view src/video/aalib/SDL_aavideo.h @ 663:8bedd6d61642

Date: Sat, 2 Aug 2003 16:22:51 +0300 From: "Mike Gorchak" Subject: New patches for QNX6 Here my patches for the SDL/QNX: QNXSDL.diff - diff to non-QNX related sources: - updated BUGS file, I think QNX6 is now will be officially supported - configure.in - added shared library support for QNX, and removed dependency between the ALSA and QNX6. - SDL_audio.c - added QNX NTO sound bootstrap insted of ALSA's. - SDL_sysaudio.h - the same. - SDL_nto_audio.c - the same. - SDL_video.c - right now, QNX doesn't offer any method to obtain pointers to the OpenGL functions by function name, so they must be hardcoded in library, otherwise OpenGL will not be supported. - testsprite.c - fixed: do not draw vertical red line if we are in non-double-buffered mode. sdlqnxph.tar.gz - archive of the ./src/video/photon/* . Too many changes in code to make diffs :) : + Added stub for support hide/unhide window event + Added full YUV overlays support. + Added window maximize support. + Added mouse wheel events. + Added support for some specific key codes in Unicode mode (like ESC). + Added more checks to the all memory allocation code. + Added SDL_DOUBLEBUF support in all fullscreen modes. + Added fallback to window mode, if desired fullscreen mode is not supported. + Added stub support for the GL_LoadLibrary and GL_GetProcAddress functions. + Added resizable window support without caption. ! Fixed bug in the Ph_EV_EXPOSE event handler, when rectangles to update is 0 and when width or height of the rectangle is 0. ! Fixed bug in the event handler code. Events has not been passed to the window widget handler. ! Fixed codes for Win keys (Super/Hyper/Menu). ! Fixed memory leak, when deallocation palette. ! Fixed palette emulation code bugs. ! Fixed fullscreen and hwsurface handling. ! Fixed CLOSE button bug. First event was passed to the handler, but second terminated the application. Now all events passed to the application correctly. - Removed all printfs in code, now SDL_SetError used instead of them. - Disabled ToggleFullScreen function. README.QNX - updated README.QNX file. Added much more issues.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 00:52:42 +0000
parents f6ffac90895c
children b8d311d90021
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _SDL_aavideo_h
#define _SDL_aavideo_h

#include "SDL_mouse.h"
#include "SDL_sysvideo.h"
#include "SDL_mutex.h"

#include <aalib.h>

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this

#define SDL_NUMMODES 6

/* Private display data */
struct SDL_PrivateVideoData {
	SDL_Rect *SDL_modelist[SDL_NUMMODES+1];
	aa_context *context;
	aa_palette palette;
	aa_renderparams *rparams;
	double x_ratio, y_ratio;
    int w, h;
    SDL_mutex *mutex;
    int in_x11;
    void *buffer;
};

/* Old variable names */
#define SDL_modelist		(this->hidden->SDL_modelist)
#define AA_context		    (this->hidden->context)
#define AA_palette		    (this->hidden->palette)
#define AA_rparams		    (this->hidden->rparams)
#define AA_buffer		    (this->hidden->buffer)

#define AA_x_ratio		    (this->hidden->x_ratio)
#define AA_y_ratio		    (this->hidden->y_ratio)

#define AA_mutex		    (this->hidden->mutex)
#define AA_in_x11		    (this->hidden->in_x11)
#define AA_w                (this->hidden->w)
#define AA_h                (this->hidden->h)

#endif /* _SDL_aavideo_h */