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Date: Sat, 2 Aug 2003 16:22:51 +0300
From: "Mike Gorchak"
Subject: New patches for QNX6
Here my patches for the SDL/QNX:
QNXSDL.diff - diff to non-QNX related sources:
- updated BUGS file, I think QNX6 is now will be officially supported
- configure.in - added shared library support for QNX, and removed dependency between the ALSA and QNX6.
- SDL_audio.c - added QNX NTO sound bootstrap insted of ALSA's.
- SDL_sysaudio.h - the same.
- SDL_nto_audio.c - the same.
- SDL_video.c - right now, QNX doesn't offer any method to obtain pointers to the OpenGL functions by function name, so they must be hardcoded in library, otherwise OpenGL will not be supported.
- testsprite.c - fixed: do not draw vertical red line if we are in non-double-buffered mode.
sdlqnxph.tar.gz - archive of the ./src/video/photon/* . Too many changes in code to make diffs :) :
+ Added stub for support hide/unhide window event
+ Added full YUV overlays support.
+ Added window maximize support.
+ Added mouse wheel events.
+ Added support for some specific key codes in Unicode mode (like ESC).
+ Added more checks to the all memory allocation code.
+ Added SDL_DOUBLEBUF support in all fullscreen modes.
+ Added fallback to window mode, if desired fullscreen mode is not supported.
+ Added stub support for the GL_LoadLibrary and GL_GetProcAddress functions.
+ Added resizable window support without caption.
! Fixed bug in the Ph_EV_EXPOSE event handler, when rectangles to update is 0 and when width or height of the rectangle is 0.
! Fixed bug in the event handler code. Events has not been passed to the window widget handler.
! Fixed codes for Win keys (Super/Hyper/Menu).
! Fixed memory leak, when deallocation palette.
! Fixed palette emulation code bugs.
! Fixed fullscreen and hwsurface handling.
! Fixed CLOSE button bug. First event was passed to the handler, but second terminated the application. Now all events passed to the application correctly.
- Removed all printfs in code, now SDL_SetError used instead of them.
- Disabled ToggleFullScreen function.
README.QNX - updated README.QNX file. Added much more issues.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 04 Aug 2003 00:52:42 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
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<HTML ><HEAD ><TITLE >SDL Event Structures.</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Events" HREF="event.html"><LINK REL="PREVIOUS" TITLE="Events" HREF="event.html"><LINK REL="NEXT" TITLE="SDL_Event" HREF="sdlevent.html"></HEAD ><BODY CLASS="SECT1" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="event.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Chapter 8. Events</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlevent.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="EVENTSTRUCTURES" >SDL Event Structures.</A ></H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="sdlevent.html" >SDL_Event</A > — General event structure</DT ><DT ><A HREF="sdlactiveevent.html" >SDL_ActiveEvent</A > — Application visibility event structure</DT ><DT ><A HREF="sdlkeyboardevent.html" >SDL_KeyboardEvent</A > — Keyboard event structure</DT ><DT ><A HREF="sdlmousemotionevent.html" >SDL_MouseMotionEvent</A > — Mouse motion event structure</DT ><DT ><A HREF="sdlmousebuttonevent.html" >SDL_MouseButtonEvent</A > — Mouse button event structure</DT ><DT ><A HREF="sdljoyaxisevent.html" >SDL_JoyAxisEvent</A > — Joystick axis motion event structure</DT ><DT ><A HREF="sdljoybuttonevent.html" >SDL_JoyButtonEvent</A > — Joystick button event structure</DT ><DT ><A HREF="sdljoyhatevent.html" >SDL_JoyHatEvent</A > — Joystick hat position change event structure</DT ><DT ><A HREF="sdljoyballevent.html" >SDL_JoyBallEvent</A > — Joystick trackball motion event structure</DT ><DT ><A HREF="sdlresizeevent.html" >SDL_ResizeEvent</A > — Window resize event structure</DT ><DT ><A HREF="sdlexposeevent.html" >SDL_ExposeEvent</A > — Quit requested event</DT ><DT ><A HREF="sdlsyswmevent.html" >SDL_SysWMEvent</A > — Platform-dependent window manager event.</DT ><DT ><A HREF="sdluserevent.html" >SDL_UserEvent</A > — A user-defined event type</DT ><DT ><A HREF="sdlquitevent.html" >SDL_QuitEvent</A > — Quit requested event</DT ><DT ><A HREF="sdlkeysym.html" >SDL_keysym</A > — Keysym structure</DT ><DT ><A HREF="sdlkey.html" >SDLKey</A > — Keysym definitions.</DT ></DL ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="event.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlevent.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Events</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="event.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_Event</TD ></TR ></TABLE ></DIV ></BODY ></HTML >