view docs/html/sdlmixaudio.html @ 302:8a86bdf34f0f

Added Atari joystick support (thanks Patrice!)
author Sam Lantinga <slouken@libsdl.org>
date Thu, 07 Mar 2002 20:23:11 +0000
parents e5bc29de3f0a
children 355632dca928
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><H1
><A
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>SDL_MixAudio</A
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><DIV
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><A
NAME="AEN6719"
></A
><H2
>Name</H2
>SDL_MixAudio&nbsp;--&nbsp;Mix audio data</DIV
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>Synopsis</H2
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><P
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_MixAudio</B
></CODE
>(Uint8 *dst, Uint8 *src, Uint32 len, int volume);</CODE
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><H2
>Description</H2
><P
>This function takes two audio buffers of <TT
CLASS="PARAMETER"
><I
>len</I
></TT
> bytes each
of the playing audio format and mixes them, performing addition, volume
adjustment, and overflow clipping. The <TT
CLASS="PARAMETER"
><I
>volume</I
></TT
> ranges
from 0 to <TT
CLASS="LITERAL"
>SDL_MIX_MAXVOLUME</TT
> and should be set to the maximum
value for full audio volume. Note this does not change hardware volume. This is
provided for convenience -- you can mix your own audio data.</P
><DIV
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><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>Do not use this function for mixing together more than two streams of sample
data. The output from repeated application of this function may be distorted
by clipping, because there is no accumulator with greater range than the
input (not to mention this being an inefficient way of doing it).
Use mixing functions from SDL_mixer, OpenAL, or write your own mixer instead.</P
></BLOCKQUOTE
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><H2
>See Also</H2
><P
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HREF="sdlopenaudio.html"
><TT
CLASS="FUNCTION"
>SDL_OpenAudio</TT
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