Mercurial > sdl-ios-xcode
view docs/man3/SDL_Flip.3 @ 778:8ac3f46f9d09
Date: Tue, 6 Jan 2004 12:42:19 +0100
From: Max Horn
Subject: SDL_HasAltiVec; BUGS file
the attached patch adds SDL_HasAltiVec to SDL CVS. Note that at this
point, this only works on MacOSX (and maybe darwin). I don't know how
to properly add a test for e.g. Linux/PPC at this point. I found an
email which might help in doing so:
http://zebra.fh-weingarten.de/~maxi/html/mplayer-dev-eng/2003-01msg00783.html
However, since I have no way to test on a non-OSX PowerPC system, I am
not comfortable blindly adding such code... I just hope that if
somebody from the Linux/PPC (or FreeBSD/PPC, or whatever) community
notices this, they'll jump up and provide a patch for us ;-)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 06 Jan 2004 17:18:38 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_Flip" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Flip\- Swaps screen buffers .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_Flip\fP\fR(\fBSDL_Surface *screen\fR); .SH "DESCRIPTION" .PP On hardware that supports double-buffering, this function sets up a flip and returns\&. The hardware will wait for vertical retrace, and then swap video buffers before the next video surface blit or lock will return\&. On hardware that doesn\&'t support double-buffering, this is equivalent to calling \fISDL_UpdateRect\fR\fB(screen, 0, 0, 0, 0)\fR .PP The \fBSDL_DOUBLEBUF\fP flag must have been passed to \fISDL_SetVideoMode\fR, when setting the video mode for this function to perform hardware flipping\&. .SH "RETURN VALUE" .PP This function returns \fB0\fR if successful, or \fB-1\fR if there was an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_UpdateRect\fP\fR, \fI\fBSDL_Surface\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01