view src/thread/nds/SDL_syscond.c @ 3315:87ffdad11607

Fixed bug #761 Mason Wheeler 2009-07-05 09:28:33 PDT This patch fixes two issues with SDL_CreateTextureFromSurface. 1. If no renderer is available, the function will return 0 without calling SDL_SetError. (It does this in other places as well, but it appears that in these cases, SDL_SetError was already called by a previous function call.) 2. Removal of a dead code block that checks for an impossible return value.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 26 Sep 2009 10:13:44 +0000
parents 99210400e8b9
children f7b03b6838cb
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

#ifdef SAVE_RCSID
static char rcsid =
    "@(#) $Id: SDL_syscond.c,v 1.2 2001/04/26 16:50:18 hercules Exp $";
#endif

/* An implementation of condition variables using semaphores and mutexes */
/*
   This implementation borrows heavily from the BeOS condition variable
   implementation, written by Christopher Tate and Owen Smith.  Thanks!
 */

#include <stdio.h>
#include <stdlib.h>

#include "SDL_error.h"
#include "SDL_thread.h"

struct SDL_cond
{
    SDL_mutex *lock;
    int waiting;
    int signals;
    SDL_sem *wait_sem;
    SDL_sem *wait_done;
};

/* Create a condition variable */
SDL_cond *
SDL_CreateCond(void)
{
    SDL_cond *cond;

    cond = (SDL_cond *) malloc(sizeof(SDL_cond));
    if (cond) {
        cond->lock = SDL_CreateMutex();
        cond->wait_sem = SDL_CreateSemaphore(0);
        cond->wait_done = SDL_CreateSemaphore(0);
        cond->waiting = cond->signals = 0;
        if (!cond->lock || !cond->wait_sem || !cond->wait_done) {
            SDL_DestroyCond(cond);
            cond = NULL;
        }
    } else {
        SDL_OutOfMemory();
    }
    return (cond);
}

/* Destroy a condition variable */
void
SDL_DestroyCond(SDL_cond * cond)
{
    if (cond) {
        if (cond->wait_sem) {
            SDL_DestroySemaphore(cond->wait_sem);
        }
        if (cond->wait_done) {
            SDL_DestroySemaphore(cond->wait_done);
        }
        if (cond->lock) {
            SDL_DestroyMutex(cond->lock);
        }
        free(cond);
    }
}

/* Restart one of the threads that are waiting on the condition variable */
int
SDL_CondSignal(SDL_cond * cond)
{
    if (!cond) {
        SDL_SetError("Passed a NULL condition variable");
        return -1;
    }

    /* If there are waiting threads not already signalled, then
       signal the condition and wait for the thread to respond.
     */
    SDL_LockMutex(cond->lock);
    if (cond->waiting > cond->signals) {
        ++cond->signals;
        SDL_SemPost(cond->wait_sem);
        SDL_UnlockMutex(cond->lock);
        SDL_SemWait(cond->wait_done);
    } else {
        SDL_UnlockMutex(cond->lock);
    }

    return 0;
}

/* Restart all threads that are waiting on the condition variable */
int
SDL_CondBroadcast(SDL_cond * cond)
{
    if (!cond) {
        SDL_SetError("Passed a NULL condition variable");
        return -1;
    }

    /* If there are waiting threads not already signalled, then
       signal the condition and wait for the thread to respond.
     */
    SDL_LockMutex(cond->lock);
    if (cond->waiting > cond->signals) {
        int i, num_waiting;

        num_waiting = (cond->waiting - cond->signals);
        cond->signals = cond->waiting;
        for (i = 0; i < num_waiting; ++i) {
            SDL_SemPost(cond->wait_sem);
        }
        /* Now all released threads are blocked here, waiting for us.
           Collect them all (and win fabulous prizes!) :-)
         */
        SDL_UnlockMutex(cond->lock);
        for (i = 0; i < num_waiting; ++i) {
            SDL_SemWait(cond->wait_done);
        }
    } else {
        SDL_UnlockMutex(cond->lock);
    }

    return 0;
}

/* Wait on the condition variable for at most 'ms' milliseconds.
   The mutex must be locked before entering this function!
   The mutex is unlocked during the wait, and locked again after the wait.

Typical use:

Thread A:
	SDL_LockMutex(lock);
	while ( ! condition ) {
		SDL_CondWait(cond);
	}
	SDL_UnlockMutex(lock);

Thread B:
	SDL_LockMutex(lock);
	...
	condition = true;
	...
	SDL_UnlockMutex(lock);
 */
int
SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms)
{
    int retval;

    if (!cond) {
        SDL_SetError("Passed a NULL condition variable");
        return -1;
    }

    /* Obtain the protection mutex, and increment the number of waiters.
       This allows the signal mechanism to only perform a signal if there
       are waiting threads.
     */
    SDL_LockMutex(cond->lock);
    ++cond->waiting;
    SDL_UnlockMutex(cond->lock);

    /* Unlock the mutex, as is required by condition variable semantics */
    SDL_UnlockMutex(mutex);

    /* Wait for a signal */
    if (ms == SDL_MUTEX_MAXWAIT) {
        retval = SDL_SemWait(cond->wait_sem);
    } else {
        retval = SDL_SemWaitTimeout(cond->wait_sem, ms);
    }

    /* Let the signaler know we have completed the wait, otherwise
       the signaler can race ahead and get the condition semaphore
       if we are stopped between the mutex unlock and semaphore wait,
       giving a deadlock.  See the following URL for details:
       http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html
     */
    SDL_LockMutex(cond->lock);
    if (cond->signals > 0) {
        /* If we timed out, we need to eat a condition signal */
        if (retval > 0) {
            SDL_SemWait(cond->wait_sem);
        }
        /* We always notify the signal thread that we are done */
        SDL_SemPost(cond->wait_done);

        /* Signal handshake complete */
        --cond->signals;
    }
    --cond->waiting;
    SDL_UnlockMutex(cond->lock);

    /* Lock the mutex, as is required by condition variable semantics */
    SDL_LockMutex(mutex);

    return retval;
}

/* Wait on the condition variable forever */
int
SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex)
{
    return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT);
}