Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_image.c @ 712:8be92df64b22
Finally bugfixed: the simpler the better
author | Patrice Mandin <patmandin@gmail.com> |
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date | Wed, 03 Sep 2003 20:07:16 +0000 |
parents | aaf3b8af6616 |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdlib.h> #include <Ph.h> #include <photon/Pg.h> #include "SDL.h" #include "SDL_error.h" #include "SDL_endian.h" #include "SDL_video.h" #include "SDL_pixels_c.h" #include "SDL_ph_image_c.h" #include "SDL_ph_modes_c.h" int ph_SetupImage(_THIS, SDL_Surface *screen) { PgColor_t* palette=NULL; int type=0; int bpp; bpp=screen->format->BitsPerPixel; /* Determine image type */ switch(bpp) { case 8:{ type = Pg_IMAGE_PALETTE_BYTE; } break; case 15:{ type = Pg_IMAGE_DIRECT_555; } break; case 16:{ type = Pg_IMAGE_DIRECT_565; } break; case 24:{ type = Pg_IMAGE_DIRECT_888; } break; case 32:{ type = Pg_IMAGE_DIRECT_8888; } break; default:{ SDL_SetError("ph_SetupImage(): unsupported bpp=%d !\n", bpp); return -1; } break; } /* palette emulation code */ if ((bpp==8) && (desktoppal==SDLPH_PAL_EMULATE)) { /* creating image palette */ palette=malloc(_Pg_MAX_PALETTE*sizeof(PgColor_t)); if (palette==NULL) { SDL_SetError("ph_SetupImage(): can't allocate memory for palette !\n"); return -1; } PgGetPalette(palette); /* using shared memory for speed (set last param to 1) */ if ((SDL_Image = PhCreateImage(NULL, screen->w, screen->h, type, palette, _Pg_MAX_PALETTE, 1)) == NULL) { SDL_SetError("ph_SetupImage(): PhCreateImage() failed for bpp=8 !\n"); free(palette); return -1; } } else { /* using shared memory for speed (set last param to 1) */ if ((SDL_Image = PhCreateImage(NULL, screen->w, screen->h, type, NULL, 0, 1)) == NULL) { SDL_SetError("ph_SetupImage(): PhCreateImage() failed for bpp=%d !\n", bpp); return -1; } } screen->pixels = SDL_Image->image; screen->pitch = SDL_Image->bpl; this->UpdateRects = ph_NormalUpdate; return 0; } int ph_SetupOCImage(_THIS, SDL_Surface *screen) { int type = 0; int bpp; OCImage.flags = screen->flags; bpp=screen->format->BitsPerPixel; /* Determine image type */ switch(bpp) { case 8: { type = Pg_IMAGE_PALETTE_BYTE; } break; case 15:{ type = Pg_IMAGE_DIRECT_555; } break; case 16:{ type = Pg_IMAGE_DIRECT_565; } break; case 24:{ type = Pg_IMAGE_DIRECT_888; } break; case 32:{ type = Pg_IMAGE_DIRECT_8888; } break; default:{ SDL_SetError("ph_SetupOCImage(): unsupported bpp=%d !\n", bpp); return -1; } break; } /* Currently only offscreen contexts with the same bit depth as the * display can be created. */ OCImage.offscreen_context = PdCreateOffscreenContext(0, screen->w, screen->h, Pg_OSC_MEM_PAGE_ALIGN); if (OCImage.offscreen_context == NULL) { SDL_SetError("ph_SetupOCImage(): PdCreateOffscreenContext() function failed !\n"); return -1; } screen->pitch = OCImage.offscreen_context->pitch; OCImage.dc_ptr = (unsigned char *) PdGetOffscreenContextPtr(OCImage.offscreen_context); if (OCImage.dc_ptr == NULL) { SDL_SetError("ph_SetupOCImage(): PdGetOffscreenContextPtr function failed !\n"); PhDCRelease(OCImage.offscreen_context); return -1; } OCImage.FrameData0 = OCImage.dc_ptr; OCImage.CurrentFrameData = OCImage.FrameData0; OCImage.current = 0; PhDCSetCurrent(OCImage.offscreen_context); screen->pixels = OCImage.CurrentFrameData; this->UpdateRects = ph_OCUpdate; return 0; } int ph_SetupFullScreenImage(_THIS, SDL_Surface* screen) { OCImage.flags = screen->flags; /* Begin direct mode */ if (!ph_EnterFullScreen(this, screen)) { return -1; } /* store palette for fullscreen */ if ((screen->format->BitsPerPixel==8) && (desktopbpp!=8)) { PgGetPalette(savedpal); PgGetPalette(syspalph); } OCImage.offscreen_context = PdCreateOffscreenContext(0, 0, 0, Pg_OSC_MAIN_DISPLAY | Pg_OSC_MEM_PAGE_ALIGN | Pg_OSC_CRTC_SAFE); if (OCImage.offscreen_context == NULL) { SDL_SetError("ph_SetupFullScreenImage(): PdCreateOffscreenContext() function failed !\n"); return -1; } if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { OCImage.offscreen_backcontext = PdDupOffscreenContext(OCImage.offscreen_context, Pg_OSC_CRTC_SAFE | Pg_OSC_MEM_PAGE_ALIGN); if (OCImage.offscreen_backcontext == NULL) { SDL_SetError("ph_SetupFullScreenImage(): PdCreateOffscreenContext(back) function failed !\n"); return -1; } } OCImage.FrameData0 = (unsigned char *)PdGetOffscreenContextPtr(OCImage.offscreen_context); if (OCImage.FrameData0 == NULL) { SDL_SetError("ph_SetupFullScreenImage(): PdGetOffscreenContextPtr() function failed !\n"); ph_DestroyImage(this, screen); return -1; } if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { OCImage.FrameData1 = (unsigned char *)PdGetOffscreenContextPtr(OCImage.offscreen_backcontext); if (OCImage.FrameData1 == NULL) { SDL_SetError("ph_SetupFullScreenImage(back): PdGetOffscreenContextPtr() function failed !\n"); ph_DestroyImage(this, screen); return -1; } } /* wait for the hardware */ PgWaitHWIdle(); if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { OCImage.current = 1; PhDCSetCurrent(OCImage.offscreen_backcontext); screen->pitch = OCImage.offscreen_backcontext->pitch; screen->pixels = OCImage.FrameData1; PgSwapDisplay(OCImage.offscreen_context, 0); } else { OCImage.current = 0; PhDCSetCurrent(OCImage.offscreen_context); screen->pitch = OCImage.offscreen_context->pitch; screen->pixels = OCImage.FrameData0; } this->UpdateRects = ph_OCDCUpdate; PgFlush(); return 0; } #ifdef HAVE_OPENGL static int ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags) { PhDim_t dim; uint64_t OGLAttrib[PH_OGL_MAX_ATTRIBS]; int exposepost=0; int OGLargc; dim.w=width; dim.h=height; if ((oglctx!=NULL) && (oglflags==flags) && (oglbpp==bpp)) { PdOpenGLContextResize(oglctx, &dim); PhDCSetCurrent(oglctx); return 0; } else { if (oglctx!=NULL) { PhDCSetCurrent(NULL); PhDCRelease(oglctx); oglctx=NULL; exposepost=1; } } OGLargc=0; if (this->gl_config.depth_size) { OGLAttrib[OGLargc++]=PHOGL_ATTRIB_DEPTH_BITS; OGLAttrib[OGLargc++]=this->gl_config.depth_size; } if (this->gl_config.stencil_size) { OGLAttrib[OGLargc++]=PHOGL_ATTRIB_STENCIL_BITS; OGLAttrib[OGLargc++]=this->gl_config.stencil_size; } OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FORCE_SW; if (flags & SDL_FULLSCREEN) { OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN; OGLAttrib[OGLargc++]=PHOGL_ATTRIB_DIRECT; OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN_BEST; OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN_CENTER; } OGLAttrib[OGLargc++]=PHOGL_ATTRIB_NONE; if (this->gl_config.double_buffer) { oglctx=PdCreateOpenGLContext(2, &dim, 0, OGLAttrib); } else { oglctx=PdCreateOpenGLContext(1, &dim, 0, OGLAttrib); } if (oglctx==NULL) { SDL_SetError("ph_SetupOpenGLContext(): cannot create OpenGL context !\n"); return (-1); } PhDCSetCurrent(oglctx); PtFlush(); oglflags=flags; oglbpp=bpp; if (exposepost!=0) { /* OpenGL context has been recreated, so report about this fact */ SDL_PrivateExpose(); } return 0; } int ph_SetupOpenGLImage(_THIS, SDL_Surface* screen) { this->UpdateRects = ph_OpenGLUpdate; screen->pixels=NULL; screen->pitch=NULL; if (ph_SetupOpenGLContext(this, screen->w, screen->h, screen->format->BitsPerPixel, screen->flags)!=0) { screen->flags &= ~SDL_OPENGL; return -1; } return 0; } #endif /* HAVE_OPENGL */ void ph_DestroyImage(_THIS, SDL_Surface* screen) { #ifdef HAVE_OPENGL if ((screen->flags & SDL_OPENGL)==SDL_OPENGL) { if (oglctx) { PhDCSetCurrent(NULL); PhDCRelease(oglctx); oglctx=NULL; oglflags=0; oglbpp=0; } return; } #endif /* HAVE_OPENGL */ if (currently_fullscreen) { /* if we right now in 8bpp fullscreen we must release palette */ if ((screen->format->BitsPerPixel==8) && (desktopbpp!=8)) { PgSetPalette(syspalph, 0, -1, 0, 0, 0); PgSetPalette(savedpal, 0, 0, _Pg_MAX_PALETTE, Pg_PALSET_GLOBAL | Pg_PALSET_FORCE_EXPOSE, 0); PgFlush(); } ph_LeaveFullScreen(this); } if (OCImage.offscreen_context != NULL) { PhDCRelease(OCImage.offscreen_context); OCImage.offscreen_context = NULL; OCImage.FrameData0 = NULL; } if (OCImage.offscreen_backcontext != NULL) { PhDCRelease(OCImage.offscreen_backcontext); OCImage.offscreen_backcontext = NULL; OCImage.FrameData1 = NULL; } OCImage.CurrentFrameData = NULL; if (SDL_Image) { /* if palette allocated, free it */ if (SDL_Image->palette) { free(SDL_Image->palette); } PgShmemDestroy(SDL_Image->image); free(SDL_Image); } /* Must be zeroed everytime */ SDL_Image = NULL; if (screen) { screen->pixels = NULL; } } int ph_SetupUpdateFunction(_THIS, SDL_Surface* screen, Uint32 flags) { ph_DestroyImage(this, screen); #ifdef HAVE_OPENGL if ((flags & SDL_OPENGL)==SDL_OPENGL) { return ph_SetupOpenGLImage(this, screen); } #endif /* HAVE_OPENGL */ if ((flags & SDL_FULLSCREEN)==SDL_FULLSCREEN) { return ph_SetupFullScreenImage(this, screen); } if ((flags & SDL_HWSURFACE)==SDL_HWSURFACE) { return ph_SetupOCImage(this, screen); } return ph_SetupImage(this, screen); } int ph_AllocHWSurface(_THIS, SDL_Surface* surface) { return(-1); } void ph_FreeHWSurface(_THIS, SDL_Surface* surface) { return; } int ph_FlipHWSurface(_THIS, SDL_Surface* screen) { if ((screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) { PgWaitHWIdle(); if (OCImage.current==0) { PgSwapDisplay(OCImage.offscreen_context, 0); OCImage.current=1; screen->pitch = OCImage.offscreen_backcontext->pitch; screen->pixels = OCImage.FrameData1; PhDCSetCurrent(OCImage.offscreen_backcontext); PgFlush(); } else { PgSwapDisplay(OCImage.offscreen_backcontext, 0); OCImage.current=0; screen->pitch = OCImage.offscreen_context->pitch; screen->pixels = OCImage.FrameData0; PhDCSetCurrent(OCImage.offscreen_context); PgFlush(); } } return 0; } int ph_LockHWSurface(_THIS, SDL_Surface *surface) { return(0); } void ph_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } #ifdef HAVE_OPENGL void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect* rects) { this->GL_SwapBuffers(this); return; } #endif /* HAVE_OPENGL */ void ph_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) { PhPoint_t ph_pos; PhRect_t ph_rect; int i; for (i=0; i<numrects; ++i) { if (rects[i].w==0) /* Clipped? */ { continue; } if (rects[i].h==0) /* Clipped? */ { continue; } ph_pos.x = rects[i].x; ph_pos.y = rects[i].y; ph_rect.ul.x = rects[i].x; ph_rect.ul.y = rects[i].y; ph_rect.lr.x = rects[i].x + rects[i].w; ph_rect.lr.y = rects[i].y + rects[i].h; if (PgDrawPhImageRectmx(&ph_pos, SDL_Image, &ph_rect, 0) < 0) { SDL_SetError("ph_NormalUpdate(): PgDrawPhImageRectmx failed !\n"); } } if (PgFlush() < 0) { SDL_SetError("ph_NormalUpdate(): PgFlush failed.\n"); } } void ph_OCUpdate(_THIS, int numrects, SDL_Rect *rects) { int i; PhPoint_t zero = {0}; PhArea_t src_rect; PhArea_t dest_rect; PgSetRegion(PtWidgetRid(window)); PgSetClipping(0, NULL); PgWaitHWIdle(); for (i=0; i<numrects; ++i) { if (rects[i].w == 0) /* Clipped? */ { continue; } if (rects[i].h == 0) /* Clipped? */ { continue; } src_rect.pos.x=rects[i].x; src_rect.pos.y=rects[i].y; dest_rect.pos.x=rects[i].x; dest_rect.pos.y=rects[i].y; src_rect.size.w=rects[i].w; src_rect.size.h=rects[i].h; dest_rect.size.w=rects[i].w; dest_rect.size.h=rects[i].h; zero.x = 0; zero.y = 0; PgSetTranslation(&zero, 0); PgSetRegion(PtWidgetRid(window)); PgSetClipping(0, NULL); PgContextBlitArea(OCImage.offscreen_context, &src_rect, NULL, &dest_rect); } if (PgFlush() < 0) { SDL_SetError("ph_OCUpdate(): PgFlush failed.\n"); } } void ph_OCDCUpdate(_THIS, int numrects, SDL_Rect *rects) { PgWaitHWIdle(); if (PgFlush() < 0) { SDL_SetError("ph_OCDCUpdate(): PgFlush failed.\n"); } }