view touchTest/touchTest.c @ 4643:8806b78988f7

Bug fixes. Basic touch events (finger up, finger down, finger move) supported.
author Jim Grandpre <jim.tla@gmail.com>
date Sat, 29 May 2010 01:47:19 -0400
parents 057e8762d2a1
children fb500b3e1717
line wrap: on
line source

#include <stdio.h>
#include <SDL.h>
#include <math.h>
#include "../src/events/SDL_touch_c.h" //BAD!!!

#define PI 3.1415926535897
#define WIDTH 640
#define HEIGHT 480
#define BPP 4
#define DEPTH 32

#define MAXFINGERS 3

int mousx,mousy;
int keystat[512];
int bstatus;




typedef struct {
  int x,y;
} Point;


Point finger[MAXFINGERS];

void handler (int sig)
{
  printf ("\nexiting...(%d)\n", sig);
  exit (0);
}

void perror_exit (char *error)
{
  perror (error);
  handler (9);
}


void setpix(SDL_Surface *screen, int x, int y, int col)
{
  Uint32 *pixmem32;
  Uint32 colour;
  
  if((unsigned)x > screen->w) return;
  if((unsigned)y > screen->h) return;

  colour = SDL_MapRGB( screen->format, (col>>16)&0xFF, (col>>8)&0xFF, col&0xFF);
  
  pixmem32 = (Uint32*) screen->pixels  + y*screen->pitch/BPP + x;
  *pixmem32 = colour;
}

void drawCircle(SDL_Surface* screen,int x,int y,int r,int c)
{

  float a;
  for(a=0;a<2*PI;a+=1.f/(float)r)
  {
    setpix(screen,(int)(x+r*cos(a)),(int)(y+r*sin(a)),c);
  }
}

void DrawScreen(SDL_Surface* screen, int h)
{
  int x, y, xm,ym,c;
  if(SDL_MUSTLOCK(screen))
    {                                              
      if(SDL_LockSurface(screen) < 0) return;
    }
  for(y = 0; y < screen->h; y++ )
    {
      for( x = 0; x < screen->w; x++ )
        {
	  //setpixel(screen, x, y, (x*x)/256+3*y+h, (y*y)/256+x+h, h);
	  //xm = (x+h)%screen->w;
	  //ym = (y+h)%screen->w;
	  //c = sin(h/256*2*PI)*x*y/screen->w/screen->h;
	  //setpix(screen,x,y,255*sin(xm/screen->w*2*PI),sin(h/255*2*PI)*255*y/screen->h,c);
	  setpix(screen,x,y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255);
        }
    }
  drawCircle(screen,mousx,mousy,30,0xFFFFFF);
  
  int i;
  for(i=0;i<MAXFINGERS;i++)
    if(finger[i].x >= 0 && finger[i].y >= 0)
      drawCircle(screen,finger[i].x,finger[i].y,20,0xFF6600);
  
  if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
  
  SDL_Flip(screen);
}

SDL_Surface* initScreen(int width,int height)
{
  return SDL_SetVideoMode(width, height, DEPTH,
			  SDL_HWSURFACE | SDL_RESIZABLE);
}

int main(int argc, char* argv[])
{  
  SDL_Surface *screen;
  SDL_Event event;
  
  int keypress = 0;
  int h=0,s=1,i,j;

  memset(keystat,0,512*sizeof(keystat[0]));
  if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1;
  
  if (!(screen = initScreen(WIDTH,HEIGHT)))
    {
      SDL_Quit();
      return 1;
    }

  while(!keystat[27]) {
    //Poll SDL
    while(SDL_PollEvent(&event)) 
      {
	switch (event.type) 
	  {
	  case SDL_QUIT:
	    keystat[27] = 1;
	    break;
	  case SDL_KEYDOWN:
	    //printf("%i\n",event.key.keysym.sym);
	    keystat[event.key.keysym.sym] = 1;
	    //keypress = 1;
	    break;
	  case SDL_KEYUP:
	      //printf("%i\n",event.key.keysym.sym);
	    keystat[event.key.keysym.sym] = 0;
	    //keypress = 1;
	    break;
	  case SDL_VIDEORESIZE:
	    if (!(screen = initScreen(event.resize.w,
				      event.resize.h)))
	      {
		SDL_Quit();
		return 1;
	      }
	    break;
	  case SDL_MOUSEMOTION:
	    mousx = event.motion.x;
	    mousy = event.motion.y; 
	    break;
	  case SDL_MOUSEBUTTONDOWN:
	    bstatus |=  (1<<(event.button.button-1));
	    break;
	  case SDL_MOUSEBUTTONUP:
	    bstatus &= ~(1<<(event.button.button-1));
	    break;
	  case SDL_FINGERMOTION:    
	    
	    //printf("Finger: %i,x: %i, y: %i\n",event.tfinger.fingerId,
	    //	   event.tfinger.x,event.tfinger.y);
	    finger[event.tfinger.fingerId].x = event.tfinger.x;
	    finger[event.tfinger.fingerId].y = event.tfinger.y;
	    break;	    
	  case SDL_FINGERDOWN:
	    printf("Figner: %i down - x: %i, y: %i\n",event.tfinger.fingerId,
		   event.tfinger.x,event.tfinger.y);
	    finger[event.tfinger.fingerId].x = event.tfinger.x;
	    finger[event.tfinger.fingerId].y = event.tfinger.y;
	    break;
	  case SDL_FINGERUP:
	    printf("Figner: %i up - x: %i, y: %i\n",event.tfinger.fingerId,
		   event.tfinger.x,event.tfinger.y);
	    finger[event.tfinger.fingerId].x = -1;
	    finger[event.tfinger.fingerId].y = -1;
	    break;
	  }
      }
    //And draw
    DrawScreen(screen,h);
    /*
      for(i=0;i<512;i++) 
      if(keystat[i]) printf("%i\n",i);
      printf("Buttons:%i\n",bstatus);
    */
  }  
  SDL_Quit();
      
  return 0;
}