Mercurial > sdl-ios-xcode
view include/SDL_active.h @ 1230:88c2d6aed428
From Mike Frysinger and/or Gentoo:
- libsdl-PIC-load-mmx-masks-from-stack.patch
this one may be a little controversial ... the fix here is again that you cant
reference the memory addresses like this to load into a mmx register, so the
way to do it is to push two 32bit words onto the stack, load the 64bit value
off of the stack into the mmx register, and then adjust the stack so that
it's back to normal.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 05 Jan 2006 15:25:19 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Include file for SDL application focus event handling */ #ifndef _SDL_active_h #define _SDL_active_h #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* The available application states */ #define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */ #define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */ #define SDL_APPACTIVE 0x04 /* The application is active */ /* Function prototypes */ /* * This function returns the current state of the application, which is a * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to * see your application, otherwise it has been iconified or disabled. */ extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_active_h */