Mercurial > sdl-ios-xcode
view src/events/SDL_touch_c.h @ 5056:8b7988f42fcb
Added the ability to get the UIKit window through the SDL API.
You can also do this through the native API:
UIWindow *window = [[UIApplication sharedApplication] keyWindow];
Also needed to name the union for events and window info.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 20 Jan 2011 16:05:59 -0800 |
parents | f8431f66613d |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "../../include/SDL_touch.h" #ifndef _SDL_touch_c_h #define _SDL_touch_c_h /* Initialize the touch subsystem */ extern int SDL_TouchInit(void); /*Get the touch at an index */ extern SDL_Touch *SDL_GetTouchIndex(int index); /* Get the touch with id = id */ extern SDL_Touch *SDL_GetTouch(SDL_TouchID id); /*Get the finger at an index */ extern SDL_Finger *SDL_GetFingerIndex(SDL_Touch *touch, int index); /* Get the finger with id = id */ extern SDL_Finger *SDL_GetFinger(SDL_Touch *touch,SDL_FingerID id); /* Add a touch, possibly reattaching at a particular index (or -1), returning the index of the touch, or -1 if there was an error. */ extern int SDL_AddTouch(const SDL_Touch * touch, char *name); /* Remove a touch at an index, clearing the slot for later */ extern void SDL_DelTouch(SDL_TouchID id); /* Set the touch focus window */ extern void SDL_SetTouchFocus(SDL_TouchID id, SDL_Window * window); /* Send a touch motion event for a touch */ extern int SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, int relative, float x, float y, float z); /* Send a touch down/up event for a touch */ extern int SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down, float x, float y, float pressure); /* Send a touch button event for a touch */ extern int SDL_SendTouchButton(SDL_TouchID id, Uint8 state, Uint8 button); /* Shutdown the touch subsystem */ extern void SDL_TouchQuit(void); /* Get the index of a touch device */ extern int SDL_GetTouchIndexId(SDL_TouchID id); /* Print a debug message for a nonexistent touch */ extern int SDL_TouchNotFoundError(SDL_TouchID id); #endif /* _SDL_touch_c_h */ /* vi: set ts=4 sw=4 expandtab: */