Mercurial > sdl-ios-xcode
view src/video/SDL_shape_internals.h @ 5056:8b7988f42fcb
Added the ability to get the UIKit window through the SDL API.
You can also do this through the native API:
UIWindow *window = [[UIApplication sharedApplication] keyWindow];
Also needed to name the union for events and window info.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 20 Jan 2011 16:05:59 -0800 |
parents | 14870d46ee2d |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ #include "SDL_config.h" #ifndef _SDL_shape_internals_h #define _SDL_shape_internals_h #include "SDL_rect.h" #include "SDL_shape.h" #include "SDL_surface.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif typedef struct { struct SDL_ShapeTree *upleft,*upright,*downleft,*downright; } SDL_QuadTreeChildren; typedef union { SDL_QuadTreeChildren children; SDL_Rect shape; } SDL_ShapeUnion; typedef enum { QuadShape,TransparentShape,OpaqueShape } SDL_ShapeKind; typedef struct { SDL_ShapeKind kind; SDL_ShapeUnion data; } SDL_ShapeTree; typedef void(*SDL_TraversalFunction)(SDL_ShapeTree*,void*); extern void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb); extern SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape); extern void SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure); extern void SDL_FreeShapeTree(SDL_ShapeTree** shape_tree); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif