Mercurial > sdl-ios-xcode
view src/audio/dsp/SDL_dspaudio.h @ 4476:890fe3b85890
Make sure SDL gets installed to the correct prefix for the new cross-compiler tools.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 05 Jul 2010 12:41:28 -0700 |
parents | f7b03b6838cb |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_dspaudio_h #define _SDL_dspaudio_h #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* The file descriptor for the audio device */ int audio_fd; /* Raw mixing buffer */ Uint8 *mixbuf; int mixlen; }; #define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */ #endif /* _SDL_dspaudio_h */ /* vi: set ts=4 sw=4 expandtab: */