Mercurial > sdl-ios-xcode
view README @ 3917:8a3a0f1179f3 SDL-1.2
Patched fbcon to compile on newer Linux kernels that don't #define PAGE_SIZE,
since a memory page's size may vary on various architectures and kernel
configurations.
Will use getpagesize() if it exists, the PAGE_SIZE #define from older kernels
if that doesn't, and #error out if that's not there either...but it's
probably 4096 in that case. We may revisit this.
Fixes Bugzilla #392.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 15 Feb 2007 23:50:45 +0000 |
parents | 6d2e1961661a |
children | a67a961e2171 8582c6a5ca16 |
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Simple DirectMedia Layer (SDL) Version 1.2 --- http://www.libsdl.org/ This is the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. The current version supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2, but these are not officially supported. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, and Smalltalk. This library is distributed under GNU LGPL version 2, which can be found in the file "COPYING". This license allows you to use SDL freely in commercial programs as long as you link with the dynamic library. The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation is available in HTML format in "docs/index.html", and a documentation wiki is available online at: http://www.libsdl.org/cgi/docwiki.cgi The test programs in the "test" subdirectory are in the public domain. Frequently asked questions are answered online: http://www.libsdl.org/faq.php If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list: http://www.libsdl.org/mailing-list.php Enjoy! Sam Lantinga (slouken@libsdl.org)