Mercurial > sdl-ios-xcode
view src/audio/disk/SDL_diskaudio.c @ 663:8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
From: "Mike Gorchak"
Subject: New patches for QNX6
Here my patches for the SDL/QNX:
QNXSDL.diff - diff to non-QNX related sources:
- updated BUGS file, I think QNX6 is now will be officially supported
- configure.in - added shared library support for QNX, and removed dependency between the ALSA and QNX6.
- SDL_audio.c - added QNX NTO sound bootstrap insted of ALSA's.
- SDL_sysaudio.h - the same.
- SDL_nto_audio.c - the same.
- SDL_video.c - right now, QNX doesn't offer any method to obtain pointers to the OpenGL functions by function name, so they must be hardcoded in library, otherwise OpenGL will not be supported.
- testsprite.c - fixed: do not draw vertical red line if we are in non-double-buffered mode.
sdlqnxph.tar.gz - archive of the ./src/video/photon/* . Too many changes in code to make diffs :) :
+ Added stub for support hide/unhide window event
+ Added full YUV overlays support.
+ Added window maximize support.
+ Added mouse wheel events.
+ Added support for some specific key codes in Unicode mode (like ESC).
+ Added more checks to the all memory allocation code.
+ Added SDL_DOUBLEBUF support in all fullscreen modes.
+ Added fallback to window mode, if desired fullscreen mode is not supported.
+ Added stub support for the GL_LoadLibrary and GL_GetProcAddress functions.
+ Added resizable window support without caption.
! Fixed bug in the Ph_EV_EXPOSE event handler, when rectangles to update is 0 and when width or height of the rectangle is 0.
! Fixed bug in the event handler code. Events has not been passed to the window widget handler.
! Fixed codes for Win keys (Super/Hyper/Menu).
! Fixed memory leak, when deallocation palette.
! Fixed palette emulation code bugs.
! Fixed fullscreen and hwsurface handling.
! Fixed CLOSE button bug. First event was passed to the handler, but second terminated the application. Now all events passed to the application correctly.
- Removed all printfs in code, now SDL_SetError used instead of them.
- Disabled ToggleFullScreen function.
README.QNX - updated README.QNX file. Added much more issues.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 04 Aug 2003 00:52:42 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org This file hacked^H^H^H^H^H^Hwritten by Ryan C. Gordon (icculus@linuxgames.com) */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Output raw audio data to a file. */ #include <stdlib.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <unistd.h> #include <sys/stat.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "SDL_audio.h" #include "SDL_error.h" #include "SDL_audiomem.h" #include "SDL_audio_c.h" #include "SDL_timer.h" #include "SDL_audiodev_c.h" #include "SDL_diskaudio.h" /* The tag name used by DISK audio */ #define DISKAUD_DRIVER_NAME "disk" /* environment variables and defaults. */ #define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE" #define DISKDEFAULT_OUTFILE "sdlaudio.raw" #define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY" #define DISKDEFAULT_WRITEDELAY 150 /* Audio driver functions */ static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec); static void DISKAUD_WaitAudio(_THIS); static void DISKAUD_PlayAudio(_THIS); static Uint8 *DISKAUD_GetAudioBuf(_THIS); static void DISKAUD_CloseAudio(_THIS); static const char *DISKAUD_GetOutputFilename(void) { const char *envr = getenv(DISKENVR_OUTFILE); return((envr != NULL) ? envr : DISKDEFAULT_OUTFILE); } /* Audio driver bootstrap functions */ static int DISKAUD_Available(void) { #if 0 int fd; int available; int exists = 0; struct stat statbuf; const char *fname = DISKAUD_GetOutputFilename(); const char *envr = getenv("SDL_AUDIODRIVER"); available = 0; if ((envr) && (strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) { if (stat(fname, &statbuf) == 0) exists = 1; fd = open(fname, O_WRONLY | O_CREAT | O_APPEND, S_IRUSR | S_IWUSR); if ( fd != -1 ) { available = 1; close(fd); if (!exists) { unlink(fname); } } } return(available); #else const char *envr = getenv("SDL_AUDIODRIVER"); if ((envr) && (strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) { return(1); } return(0); #endif } static void DISKAUD_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); } static SDL_AudioDevice *DISKAUD_CreateDevice(int devindex) { SDL_AudioDevice *this; const char *envr; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); envr = getenv(DISKENVR_WRITEDELAY); this->hidden->write_delay = (envr) ? atoi(envr) : DISKDEFAULT_WRITEDELAY; /* Set the function pointers */ this->OpenAudio = DISKAUD_OpenAudio; this->WaitAudio = DISKAUD_WaitAudio; this->PlayAudio = DISKAUD_PlayAudio; this->GetAudioBuf = DISKAUD_GetAudioBuf; this->CloseAudio = DISKAUD_CloseAudio; this->free = DISKAUD_DeleteDevice; return this; } AudioBootStrap DISKAUD_bootstrap = { DISKAUD_DRIVER_NAME, "direct-to-disk audio", DISKAUD_Available, DISKAUD_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void DISKAUD_WaitAudio(_THIS) { SDL_Delay(this->hidden->write_delay); } static void DISKAUD_PlayAudio(_THIS) { int written; /* Write the audio data, checking for EAGAIN on broken audio drivers */ do { written = write(this->hidden->audio_fd, this->hidden->mixbuf, this->hidden->mixlen); if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) { SDL_Delay(1); /* Let a little CPU time go by */ } } while ( (written < 0) && ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) ); /* If we couldn't write, assume fatal error for now */ if ( written < 0 ) { this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", written); #endif } static Uint8 *DISKAUD_GetAudioBuf(_THIS) { return(this->hidden->mixbuf); } static void DISKAUD_CloseAudio(_THIS) { if ( this->hidden->mixbuf != NULL ) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if ( this->hidden->audio_fd >= 0 ) { close(this->hidden->audio_fd); this->hidden->audio_fd = -1; } } static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec) { const char *fname = DISKAUD_GetOutputFilename(); /* Open the audio device */ this->hidden->audio_fd = open(fname, O_WRONLY | O_CREAT, S_IRUSR | S_IWUSR); if ( this->hidden->audio_fd < 0 ) { SDL_SetError("Couldn't open %s: %s", fname, strerror(errno)); return(-1); } fprintf(stderr, "WARNING: You are using the SDL disk writer" " audio driver!\n Writing to file [%s].\n", fname); /* Allocate mixing buffer */ this->hidden->mixlen = spec->size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if ( this->hidden->mixbuf == NULL ) { return(-1); } memset(this->hidden->mixbuf, spec->silence, spec->size); /* We're ready to rock and roll. :-) */ return(0); }