Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11dyn.c @ 1230:88c2d6aed428
From Mike Frysinger and/or Gentoo:
- libsdl-PIC-load-mmx-masks-from-stack.patch
this one may be a little controversial ... the fix here is again that you cant
reference the memory addresses like this to load into a mmx register, so the
way to do it is to push two 32bit words onto the stack, load the 64bit value
off of the stack into the mmx register, and then adjust the stack so that
it's back to normal.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 05 Jan 2006 15:25:19 +0000 |
parents | d05306f0dc21 |
children | f60f6f4ffc6f |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /*#define DEBUG_DYNAMIC_X11 1*/ #define __SDL_NO_REDEFINE_X11_HEADER_SYMS 1 #include "SDL_x11dyn.h" #ifdef DEBUG_DYNAMIC_X11 #include <stdio.h> #endif #ifdef X11_DYNAMIC #include <dlfcn.h> #include "SDL_name.h" #include "SDL_loadso.h" static const char *x11_library = X11_DYNAMIC; static void *x11_handle = NULL; static const char *x11ext_library = X11EXT_DYNAMIC; static void *x11ext_handle = NULL; static void *X11_GetSym(const char *fnname, int *rc) { void *fn = NULL; if (*rc) { /* haven't already failed on a previous lookup? */ fn = SDL_LoadFunction(x11_handle, fnname); #if DEBUG_DYNAMIC_X11 if (fn != NULL) printf("X11: Found '%s' in libX11 (%p)\n", fnname, fn); #endif if (fn == NULL) { /* not found? Check libX11ext ... */ fn = SDL_LoadFunction(x11ext_handle, fnname); #if DEBUG_DYNAMIC_X11 if (fn != NULL) printf("X11: Found '%s' in libXext (%p)\n", fnname, fn); else printf("X11: Symbol '%s' NOT FOUND!\n", fnname); #endif } *rc = (fn != NULL); } return fn; } #endif /* defined X11_DYNAMIC */ /* Define all the function pointers... */ #define SDL_X11_SYM(ret,fn,params) ret (*p##fn) params = NULL; #include "SDL_x11sym.h" #undef SDL_X11_SYM static int x11_load_refcount = 0; void SDL_X11_UnloadSymbols(void) { /* Don't actually unload if more than one module is using the libs... */ if (x11_load_refcount > 0) { if (--x11_load_refcount == 0) { /* set all the function pointers to NULL. */ #define SDL_X11_SYM(ret,fn,params) p##fn = NULL; #include "SDL_x11sym.h" #undef SDL_X11_SYM #ifdef X11_DYNAMIC if (x11_handle != NULL) { SDL_UnloadObject(x11_handle); x11_handle = NULL; } if (x11ext_handle != NULL) { SDL_UnloadObject(x11ext_handle); x11ext_handle = NULL; } #endif } } } /* returns non-zero if all needed symbols were loaded. */ int SDL_X11_LoadSymbols(void) { int rc = 1; /* deal with multiple modules (dga, x11, etc) needing these symbols... */ if (x11_load_refcount++ == 0) { #ifdef X11_DYNAMIC x11_handle = SDL_LoadObject(x11_library); x11ext_handle = SDL_LoadObject(x11ext_library); rc = ((x11_handle != NULL) && (x11ext_handle != NULL)); #define SDL_X11_SYM(r,fn,arg) p##fn = X11_GetSym(#fn, &rc); #include "SDL_x11sym.h" #undef SDL_X11_SYM if (!rc) SDL_X11_UnloadSymbols(); /* in case one of these loaded... */ #else #define SDL_X11_SYM(r,fn,arg) p##fn = fn; #include "SDL_x11sym.h" #undef SDL_X11_SYM #endif } return rc; } /* end of SDL_x11dyn.c ... */