Mercurial > sdl-ios-xcode
view src/video/wincommon/SDL_lowvideo.h @ 663:8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
From: "Mike Gorchak"
Subject: New patches for QNX6
Here my patches for the SDL/QNX:
QNXSDL.diff - diff to non-QNX related sources:
- updated BUGS file, I think QNX6 is now will be officially supported
- configure.in - added shared library support for QNX, and removed dependency between the ALSA and QNX6.
- SDL_audio.c - added QNX NTO sound bootstrap insted of ALSA's.
- SDL_sysaudio.h - the same.
- SDL_nto_audio.c - the same.
- SDL_video.c - right now, QNX doesn't offer any method to obtain pointers to the OpenGL functions by function name, so they must be hardcoded in library, otherwise OpenGL will not be supported.
- testsprite.c - fixed: do not draw vertical red line if we are in non-double-buffered mode.
sdlqnxph.tar.gz - archive of the ./src/video/photon/* . Too many changes in code to make diffs :) :
+ Added stub for support hide/unhide window event
+ Added full YUV overlays support.
+ Added window maximize support.
+ Added mouse wheel events.
+ Added support for some specific key codes in Unicode mode (like ESC).
+ Added more checks to the all memory allocation code.
+ Added SDL_DOUBLEBUF support in all fullscreen modes.
+ Added fallback to window mode, if desired fullscreen mode is not supported.
+ Added stub support for the GL_LoadLibrary and GL_GetProcAddress functions.
+ Added resizable window support without caption.
! Fixed bug in the Ph_EV_EXPOSE event handler, when rectangles to update is 0 and when width or height of the rectangle is 0.
! Fixed bug in the event handler code. Events has not been passed to the window widget handler.
! Fixed codes for Win keys (Super/Hyper/Menu).
! Fixed memory leak, when deallocation palette.
! Fixed palette emulation code bugs.
! Fixed fullscreen and hwsurface handling.
! Fixed CLOSE button bug. First event was passed to the handler, but second terminated the application. Now all events passed to the application correctly.
- Removed all printfs in code, now SDL_SetError used instead of them.
- Disabled ToggleFullScreen function.
README.QNX - updated README.QNX file. Added much more issues.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 04 Aug 2003 00:52:42 +0000 |
parents | a6fa62b1be09 |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_lowvideo_h #define _SDL_lowvideo_h #include <windows.h> #include "SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this #define WINDIB_FULLSCREEN() \ ( \ SDL_VideoSurface && \ ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ (((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \ (strcmp(this->name, "windib") == 0)) \ ) #define DDRAW_FULLSCREEN() \ ( \ SDL_VideoSurface && \ ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \ (strcmp(this->name, "directx") == 0) \ ) #define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN() /* The main window -- and a function to set it for the audio */ #ifdef _WIN32_WCE extern LPWSTR SDL_Appname; #else extern LPSTR SDL_Appname; #endif extern HINSTANCE SDL_Instance; extern HWND SDL_Window; extern const char *SDL_windowid; /* Variables and functions exported to other parts of the native video subsystem (SDL_sysevents.c) */ /* Called by windows message loop when system palette is available */ extern void (*WIN_RealizePalette)(_THIS); /* Called by windows message loop when the system palette changes */ extern void (*WIN_PaletteChanged)(_THIS, HWND window); /* Called by windows message loop when a portion of the screen needs update */ extern void (*WIN_WinPAINT)(_THIS, HDC hdc); /* Called by windows message loop when the message isn't handled */ extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); /* The window cursor (from SDL_sysmouse.c) */ extern HCURSOR SDL_hcursor; /* The bounds of the window in screen coordinates */ extern RECT SDL_bounds; /* Flag -- SDL is performing a resize, rather than the user */ extern int SDL_resizing; /* Flag -- the mouse is in relative motion mode */ extern int mouse_relative; /* The GDI fullscreen mode currently active */ #ifndef NO_CHANGEDISPLAYSETTINGS extern DEVMODE SDL_fullscreen_mode; #endif /* The system gamma ramp for GDI modes */ extern WORD *gamma_saved; /* This is really from SDL_dx5audio.c */ extern void DX5_SoundFocus(HWND window); /* DJM: This is really from SDL_sysevents.c, we need it in GDL_CreateWindow as well */ LONG CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); #endif /* SDL_lowvideo_h */