view docs/html/sdlquit.html @ 302:8a86bdf34f0f

Added Atari joystick support (thanks Patrice!)
author Sam Lantinga <slouken@libsdl.org>
date Thu, 07 Mar 2002 20:23:11 +0000
parents 55f1f1b3e27d
children 355632dca928
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><H1
><A
NAME="SDLQUIT"
>SDL_Quit</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN585"
></A
><H2
>Name</H2
>SDL_Quit&nbsp;--&nbsp;Shut down SDL</DIV
><DIV
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><A
NAME="AEN588"
></A
><H2
>Synopsis</H2
><DIV
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></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_Quit</B
></CODE
>(void);</CODE
></P
><P
></P
></DIV
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><DIV
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><A
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></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_Quit</TT
> shuts down all SDL subsystems and frees the resources allocated to them. This should always be called before you exit. For the sake of simplicity you can set <TT
CLASS="FUNCTION"
>SDL_Quit</TT
> as your <TT
CLASS="FUNCTION"
>atexit</TT
> call, like:
<PRE
CLASS="PROGRAMLISTING"
>SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO);
atexit(SDL_Quit);
.
.</PRE
></P
><DIV
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><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>While using <TT
CLASS="FUNCTION"
>atexit</TT
> maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code. Plus, using <TT
CLASS="FUNCTION"
>atexit</TT
> in a library is a sure way to crash dynamically loaded code</P
></BLOCKQUOTE
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><H2
>See Also</H2
><P
><A
HREF="sdlquitsubsystem.html"
><TT
CLASS="FUNCTION"
>SDL_QuitSubsystem</TT
></A
>,
<A
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><TT
CLASS="FUNCTION"
>SDL_Init</TT
></A
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