bounds.right-SDL_bounds.left;
			h = SDL_bounds.bottom-SDL_bounds.top;
			if ( this->input_grab != SDL_GRAB_OFF ) {
				ClipCursor(&SDL_bounds);
			}
			if ( SDL_PublicSurface && 
				(SDL_PublicSurface->flags & SDL_RESIZABLE) ) {
				SDL_PrivateResize(w, h);
			}
		}
		break;

		/* We need to set the cursor */
		case WM_SETCURSOR: {
			Uint16 hittest;

			hittest = LOWORD(lParam);
			if ( hittest == HTCLIENT ) {
				SetCursor(SDL_hcursor);
				return(TRUE);
			}
		}
		break;

		/* We are about to get palette focus! */
		case WM_QUERYNEWPALETTE: {
			WIN_RealizePalette(current_video);
			return(TRUE);
		}
		break;

		/* Another application changed the palette */
		case WM_PALETTECHANGED: {
			WIN_PaletteChanged(current_video, (HWND)wParam);
		}
		break;

		/* We were occluded, refresh our display */
		case WM_PAINT: {
			HDC hdc;
			PAINTSTRUCT ps;

			hdc = BeginPaint(SDL_Window, &ps);
			if ( current_video->screen &&
			     !(current_video->screen->flags & SDL_OPENGL) ) {
				WIN_WinPAINT(current_video, hdc);
			}
			EndPaint(SDL_Window, &ps);
		}
		return(0);

		/* DJM: Send an expose event in this case */
		case WM_ERASEBKGND: {
			posted = SDL_PrivateExpose();
		}
		return(0);

		case WM_CLOSE: {
			if ( (posted = SDL_PrivateQuit()) )
				PostQuitMessage(0);
		}
		return(0);

		case WM_DESTROY: {
			PostQuitMessage(0);
		}
		return(0);

		default: {
			/* Special handling by the video driver */
			if (HandleMessage) {
				return(HandleMessage(current_video,
			                     hwnd, msg, wParam, lParam));
			}
		}
		break;
	}
	return(DefWindowProc(hwnd, msg, wParam, lParam));
}

/* Allow the application handle to be stored and retrieved later */
static void *SDL_handle = NULL;

void SDL_SetModuleHandle(void *handle)
{
	SDL_handle = handle;
}
void *SDL_GetModuleHandle(void)
{
	void *handle;

	if ( SDL_handle ) {
		handle = SDL_handle;
	} else {
		/* Warning:
		   If SDL is built as a DLL, this will return a handle to
		   the DLL, not the application, and DirectInput may fail
		   to initialize.
		 */
		handle = GetModuleHandle(NULL);
	}
	return(handle);
}

/* This allows the SDL_WINDOWID hack */
const char *SDL_windowid = NULL;

/* Register the class for this application -- exported for winmain.c */
int SDL_RegisterApp(char *name, Uint32 style, void *hInst)
{
	static int initialized = 0;
	WNDCLASS class;
#ifdef WM_MOUSELEAVE
	HMODULE handle;
#endif

	/* Only do this once... */
	if ( initialized ) {
		return(0);
	}

	/* This function needs to be passed the correct process handle
	   by the application.
	 */
	if ( ! hInst ) {
		hInst = SDL_GetModuleHandle();
	}

	/* Register the application class */
	class.hCursor		= NULL;
#ifdef _WIN32_WCE
	{
		/* WinCE uses the UNICODE version */
		int nLen = strlen(name)+1;
		SDL_Appname = malloc(nLen*2);
		MultiByteToWideChar(CP_ACP, 0, name, -1, SDL_Appname, nLen);
	}
#else
	{
		int nLen = strlen(name)+1;
		SDL_Appname = malloc(nLen);
		strcpy(SDL_Appname, name);
	}
#endif /* _WIN32_WCE */
	class.hIcon		= LoadImage(hInst, SDL_Appname, IMAGE_ICON,
	                                    0, 0, LR_DEFAULTCOLOR);
	class.lpszMenuName	= NULL;
	class.lpszClassName	= SDL_Appname;
	class.hbrBackground	= NULL;
	class.hInstance		= hInst;
	class.style		= style;
#ifdef HAVE_OPENGL
	class.style		|= CS_OWNDC;
#endif
	class.lpfnWndProc	= WinMessage;
	class.cbWndExtra	= 0;
	class.cbClsExtra	= 0;
	if ( ! RegisterClass(&class) ) {
		SDL_SetError("Couldn't register application class");
		return(-1);
	}
	SDL_Instance = hInst;

#ifdef WM_MOUSELEAVE
	/* Get the version of TrackMouseEvent() we use */
	_TrackMouseEvent = NULL;
	handle = GetModuleHandle("USER32.DLL");
	if ( handle ) {
		_TrackMouseEvent = (BOOL (WINAPI *)(TRACKMOUSEEVENT *))GetProcAddress(handle, "TrackMouseEvent");
	}
	if ( _TrackMouseEvent == NULL ) {
		_TrackMouseEvent = WIN_TrackMouseEvent;
	}
#endif /* WM_MOUSELEAVE */

	/* Check for SDL_WINDOWID hack */
	SDL_windowid = getenv("SDL_WINDOWID");

	initialized = 1;
	return(0);
}