Mercurial > sdl-ios-xcode
view src/timer/macos/SDL_systimer.c @ 663:8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
From: "Mike Gorchak"
Subject: New patches for QNX6
Here my patches for the SDL/QNX:
QNXSDL.diff - diff to non-QNX related sources:
- updated BUGS file, I think QNX6 is now will be officially supported
- configure.in - added shared library support for QNX, and removed dependency between the ALSA and QNX6.
- SDL_audio.c - added QNX NTO sound bootstrap insted of ALSA's.
- SDL_sysaudio.h - the same.
- SDL_nto_audio.c - the same.
- SDL_video.c - right now, QNX doesn't offer any method to obtain pointers to the OpenGL functions by function name, so they must be hardcoded in library, otherwise OpenGL will not be supported.
- testsprite.c - fixed: do not draw vertical red line if we are in non-double-buffered mode.
sdlqnxph.tar.gz - archive of the ./src/video/photon/* . Too many changes in code to make diffs :) :
+ Added stub for support hide/unhide window event
+ Added full YUV overlays support.
+ Added window maximize support.
+ Added mouse wheel events.
+ Added support for some specific key codes in Unicode mode (like ESC).
+ Added more checks to the all memory allocation code.
+ Added SDL_DOUBLEBUF support in all fullscreen modes.
+ Added fallback to window mode, if desired fullscreen mode is not supported.
+ Added stub support for the GL_LoadLibrary and GL_GetProcAddress functions.
+ Added resizable window support without caption.
! Fixed bug in the Ph_EV_EXPOSE event handler, when rectangles to update is 0 and when width or height of the rectangle is 0.
! Fixed bug in the event handler code. Events has not been passed to the window widget handler.
! Fixed codes for Win keys (Super/Hyper/Menu).
! Fixed memory leak, when deallocation palette.
! Fixed palette emulation code bugs.
! Fixed fullscreen and hwsurface handling.
! Fixed CLOSE button bug. First event was passed to the handler, but second terminated the application. Now all events passed to the application correctly.
- Removed all printfs in code, now SDL_SetError used instead of them.
- Disabled ToggleFullScreen function.
README.QNX - updated README.QNX file. Added much more issues.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 04 Aug 2003 00:52:42 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <Types.h> #include <Timer.h> #include <OSUtils.h> #include <Gestalt.h> #include <Processes.h> #include <LowMem.h> #include "SDL_timer.h" #include "SDL_timer_c.h" #include "FastTimes.h" #define MS_PER_TICK (1000.0/60.0) /* MacOS tick = 1/60 second */ #define kTwoPower32 (4294967296.0) /* 2^32 */ static double start_tick; static int is_fast_inited = 0; void SDL_StartTicks(void) { if ( ! is_fast_inited ) // important to check or FastTime may hang machine! SDL_SYS_TimerInit(); start_tick = FastMicroseconds(); } Uint32 SDL_GetTicks(void) { if ( ! is_fast_inited ) SDL_SYS_TimerInit(); return FastMilliseconds(); } void SDL_Delay(Uint32 ms) { Uint32 stop, now; stop = SDL_GetTicks() + ms; do { SystemTask(); now = SDL_GetTicks(); } while ( stop > now ); } /* void SDL_StartTicks(void) { // FIXME: Should we implement a wrapping algorithm, like Win32? } Uint32 SDL_GetTicks(void) { UnsignedWide ms; Microseconds (&ms); return ( ms.lo / 1000 ); } void SDL_Delay(Uint32 ms) { UnsignedWide microsecs; UInt32 stop; Microseconds (µsecs); stop = microsecs.lo + (ms * 1000); while ( stop > microsecs.lo ) { SystemTask (); Microseconds (µsecs); } }*/ /* Data to handle a single periodic alarm */ typedef struct _ExtendedTimerRec { TMTask tmTask; ProcessSerialNumber taskPSN; } ExtendedTimerRec, *ExtendedTimerPtr; static ExtendedTimerRec gExtendedTimerRec; int SDL_SYS_TimerInit(void) { FastInitialize (); is_fast_inited = 1; return(0); } void SDL_SYS_TimerQuit(void) { /* We don't need a cleanup? */ return; } /* Our Stub routine to set up and then call the real routine. */ pascal void TimerCallbackProc(TMTaskPtr tmTaskPtr) { Uint32 ms; WakeUpProcess(&((ExtendedTimerPtr) tmTaskPtr)->taskPSN); ms = SDL_alarm_callback(SDL_alarm_interval); if ( ms ) { SDL_alarm_interval = ROUND_RESOLUTION(ms); PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask, SDL_alarm_interval); } else { SDL_alarm_interval = 0; } } int SDL_SYS_StartTimer(void) { /* * Configure the global structure that stores the timing information. */ gExtendedTimerRec.tmTask.qLink = NULL; gExtendedTimerRec.tmTask.qType = 0; gExtendedTimerRec.tmTask.tmAddr = NewTimerProc(TimerCallbackProc); gExtendedTimerRec.tmTask.tmCount = 0; gExtendedTimerRec.tmTask.tmWakeUp = 0; gExtendedTimerRec.tmTask.tmReserved = 0; GetCurrentProcess(&gExtendedTimerRec.taskPSN); /* Install the task record */ InsXTime((QElemPtr)&gExtendedTimerRec.tmTask); /* Go! */ PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask, SDL_alarm_interval); return(0); } void SDL_SYS_StopTimer(void) { RmvTime((QElemPtr)&gExtendedTimerRec.tmTask); }