view src/video/SDL_yuv_sw_c.h @ 778:8ac3f46f9d09

Date: Tue, 6 Jan 2004 12:42:19 +0100 From: Max Horn Subject: SDL_HasAltiVec; BUGS file the attached patch adds SDL_HasAltiVec to SDL CVS. Note that at this point, this only works on MacOSX (and maybe darwin). I don't know how to properly add a test for e.g. Linux/PPC at this point. I found an email which might help in doing so: http://zebra.fh-weingarten.de/~maxi/html/mplayer-dev-eng/2003-01msg00783.html However, since I have no way to test on a non-OSX PowerPC system, I am not comfortable blindly adding such code... I just hope that if somebody from the Linux/PPC (or FreeBSD/PPC, or whatever) community notices this, they'll jump up and provide a patch for us ;-)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 06 Jan 2004 17:18:38 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include "SDL_video.h"
#include "SDL_sysvideo.h"

/* This is the software implementation of the YUV video overlay support */

extern SDL_Overlay *SDL_CreateYUV_SW(_THIS, int width, int height, Uint32 format, SDL_Surface *display);

extern int SDL_LockYUV_SW(_THIS, SDL_Overlay *overlay);

extern void SDL_UnlockYUV_SW(_THIS, SDL_Overlay *overlay);

extern int SDL_DisplayYUV_SW(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect);

extern void SDL_FreeYUV_SW(_THIS, SDL_Overlay *overlay);