view docs/html/sdlsemtrywait.html @ 302:8a86bdf34f0f

Added Atari joystick support (thanks Patrice!)
author Sam Lantinga <slouken@libsdl.org>
date Thu, 07 Mar 2002 20:23:11 +0000
parents e5bc29de3f0a
children 355632dca928
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><H1
><A
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>SDL_SemTryWait</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN7681"
></A
><H2
>Name</H2
>SDL_SemTryWait&nbsp;--&nbsp;Attempt to lock a semaphore but don't suspend the thread.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN7684"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN7685"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"
#include "SDL_thread.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SemTryWait</B
></CODE
>(SDL_sem *sem);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7691"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_SemTryWait</TT
> is a non-blocking varient of
<A
HREF="sdlsemwait.html"
><TT
CLASS="FUNCTION"
>SDL_SemWait</TT
></A
>. If the value of the semaphore
pointed to by <TT
CLASS="PARAMETER"
><I
>sem</I
></TT
> is positive it will atomically
decrement the semaphore value and return 0, otherwise it will return
<SPAN
CLASS="RETURNVALUE"
>SDL_MUTEX_TIMEOUT</SPAN
> instead of suspending the thread.</P
><P
>After <TT
CLASS="FUNCTION"
>SDL_SemTryWait</TT
> is successful, the semaphore
can be released and its count atomically incremented by a successful call to
<A
HREF="sdlsempost.html"
>SDL_SemPost</A
>.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7702"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> if the semaphore was successfully locked or
either <SPAN
CLASS="RETURNVALUE"
>SDL_MUTEX_TIMEOUT</SPAN
> or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
>
if the thread would have suspended or there was an error, respectivly.</P
><P
>If the semaphore was not successfully locked, the semaphore will be unchanged.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7709"
></A
><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>res = SDL_SemTryWait(my_sem);

if (res == SDL_MUTEX_TIMEOUT) {
        return TRY_AGAIN;
}
if (res == -1) {
        return WAIT_ERROR;
}

...

SDL_SemPost(my_sem);</PRE
></P
></DIV
><DIV
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlcreatesemaphore.html"
><TT
CLASS="FUNCTION"
>SDL_CreateSemaphore</TT
></A
>,
<A
HREF="sdldestroysemaphore.html"
><TT
CLASS="FUNCTION"
>SDL_DestroySemaphore</TT
></A
>,
<A
HREF="sdlsemwait.html"
><TT
CLASS="FUNCTION"
>SDL_SemWait</TT
></A
>,
<A
HREF="sdlsemwaittimeout.html"
><TT
CLASS="FUNCTION"
>SDL_SemWaitTimeout</TT
></A
>,
<A
HREF="sdlsempost.html"
><TT
CLASS="FUNCTION"
>SDL_SemPost</TT
></A
>,
<A
HREF="sdlsemvalue.html"
><TT
CLASS="FUNCTION"
>SDL_SemValue</TT
></A
></P
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