Mercurial > sdl-ios-xcode
view src/events/SDL_events_c.h @ 1230:88c2d6aed428
From Mike Frysinger and/or Gentoo:
- libsdl-PIC-load-mmx-masks-from-stack.patch
this one may be a little controversial ... the fix here is again that you cant
reference the memory addresses like this to load into a mmx register, so the
way to do it is to push two 32bit words onto the stack, load the 64bit value
off of the stack into the mmx register, and then adjust the stack so that
it's back to normal.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 05 Jan 2006 15:25:19 +0000 |
parents | 28ac87a38c17 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Useful functions and variables from SDL_events.c */ #include "SDL_events.h" /* Start and stop the event processing loop */ extern int SDL_StartEventLoop(Uint32 flags); extern void SDL_StopEventLoop(void); extern void SDL_QuitInterrupt(void); extern void SDL_Lock_EventThread(); extern void SDL_Unlock_EventThread(); extern Uint32 SDL_EventThreadID(void); /* Event handler init routines */ extern int SDL_AppActiveInit(void); extern int SDL_KeyboardInit(void); extern int SDL_MouseInit(void); extern int SDL_QuitInit(void); /* Event handler quit routines */ extern void SDL_AppActiveQuit(void); extern void SDL_KeyboardQuit(void); extern void SDL_MouseQuit(void); extern void SDL_QuitQuit(void); /* The event filter function */ extern SDL_EventFilter SDL_EventOK; /* The array of event processing states */ extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; /* Internal event queueing functions (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c) */ extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state); extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y); extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y); extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key); extern int SDL_PrivateResize(int w, int h); extern int SDL_PrivateExpose(void); extern int SDL_PrivateQuit(void); extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message); /* Used by the activity event handler to remove mouse focus */ extern void SDL_ResetMouse(void); /* Used by the activity event handler to remove keyboard focus */ extern void SDL_ResetKeyboard(void); /* Used by the event loop to queue pending keyboard repeat events */ extern void SDL_CheckKeyRepeat(void); /* Used by the OS keyboard code to detect whether or not to do UNICODE */ #ifndef DEFAULT_UNICODE_TRANSLATION #define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */ #endif extern int SDL_TranslateUNICODE;