view docs/man3/SDL_MixAudio.3 @ 4254:8afecb86be35 SDL-1.2

Fixed bug #616 rainer canavan 2009-03-29 12:30:12 PDT add default visual to this->hidden->visuals X11_SetIcon appears to have problems getting the correct bpp for the default visual of my screen. With larger icons, this causes a segfault somewhere in libX11. Instead of adding the default visual to the internal list, I can work around this problem (both the segfault and the distortion) by setting bpp to 32 before sicon = SDL_CreateRGBSurface(...) in X11_SetIcon, although with this patch, it stays at 24.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 27 Sep 2009 22:41:34 +0000
parents 4e3b250c950e
children 1238da4a7112
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.TH "SDL_MixAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_MixAudio \- Mix audio data
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_MixAudio\fP\fR(\fBUint8 *dst, Uint8 *src, Uint32 len, int volume\fR);
.SH "DESCRIPTION"
.PP
This function takes two audio buffers of \fBlen\fR bytes each of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping\&. The \fBvolume\fR ranges from 0 to \fBSDL_MIX_MAXVOLUME\fP and should be set to the maximum value for full audio volume\&. Note this does not change hardware volume\&. This is provided for convenience -- you can mix your own audio data\&.
.PP
.RS
\fBNote:  
.PP
Do not use this function for mixing together more than two streams of sample data\&. The output from repeated application of this function may be distorted by clipping, because there is no accumulator with greater range than the input (not to mention this being an inefficient way of doing it)\&. Use mixing functions from SDL_mixer, OpenAL, or write your own mixer instead\&.
.RE
.SH "SEE ALSO"
.PP
\fI\fBSDL_OpenAudio\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58