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Date: Sat, 2 Aug 2003 16:22:51 +0300 From: "Mike Gorchak" Subject: New patches for QNX6 Here my patches for the SDL/QNX: QNXSDL.diff - diff to non-QNX related sources: - updated BUGS file, I think QNX6 is now will be officially supported - configure.in - added shared library support for QNX, and removed dependency between the ALSA and QNX6. - SDL_audio.c - added QNX NTO sound bootstrap insted of ALSA's. - SDL_sysaudio.h - the same. - SDL_nto_audio.c - the same. - SDL_video.c - right now, QNX doesn't offer any method to obtain pointers to the OpenGL functions by function name, so they must be hardcoded in library, otherwise OpenGL will not be supported. - testsprite.c - fixed: do not draw vertical red line if we are in non-double-buffered mode. sdlqnxph.tar.gz - archive of the ./src/video/photon/* . Too many changes in code to make diffs :) : + Added stub for support hide/unhide window event + Added full YUV overlays support. + Added window maximize support. + Added mouse wheel events. + Added support for some specific key codes in Unicode mode (like ESC). + Added more checks to the all memory allocation code. + Added SDL_DOUBLEBUF support in all fullscreen modes. + Added fallback to window mode, if desired fullscreen mode is not supported. + Added stub support for the GL_LoadLibrary and GL_GetProcAddress functions. + Added resizable window support without caption. ! Fixed bug in the Ph_EV_EXPOSE event handler, when rectangles to update is 0 and when width or height of the rectangle is 0. ! Fixed bug in the event handler code. Events has not been passed to the window widget handler. ! Fixed codes for Win keys (Super/Hyper/Menu). ! Fixed memory leak, when deallocation palette. ! Fixed palette emulation code bugs. ! Fixed fullscreen and hwsurface handling. ! Fixed CLOSE button bug. First event was passed to the handler, but second terminated the application. Now all events passed to the application correctly. - Removed all printfs in code, now SDL_SetError used instead of them. - Disabled ToggleFullScreen function. README.QNX - updated README.QNX file. Added much more issues.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 04 Aug 2003 00:52:42 +0000
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  <title>Building SDL with Borland's C++ compilers</title>
                                  
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     <xevol @newtonave.net="">      </xevol>     
<h1>Building SDL with Borland's C++ compilers. </h1>
      <b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b> 
    and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique 
  Louis</a></b> ( Last updated : 30th June 2003 ).<br>
      <br>
       These instructions cover how to compile SDL and its included test
programs   using either  Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>, 
 <a href="#k3">C++ Builder for Linux  ( AKA Kylix 3 )</a> or the free <a
 href="#bccc">Borland C++ command-line compiler</a>. <br>
            
<h3> <b> Extract the files </b> </h3>
            
<p> Unzip the Borland.zip archive into <b>this</b> directory.  Do not unzip 
  it into any  other directory because the makefiles ( *.mak ) and project 
 files ( *.bpr ) use relative paths to refer to the SDL sources.  This  should 
 create a directory named "Borland" inside of the top level SDL source directory. 
   </p>
            
<h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b>
</h3>
            
<p> Inside of the "Borland" directory there is a "bcb6" directory that contains 
  a number  of Builder project files.  Double-click on the "libSDL.bpg" file 
  icon.  Once Builder has  started click on the "<u>P</u>rojects" menu on 
the  menu-bar and go down to  "B<u>u</u>ild All Projects" option.  <br>
   This will proceed  to build SDL ( with Borland's calling convention ), 
SDLmain,  and all  the <a href="#tests">test programs</a>. Currently, all 
the <a href="#tests">test programs</a>  are dynamically linked to Sam Lantinga's 
SDL.dll.</p>
     
<p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible.
&nbsp;<br>
   If you wish to dynamically link to the SDL library supplied by Sam Lantinga 
 in each release, I have created the correct *.libs for SDL 1.2.4 and they 
 exist in the "/lib" directory.<br>
   If you would like to create the *.lib files yourself, you will need to 
make  use of Borland's "implib.exe" utility.<br>
   </p>
     
<p><tt>IMPLIB</tt> works like this: </p>
       
<pre>    IMPLIB (destination lib name) (source dll)<br></pre>
       
<p> For example,</p>
       
<pre>    IMPLIB SDL.lib SDL.dll<br></pre>
     
<p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br>
   </p>
     
<p>To learn more about the difference between Borland's and Microsoft's *.lib 
 format please read the article <a
 href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br>
   </p>
     
<p>  <b><br>
   NOTE :</b> The C++ Builder for Windows project format, is not compatible
 with the Kylix  3 project format, hence the reason why they are in separate
 directories.</p>
            
<h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler 
 </b> </h3>
            
<p> The free Borland compiler can be downloaded at no charge from <a
 href="http://www.borland.com/bcppbuilder/freecompiler/"> the  Borland website 
  </a>.  Make sure that it is installed and properly configured. </p>
            
<p> Open an MS-DOS Prompt.  Change to the "Borland\freebcc" directory under 
  the  SDL source directory.  Type "make -f SDL.mak" to build SDL and "make 
  -f  SDLmain.mak".  There are also makefiles for all of the <a
 href="#tests">test  programs</a>, if you wish to build them. All .exes and 
DLLs are created in the "test" SDL directory. Ify ou would like to create 
the DLL and all the test applications, I have thrown together a basic batchfile 
called "makeall.bat" which should create everything in the right order. </p>
            
<h3> <b> Output files </b> </h3>
       No matter which compiler you used, three important files should have 
 been  produced:        
<ul>
      	<li> SDL.dll ( Borland format ) </li>
      	<li> SDL.lib&nbsp;( Borland format ) </li>
      	<li> SDLmain.lib&nbsp;( Borland format ) </li>
           
</ul>
       Both of the *.lib files will need to be added to all the projects
that   use SDL and SDL.dll  must be placed some where the Windows dynamic
linker   can find it (either in your  project directory or on the system
path, C:\WINDOWS\SYSTEM).       
<h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix 
 3 ) </b> </h3>
              
<p> Inside of the "Borland" directory there is a "k3" directory that contains 
  a number  of Builder project files.  Double-click on the "libSDL.bpg" file 
  icon.  Once Builder has  started click on the "<u>P</u>rojects" menu on 
the  menu-bar and go down to  "B<u>u</u>ild All Projects" option.  This will 
proceed  to build all  the <a href="#tests">test programs</a>.&nbsp;<br>
   Linux  users do not need *.lib files as the Shared Object is linked right 
 into the  project ( very neat actually, Windows should do this sort of thing 
 as it is a lot easier for the developer ).  <br>
      <b>NOTE :</b>&nbsp;The C++ Builder for Windows project format, is not
 compatible with the Kylix  3 project format, hence the reason why they are
 in separate directories.</p>
           
<p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib 
  directory as libSDL_*.so and the Mesa OpenGL shared objects are located 
in  /usr/X11R6/lib as libGL*.so<br>
       <br>
       So if your setup is different you may need to change the project file
  so that they re-link to the ones on your system.<br>
       <br>
       On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
 So  if you you have not installed the development RPMs ( usually named libSDL-devel*
   ) for SDL ( not included ) you may have to change the include directory
 within  some of the projects.<br>
   </p>
     
<h3> Known Problems</h3>
     The only known problem is that I ( Dominique Louis ), was unable to
create  the projects that rebuilt the SDL shared objects under Linux, due
to time  constraints and my lack of intimate knowledge of Linux.     
<h3><a name="tests"><b> Test programs </b> </a></h3>
   Some of the test programs require included media files ( *.wav; *.bmp
etc   ). All the test programs are now created in the "test" directory, where
the media files are ( usually ) so they should be ready to go.  <br>
     <br>
  <br>
 <br>
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