Mercurial > sdl-ios-xcode
view src/SDL_compat.c @ 2691:87cfb5fde5db gsoc2008_nds
Rendering now partially works! (Some BIZARRE bug that I inadvertently fixed.)
author | Darren Alton <dalton@stevens.edu> |
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date | Sat, 16 Aug 2008 11:05:50 +0000 |
parents | 91e601d9df8b |
children | 3eb72191bb7e e1da92da346c 44e49d3fa6cf |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This file contains functions for backwards compatibility with SDL 1.2 */ #include "SDL.h" #include "SDL_syswm.h" #include "video/SDL_sysvideo.h" #include "video/SDL_pixels_c.h" static SDL_WindowID SDL_VideoWindow = 0; static SDL_RendererInfo SDL_VideoRendererInfo; static SDL_TextureID SDL_VideoTexture = 0; static SDL_Surface *SDL_VideoSurface = NULL; static SDL_Surface *SDL_ShadowSurface = NULL; static SDL_Surface *SDL_PublicSurface = NULL; static SDL_GLContext *SDL_VideoContext = NULL; static char *wm_title = NULL; char * SDL_AudioDriverName(char *namebuf, int maxlen) { const char *name = SDL_GetCurrentAudioDriver(); if (name) { SDL_strlcpy(namebuf, name, maxlen); return namebuf; } return NULL; } char * SDL_VideoDriverName(char *namebuf, int maxlen) { const char *name = SDL_GetCurrentVideoDriver(); if (name) { SDL_strlcpy(namebuf, name, maxlen); return namebuf; } return NULL; } const SDL_VideoInfo * SDL_GetVideoInfo(void) { static SDL_VideoInfo info; SDL_DisplayMode mode; /* Memory leak, compatibility code, who cares? */ if (!info.vfmt && SDL_GetDesktopDisplayMode(&mode) == 0) { int bpp; Uint32 Rmask, Gmask, Bmask, Amask; SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); info.vfmt = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); } return &info; } int SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags) { int i, actual_bpp = 0; if (!SDL_GetVideoDevice()) { return 0; } if (!(flags & SDL_FULLSCREEN)) { SDL_DisplayMode mode; SDL_GetDesktopDisplayMode(&mode); return SDL_BITSPERPIXEL(mode.format); } for (i = 0; i < SDL_GetNumDisplayModes(); ++i) { SDL_DisplayMode mode; SDL_GetDisplayMode(i, &mode); if (!mode.w || !mode.h || (width == mode.w && height == mode.h)) { if (!mode.format) { return bpp; } if (SDL_BITSPERPIXEL(mode.format) >= (Uint32) bpp) { actual_bpp = SDL_BITSPERPIXEL(mode.format); } } } return actual_bpp; } SDL_Rect ** SDL_ListModes(SDL_PixelFormat * format, Uint32 flags) { int i, nmodes; SDL_Rect **modes; if (!SDL_GetVideoDevice()) { return NULL; } if (!(flags & SDL_FULLSCREEN)) { return (SDL_Rect **) (-1); } /* Memory leak, but this is a compatibility function, who cares? */ nmodes = 0; modes = NULL; for (i = 0; i < SDL_GetNumDisplayModes(); ++i) { SDL_DisplayMode mode; SDL_GetDisplayMode(i, &mode); if (!mode.w || !mode.h) { return (SDL_Rect **) (-1); } if (SDL_BITSPERPIXEL(mode.format) != format->BitsPerPixel) { continue; } if (nmodes > 0 && modes[nmodes - 1]->w == mode.w && modes[nmodes - 1]->h == mode.h) { continue; } modes = SDL_realloc(modes, (nmodes + 2) * sizeof(*modes)); if (!modes) { return NULL; } modes[nmodes] = (SDL_Rect *) SDL_malloc(sizeof(SDL_Rect)); if (!modes[nmodes]) { return NULL; } modes[nmodes]->x = 0; modes[nmodes]->y = 0; modes[nmodes]->w = mode.w; modes[nmodes]->h = mode.h; ++nmodes; } if (modes) { modes[nmodes] = NULL; } return modes; } static int SDL_CompatEventFilter(void *userdata, SDL_Event * event) { SDL_Event fake; switch (event->type) { case SDL_WINDOWEVENT: switch (event->window.event) { case SDL_WINDOWEVENT_EXPOSED: if (!SDL_HasEvent(SDL_VIDEOEXPOSEMASK)) { fake.type = SDL_VIDEOEXPOSE; SDL_PushEvent(&fake); } break; case SDL_WINDOWEVENT_RESIZED: fake.type = SDL_VIDEORESIZE; fake.resize.w = event->window.data1; fake.resize.h = event->window.data2; SDL_PushEvent(&fake); break; case SDL_WINDOWEVENT_MINIMIZED: fake.type = SDL_ACTIVEEVENT; fake.active.gain = 0; fake.active.state = SDL_APPACTIVE; SDL_PushEvent(&fake); break; case SDL_WINDOWEVENT_RESTORED: fake.type = SDL_ACTIVEEVENT; fake.active.gain = 1; fake.active.state = SDL_APPACTIVE; SDL_PushEvent(&fake); break; case SDL_WINDOWEVENT_ENTER: fake.type = SDL_ACTIVEEVENT; fake.active.gain = 1; fake.active.state = SDL_APPMOUSEFOCUS; SDL_PushEvent(&fake); break; case SDL_WINDOWEVENT_LEAVE: fake.type = SDL_ACTIVEEVENT; fake.active.gain = 0; fake.active.state = SDL_APPMOUSEFOCUS; SDL_PushEvent(&fake); break; case SDL_WINDOWEVENT_FOCUS_GAINED: fake.type = SDL_ACTIVEEVENT; fake.active.gain = 1; fake.active.state = SDL_APPINPUTFOCUS; SDL_PushEvent(&fake); break; case SDL_WINDOWEVENT_FOCUS_LOST: fake.type = SDL_ACTIVEEVENT; fake.active.gain = 0; fake.active.state = SDL_APPINPUTFOCUS; SDL_PushEvent(&fake); break; case SDL_WINDOWEVENT_CLOSE: fake.type = SDL_QUIT; SDL_PushEvent(&fake); break; } case SDL_KEYDOWN: case SDL_KEYUP: { Uint32 unicode = 0; if (event->key.type == SDL_KEYDOWN && event->key.keysym.sym < 256) { unicode = event->key.keysym.sym; if (unicode >= 'a' && unicode <= 'z') { int shifted = !!(event->key.keysym.mod & KMOD_SHIFT); int capslock = !!(event->key.keysym.mod & KMOD_CAPS); if ((shifted ^ capslock) != 0) { unicode = SDL_toupper(unicode); } } } if (unicode) { event->key.keysym.unicode = unicode; } break; } case SDL_TEXTINPUT: { /* FIXME: Generate an old style key repeat event if needed */ //printf("TEXTINPUT: '%s'\n", event->text.text); break; } case SDL_MOUSEWHEEL: { Uint8 button; int selected; int x, y; if (event->wheel.y == 0) { break; } selected = SDL_SelectMouse(event->wheel.which); SDL_GetMouseState(&x, &y); SDL_SelectMouse(selected); if (event->wheel.y > 0) { button = SDL_BUTTON_WHEELUP; } else { button = SDL_BUTTON_WHEELDOWN; } fake.button.which = event->wheel.windowID; fake.button.button = button; fake.button.x = x; fake.button.y = y; fake.button.windowID = event->wheel.windowID; fake.type = SDL_MOUSEBUTTONDOWN; fake.button.state = SDL_PRESSED; SDL_PushEvent(&fake); fake.type = SDL_MOUSEBUTTONUP; fake.button.state = SDL_RELEASED; SDL_PushEvent(&fake); break; } } return 1; } static int SDL_VideoPaletteChanged(void *userdata, SDL_Palette * palette) { if (userdata == SDL_ShadowSurface) { /* If the shadow palette changed, make the changes visible */ if (!SDL_VideoSurface->format->palette) { SDL_UpdateRect(SDL_ShadowSurface, 0, 0, 0, 0); } } if (userdata == SDL_VideoSurface) { if (SDL_SetDisplayPalette(palette->colors, 0, palette->ncolors) < 0) { return -1; } if (SDL_SetTexturePalette (SDL_VideoTexture, palette->colors, 0, palette->ncolors) < 0) { return -1; } } return 0; } static void GetEnvironmentWindowPosition(int w, int h, int *x, int *y) { const char *window = SDL_getenv("SDL_VIDEO_WINDOW_POS"); const char *center = SDL_getenv("SDL_VIDEO_CENTERED"); if (window) { if (SDL_sscanf(window, "%d,%d", x, y) == 2) { return; } if (SDL_strcmp(window, "center") == 0) { center = window; } } if (center) { SDL_DisplayMode mode; SDL_GetDesktopDisplayMode(&mode); *x = (mode.w - w) / 2; *y = (mode.h - h) / 2; } } static SDL_Surface * CreateVideoSurface(SDL_TextureID textureID) { SDL_Surface *surface; Uint32 format; int w, h; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; void *pixels; int pitch; if (SDL_QueryTexture(textureID, &format, NULL, &w, &h) < 0) { return NULL; } if (!SDL_PixelFormatEnumToMasks (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown texture format"); return NULL; } if (SDL_QueryTexturePixels(textureID, &pixels, &pitch) == 0) { surface = SDL_CreateRGBSurfaceFrom(pixels, w, h, bpp, pitch, Rmask, Gmask, Bmask, Amask); } else { surface = SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask); } return surface; } SDL_Surface * SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) { SDL_DisplayMode desktop_mode; SDL_DisplayMode mode; int window_x = SDL_WINDOWPOS_UNDEFINED; int window_y = SDL_WINDOWPOS_UNDEFINED; Uint32 window_flags; Uint32 desktop_format; Uint32 desired_format; Uint32 surface_flags; if (!SDL_GetVideoDevice()) { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) { return NULL; } } /* Destroy existing window */ SDL_PublicSurface = NULL; if (SDL_ShadowSurface) { SDL_FreeSurface(SDL_ShadowSurface); SDL_ShadowSurface = NULL; } if (SDL_VideoSurface) { SDL_DelPaletteWatch(SDL_VideoSurface->format->palette, SDL_VideoPaletteChanged, NULL); SDL_FreeSurface(SDL_VideoSurface); SDL_VideoSurface = NULL; } if (SDL_VideoContext) { /* SDL_GL_MakeCurrent(0, NULL); *//* Doesn't do anything */ SDL_GL_DeleteContext(SDL_VideoContext); SDL_VideoContext = NULL; } if (SDL_VideoWindow) { SDL_GetWindowPosition(SDL_VideoWindow, &window_x, &window_y); SDL_DestroyWindow(SDL_VideoWindow); } /* Set up the event filter */ if (!SDL_GetEventFilter(NULL, NULL)) { SDL_SetEventFilter(SDL_CompatEventFilter, NULL); } /* Create a new window */ window_flags = SDL_WINDOW_SHOWN; if (flags & SDL_FULLSCREEN) { window_flags |= SDL_WINDOW_FULLSCREEN; } if (flags & SDL_OPENGL) { window_flags |= SDL_WINDOW_OPENGL; } if (flags & SDL_RESIZABLE) { window_flags |= SDL_WINDOW_RESIZABLE; } if (flags & SDL_NOFRAME) { window_flags |= SDL_WINDOW_BORDERLESS; } GetEnvironmentWindowPosition(width, height, &window_x, &window_y); SDL_SetFullscreenDisplayMode(NULL); SDL_VideoWindow = SDL_CreateWindow(wm_title, window_x, window_y, width, height, window_flags); if (!SDL_VideoWindow) { return NULL; } window_flags = SDL_GetWindowFlags(SDL_VideoWindow); surface_flags = 0; if (window_flags & SDL_WINDOW_FULLSCREEN) { surface_flags |= SDL_FULLSCREEN; } if (window_flags & SDL_WINDOW_OPENGL) { surface_flags |= SDL_OPENGL; } if (window_flags & SDL_WINDOW_RESIZABLE) { surface_flags |= SDL_RESIZABLE; } if (window_flags & SDL_WINDOW_BORDERLESS) { surface_flags |= SDL_NOFRAME; } /* Set up the desired display mode */ SDL_GetDesktopDisplayMode(&desktop_mode); desktop_format = desktop_mode.format; if (desktop_format && ((flags & SDL_ANYFORMAT) || (bpp == SDL_BITSPERPIXEL(desktop_format)))) { desired_format = desktop_format; } else { switch (bpp) { case 0: if (desktop_format) { desired_format = desktop_format; } else { desired_format = SDL_PIXELFORMAT_RGB888; } bpp = SDL_BITSPERPIXEL(desired_format); break; case 8: desired_format = SDL_PIXELFORMAT_INDEX8; break; case 15: desired_format = SDL_PIXELFORMAT_RGB555; break; case 16: desired_format = SDL_PIXELFORMAT_RGB565; break; case 24: desired_format = SDL_PIXELFORMAT_RGB24; break; case 32: desired_format = SDL_PIXELFORMAT_RGB888; break; default: SDL_SetError("Unsupported bpp in SDL_SetVideoMode()"); return NULL; } } mode.format = desired_format; mode.w = width; mode.h = height; mode.refresh_rate = 0; /* Set the desired display mode */ if (flags & SDL_FULLSCREEN) { if (SDL_SetFullscreenDisplayMode(&mode) < 0) { return NULL; } } /* If we're in OpenGL mode, just create a stub surface and we're done! */ if (flags & SDL_OPENGL) { SDL_VideoContext = SDL_GL_CreateContext(SDL_VideoWindow); if (!SDL_VideoContext) { return NULL; } if (SDL_GL_MakeCurrent(SDL_VideoWindow, SDL_VideoContext) < 0) { return NULL; } SDL_VideoSurface = SDL_CreateRGBSurfaceFrom(NULL, width, height, bpp, 0, 0, 0, 0, 0); if (!SDL_VideoSurface) { return NULL; } SDL_VideoSurface->flags |= surface_flags; SDL_PublicSurface = SDL_VideoSurface; return SDL_PublicSurface; } /* Create a renderer for the window */ if (SDL_CreateRenderer (SDL_VideoWindow, -1, SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD) < 0) { return NULL; } SDL_GetRendererInfo(&SDL_VideoRendererInfo); /* Create a texture for the screen surface */ SDL_VideoTexture = SDL_CreateTexture(desired_format, SDL_TEXTUREACCESS_STREAMING, width, height); if (!SDL_VideoTexture) { SDL_VideoTexture = SDL_CreateTexture(SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, width, height); } if (!SDL_VideoTexture) { return NULL; } /* Create the screen surface */ SDL_VideoSurface = CreateVideoSurface(SDL_VideoTexture); if (!SDL_VideoSurface) { return NULL; } SDL_VideoSurface->flags |= surface_flags; /* Set a default screen palette */ if (SDL_VideoSurface->format->palette) { SDL_VideoSurface->flags |= SDL_HWPALETTE; SDL_DitherColors(SDL_VideoSurface->format->palette->colors, SDL_VideoSurface->format->BitsPerPixel); SDL_AddPaletteWatch(SDL_VideoSurface->format->palette, SDL_VideoPaletteChanged, NULL); SDL_SetPaletteColors(SDL_VideoSurface->format->palette, SDL_VideoSurface->format->palette->colors, 0, SDL_VideoSurface->format->palette->ncolors); } /* Create a shadow surface if necessary */ if ((bpp != SDL_VideoSurface->format->BitsPerPixel) && !(flags & SDL_ANYFORMAT)) { SDL_ShadowSurface = SDL_CreateRGBSurface(0, width, height, bpp, 0, 0, 0, 0); if (!SDL_ShadowSurface) { return NULL; } SDL_ShadowSurface->flags |= surface_flags; /* 8-bit SDL_ShadowSurface surfaces report that they have exclusive palette */ if (SDL_ShadowSurface->format->palette) { SDL_ShadowSurface->flags |= SDL_HWPALETTE; if (SDL_VideoSurface->format->palette) { SDL_SetSurfacePalette(SDL_ShadowSurface, SDL_VideoSurface->format->palette); } else { SDL_DitherColors(SDL_ShadowSurface->format->palette->colors, SDL_ShadowSurface->format->BitsPerPixel); } } } SDL_PublicSurface = (SDL_ShadowSurface ? SDL_ShadowSurface : SDL_VideoSurface); /* Clear the surface for display */ SDL_FillRect(SDL_PublicSurface, NULL, 0); SDL_UpdateRect(SDL_PublicSurface, 0, 0, 0, 0); /* We're finally done! */ return SDL_PublicSurface; } SDL_Surface * SDL_GetVideoSurface(void) { return SDL_PublicSurface; } int SDL_SetAlpha(SDL_Surface * surface, Uint32 flag, Uint8 value) { if (flag & SDL_RLEACCEL) { SDL_SetSurfaceRLE(surface, 1); } if (flag) { SDL_SetSurfaceAlphaMod(surface, value); SDL_SetSurfaceBlendMode(surface, SDL_TEXTUREBLENDMODE_BLEND); } else { SDL_SetSurfaceAlphaMod(surface, 0xFF); SDL_SetSurfaceBlendMode(surface, SDL_TEXTUREBLENDMODE_NONE); } return 0; } SDL_Surface * SDL_DisplayFormat(SDL_Surface * surface) { SDL_Surface *converted; if (!SDL_PublicSurface) { SDL_SetError("No video mode has been set"); return NULL; } /* Set the flags appropriate for copying to display surface */ converted = SDL_ConvertSurface(surface, SDL_PublicSurface->format, 0); SDL_SetSurfaceRLE(converted, 1); return converted; } SDL_Surface * SDL_DisplayFormatAlpha(SDL_Surface * surface) { SDL_PixelFormat *vf; SDL_PixelFormat *format; SDL_Surface *converted; /* default to ARGB8888 */ Uint32 amask = 0xff000000; Uint32 rmask = 0x00ff0000; Uint32 gmask = 0x0000ff00; Uint32 bmask = 0x000000ff; if (!SDL_PublicSurface) { SDL_SetError("No video mode has been set"); return NULL; } vf = SDL_PublicSurface->format; switch (vf->BytesPerPixel) { case 2: /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. For anything else (like ARGB4444) it doesn't matter since we have no special code for it anyway */ if ((vf->Rmask == 0x1f) && (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { rmask = 0xff; bmask = 0xff0000; } break; case 3: case 4: /* Keep the video format, as long as the high 8 bits are unused or alpha */ if ((vf->Rmask == 0xff) && (vf->Bmask == 0xff0000)) { rmask = 0xff; bmask = 0xff0000; } break; default: /* We have no other optimised formats right now. When/if a new optimised alpha format is written, add the converter here */ break; } format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); converted = SDL_ConvertSurface(surface, format, 0); SDL_SetSurfaceRLE(converted, 1); SDL_FreeFormat(format); return converted; } int SDL_Flip(SDL_Surface * screen) { SDL_UpdateRect(screen, 0, 0, 0, 0); return 0; } void SDL_UpdateRect(SDL_Surface * screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) { if (screen) { SDL_Rect rect; /* Fill the rectangle */ rect.x = (int) x; rect.y = (int) y; rect.w = (int) (w ? w : screen->w); rect.h = (int) (h ? h : screen->h); SDL_UpdateRects(screen, 1, &rect); } } void SDL_UpdateRects(SDL_Surface * screen, int numrects, SDL_Rect * rects) { int i; if (screen == SDL_ShadowSurface) { for (i = 0; i < numrects; ++i) { SDL_LowerBlit(SDL_ShadowSurface, &rects[i], SDL_VideoSurface, &rects[i]); } /* Fall through to video surface update */ screen = SDL_VideoSurface; } if (screen == SDL_VideoSurface) { if (screen->flags & SDL_PREALLOC) { /* The surface memory is maintained by the renderer */ SDL_DirtyTexture(SDL_VideoTexture, numrects, rects); } else { /* The surface memory needs to be copied to texture */ int pitch = screen->pitch; int psize = screen->format->BytesPerPixel; for (i = 0; i < numrects; ++i) { const SDL_Rect *rect = &rects[i]; void *pixels = (Uint8 *) screen->pixels + rect->y * pitch + rect->x * psize; SDL_UpdateTexture(SDL_VideoTexture, rect, pixels, pitch); } } if (SDL_VideoRendererInfo.flags & SDL_RENDERER_PRESENTCOPY) { for (i = 0; i < numrects; ++i) { SDL_RenderCopy(SDL_VideoTexture, &rects[i], &rects[i]); } } else { SDL_Rect rect; rect.x = 0; rect.y = 0; rect.w = screen->w; rect.h = screen->h; SDL_RenderCopy(SDL_VideoTexture, &rect, &rect); } SDL_RenderPresent(); } } void SDL_WM_SetCaption(const char *title, const char *icon) { if (wm_title) { SDL_free(wm_title); } if (title) { wm_title = SDL_strdup(title); } else { wm_title = NULL; } SDL_SetWindowTitle(SDL_VideoWindow, wm_title); } void SDL_WM_GetCaption(const char **title, const char **icon) { if (title) { *title = wm_title; } if (icon) { *icon = ""; } } void SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask) { /* FIXME */ } int SDL_WM_IconifyWindow(void) { SDL_MinimizeWindow(SDL_VideoWindow); return 0; } int SDL_WM_ToggleFullScreen(SDL_Surface * surface) { if (SDL_GetWindowFlags(SDL_VideoWindow) & SDL_WINDOW_FULLSCREEN) { if (SDL_SetWindowFullscreen(SDL_VideoWindow, 0) < 0) { return 0; } SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; } else { if (SDL_SetWindowFullscreen(SDL_VideoWindow, 1) < 0) { return 0; } SDL_PublicSurface->flags |= SDL_FULLSCREEN; } return 1; } SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) { if (mode != SDL_GRAB_QUERY) { SDL_SetWindowGrab(SDL_VideoWindow, mode); } return (SDL_GrabMode) SDL_GetWindowGrab(SDL_VideoWindow); } void SDL_WarpMouse(Uint16 x, Uint16 y) { SDL_WarpMouseInWindow(SDL_VideoWindow, x, y); } Uint8 SDL_GetAppState(void) { Uint8 state = 0; Uint32 flags = 0; flags = SDL_GetWindowFlags(SDL_VideoWindow); if ((flags & SDL_WINDOW_SHOWN) && !(flags & SDL_WINDOW_MINIMIZED)) { state |= SDL_APPACTIVE; } if (flags & SDL_WINDOW_INPUT_FOCUS) { state |= SDL_APPINPUTFOCUS; } if (flags & SDL_WINDOW_MOUSE_FOCUS) { state |= SDL_APPMOUSEFOCUS; } return state; } const SDL_version * SDL_Linked_Version(void) { static SDL_version version; SDL_VERSION(&version); return &version; } int SDL_SetPalette(SDL_Surface * surface, int flags, const SDL_Color * colors, int firstcolor, int ncolors) { return SDL_SetColors(surface, colors, firstcolor, ncolors); } int SDL_SetColors(SDL_Surface * surface, const SDL_Color * colors, int firstcolor, int ncolors) { if (SDL_SetPaletteColors (surface->format->palette, colors, firstcolor, ncolors) == 0) { return 1; } else { return 0; } } int SDL_GetWMInfo(SDL_SysWMinfo * info) { return SDL_GetWindowWMInfo(SDL_VideoWindow, info); } #if 0 void SDL_MoveCursor(int x, int y) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); /* Erase and update the current mouse position */ if (SHOULD_DRAWCURSOR(SDL_cursorstate)) { /* Erase and redraw mouse cursor in new position */ SDL_LockCursor(); SDL_EraseCursor(SDL_VideoSurface); SDL_cursor->area.x = (x - SDL_cursor->hot_x); SDL_cursor->area.y = (y - SDL_cursor->hot_y); SDL_DrawCursor(SDL_VideoSurface); SDL_UnlockCursor(); } else if (_this->MoveWMCursor) { _this->MoveWMCursor(_this, x, y); } } /* Keep track of the current cursor colors */ static int palette_changed = 1; static Uint8 pixels8[2]; void SDL_CursorPaletteChanged(void) { palette_changed = 1; } void SDL_MouseRect(SDL_Rect * area) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); int clip_diff; *area = SDL_cursor->area; if (area->x < 0) { area->w += area->x; area->x = 0; } if (area->y < 0) { area->h += area->y; area->y = 0; } clip_diff = (area->x + area->w) - SDL_VideoSurface->w; if (clip_diff > 0) { area->w = area->w < clip_diff ? 0 : area->w - clip_diff; } clip_diff = (area->y + area->h) - SDL_VideoSurface->h; if (clip_diff > 0) { area->h = area->h < clip_diff ? 0 : area->h - clip_diff; } } static void SDL_DrawCursorFast(SDL_Surface * screen, SDL_Rect * area) { const Uint32 pixels[2] = { 0xFFFFFFFF, 0x00000000 }; int i, w, h; Uint8 *data, datab; Uint8 *mask, maskb; data = SDL_cursor->data + area->y * SDL_cursor->area.w / 8; mask = SDL_cursor->mask + area->y * SDL_cursor->area.w / 8; switch (screen->format->BytesPerPixel) { case 1: { Uint8 *dst; int dstskip; if (palette_changed) { pixels8[0] = (Uint8) SDL_MapRGB(screen->format, 255, 255, 255); pixels8[1] = (Uint8) SDL_MapRGB(screen->format, 0, 0, 0); palette_changed = 0; } dst = (Uint8 *) screen->pixels + (SDL_cursor->area.y + area->y) * screen->pitch + SDL_cursor->area.x; dstskip = screen->pitch - area->w; for (h = area->h; h; h--) { for (w = area->w / 8; w; w--) { maskb = *mask++; datab = *data++; for (i = 0; i < 8; ++i) { if (maskb & 0x80) { *dst = pixels8[datab >> 7]; } maskb <<= 1; datab <<= 1; dst++; } } dst += dstskip; } } break; case 2: { Uint16 *dst; int dstskip; dst = (Uint16 *) screen->pixels + (SDL_cursor->area.y + area->y) * screen->pitch / 2 + SDL_cursor->area.x; dstskip = (screen->pitch / 2) - area->w; for (h = area->h; h; h--) { for (w = area->w / 8; w; w--) { maskb = *mask++; datab = *data++; for (i = 0; i < 8; ++i) { if (maskb & 0x80) { *dst = (Uint16) pixels[datab >> 7]; } maskb <<= 1; datab <<= 1; dst++; } } dst += dstskip; } } break; case 3: { Uint8 *dst; int dstskip; dst = (Uint8 *) screen->pixels + (SDL_cursor->area.y + area->y) * screen->pitch + SDL_cursor->area.x * 3; dstskip = screen->pitch - area->w * 3; for (h = area->h; h; h--) { for (w = area->w / 8; w; w--) { maskb = *mask++; datab = *data++; for (i = 0; i < 8; ++i) { if (maskb & 0x80) { SDL_memset(dst, pixels[datab >> 7], 3); } maskb <<= 1; datab <<= 1; dst += 3; } } dst += dstskip; } } break; case 4: { Uint32 *dst; int dstskip; dst = (Uint32 *) screen->pixels + (SDL_cursor->area.y + area->y) * screen->pitch / 4 + SDL_cursor->area.x; dstskip = (screen->pitch / 4) - area->w; for (h = area->h; h; h--) { for (w = area->w / 8; w; w--) { maskb = *mask++; datab = *data++; for (i = 0; i < 8; ++i) { if (maskb & 0x80) { *dst = pixels[datab >> 7]; } maskb <<= 1; datab <<= 1; dst++; } } dst += dstskip; } } break; } } static void SDL_DrawCursorSlow(SDL_Surface * screen, SDL_Rect * area) { const Uint32 pixels[2] = { 0xFFFFFF, 0x000000 }; int h; int x, minx, maxx; Uint8 *data, datab = 0; Uint8 *mask, maskb = 0; Uint8 *dst; int dstbpp, dstskip; data = SDL_cursor->data + area->y * SDL_cursor->area.w / 8; mask = SDL_cursor->mask + area->y * SDL_cursor->area.w / 8; dstbpp = screen->format->BytesPerPixel; dst = (Uint8 *) screen->pixels + (SDL_cursor->area.y + area->y) * screen->pitch + SDL_cursor->area.x * dstbpp; dstskip = screen->pitch - SDL_cursor->area.w * dstbpp; minx = area->x; maxx = area->x + area->w; if (screen->format->BytesPerPixel == 1) { if (palette_changed) { pixels8[0] = (Uint8) SDL_MapRGB(screen->format, 255, 255, 255); pixels8[1] = (Uint8) SDL_MapRGB(screen->format, 0, 0, 0); palette_changed = 0; } for (h = area->h; h; h--) { for (x = 0; x < SDL_cursor->area.w; ++x) { if ((x % 8) == 0) { maskb = *mask++; datab = *data++; } if ((x >= minx) && (x < maxx)) { if (maskb & 0x80) { SDL_memset(dst, pixels8[datab >> 7], dstbpp); } } maskb <<= 1; datab <<= 1; dst += dstbpp; } dst += dstskip; } } else { for (h = area->h; h; h--) { for (x = 0; x < SDL_cursor->area.w; ++x) { if ((x % 8) == 0) { maskb = *mask++; datab = *data++; } if ((x >= minx) && (x < maxx)) { if (maskb & 0x80) { SDL_memset(dst, pixels[datab >> 7], dstbpp); } } maskb <<= 1; datab <<= 1; dst += dstbpp; } dst += dstskip; } } } /* This handles the ugly work of converting the saved cursor background from the pixel format of the shadow surface to that of the video surface. This is only necessary when blitting from a shadow surface of a different pixel format than the video surface, and using a software rendered cursor. */ static void SDL_ConvertCursorSave(SDL_Surface * screen, int w, int h) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); SDL_BlitInfo info; SDL_loblit RunBlit; /* Make sure we can steal the blit mapping */ if (screen->map->dst != SDL_VideoSurface) { return; } /* Set up the blit information */ info.s_pixels = SDL_cursor->save[1]; info.s_width = w; info.s_height = h; info.s_skip = 0; info.d_pixels = SDL_cursor->save[0]; info.d_width = w; info.d_height = h; info.d_skip = 0; info.aux_data = screen->map->sw_data->aux_data; info.src = screen->format; info.table = screen->map->table; info.dst = SDL_VideoSurface->format; RunBlit = screen->map->sw_data->blit; /* Run the actual software blit */ RunBlit(&info); } void SDL_DrawCursorNoLock(SDL_Surface * screen) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); SDL_Rect area; /* Get the mouse rectangle, clipped to the screen */ SDL_MouseRect(&area); if ((area.w == 0) || (area.h == 0)) { return; } /* Copy mouse background */ { int w, h, screenbpp; Uint8 *src, *dst; /* Set up the copy pointers */ screenbpp = screen->format->BytesPerPixel; if ((screen == SDL_VideoSurface) || FORMAT_EQUAL(screen->format, SDL_VideoSurface->format)) { dst = SDL_cursor->save[0]; } else { dst = SDL_cursor->save[1]; } src = (Uint8 *) screen->pixels + area.y * screen->pitch + area.x * screenbpp; /* Perform the copy */ w = area.w * screenbpp; h = area.h; while (h--) { SDL_memcpy(dst, src, w); dst += w; src += screen->pitch; } } /* Draw the mouse cursor */ area.x -= SDL_cursor->area.x; area.y -= SDL_cursor->area.y; if ((area.x == 0) && (area.w == SDL_cursor->area.w)) { SDL_DrawCursorFast(screen, &area); } else { SDL_DrawCursorSlow(screen, &area); } } void SDL_DrawCursor(SDL_Surface * screen) { /* Lock the screen if necessary */ if (screen == NULL) { return; } if (SDL_MUSTLOCK(screen)) { if (SDL_LockSurface(screen) < 0) { return; } } SDL_DrawCursorNoLock(screen); /* Unlock the screen and update if necessary */ if (SDL_MUSTLOCK(screen)) { SDL_UnlockSurface(screen); } if (screen->flags & SDL_SCREEN_SURFACE) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); SDL_Window *window; SDL_Rect area; window = SDL_GetWindowFromSurface(screen); if (!window) { return; } SDL_MouseRect(&area); if (_this->UpdateWindowSurface) { _this->UpdateWindowSurface(_this, window, 1, &area); } } } void SDL_EraseCursorNoLock(SDL_Surface * screen) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); SDL_Window *window; SDL_Rect area; /* Get the window associated with the surface */ window = SDL_GetWindowFromSurface(screen); if (!window || !window->surface) { return; } /* Get the mouse rectangle, clipped to the screen */ SDL_MouseRect(&area); if ((area.w == 0) || (area.h == 0)) { return; } /* Copy mouse background */ { int w, h, screenbpp; Uint8 *src, *dst; /* Set up the copy pointers */ screenbpp = screen->format->BytesPerPixel; if ((screen->flags & SDL_SCREEN_SURFACE) || FORMAT_EQUAL(screen->format, window->surface->format)) { src = SDL_cursor->save[0]; } else { src = SDL_cursor->save[1]; } dst = (Uint8 *) screen->pixels + area.y * screen->pitch + area.x * screenbpp; /* Perform the copy */ w = area.w * screenbpp; h = area.h; while (h--) { SDL_memcpy(dst, src, w); src += w; dst += screen->pitch; } /* Perform pixel conversion on cursor background */ if (src > SDL_cursor->save[1]) { SDL_ConvertCursorSave(screen, area.w, area.h); } } } void SDL_EraseCursor(SDL_Surface * screen) { /* Lock the screen if necessary */ if (screen == NULL) { return; } if (SDL_MUSTLOCK(screen)) { if (SDL_LockSurface(screen) < 0) { return; } } SDL_EraseCursorNoLock(screen); /* Unlock the screen and update if necessary */ if (SDL_MUSTLOCK(screen)) { SDL_UnlockSurface(screen); } if (screen->flags & SDL_SCREEN_SURFACE) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); SDL_Window *window; SDL_Rect area; window = SDL_GetWindowFromSurface(screen); if (!window) { return; } SDL_MouseRect(&area); if (_this->UpdateWindowSurface) { _this->UpdateWindowSurface(_this, window, 1, &area); } } } /* Reset the cursor on video mode change FIXME: Keep track of all cursors, and reset them all. */ void SDL_ResetCursor(void) { int savelen; if (SDL_cursor) { savelen = SDL_cursor->area.w * 4 * SDL_cursor->area.h; SDL_cursor->area.x = 0; SDL_cursor->area.y = 0; SDL_memset(SDL_cursor->save[0], 0, savelen); } } #endif struct private_yuvhwdata { Uint16 pitches[3]; Uint8 *planes[3]; SDL_TextureID textureID; }; SDL_Overlay * SDL_CreateYUVOverlay(int w, int h, Uint32 format, SDL_Surface * display) { SDL_Overlay *overlay; Uint32 texture_format; if ((display->flags & SDL_OPENGL) == SDL_OPENGL) { SDL_SetError("YUV overlays are not supported in OpenGL mode"); return NULL; } if (display != SDL_PublicSurface) { SDL_SetError("YUV display is only supported on the screen surface"); return NULL; } switch (format) { case SDL_YV12_OVERLAY: texture_format = SDL_PIXELFORMAT_YV12; break; case SDL_IYUV_OVERLAY: texture_format = SDL_PIXELFORMAT_IYUV; break; case SDL_YUY2_OVERLAY: texture_format = SDL_PIXELFORMAT_YUY2; break; case SDL_UYVY_OVERLAY: texture_format = SDL_PIXELFORMAT_UYVY; break; case SDL_YVYU_OVERLAY: texture_format = SDL_PIXELFORMAT_YVYU; break; default: SDL_SetError("Unknown YUV format"); return NULL; } overlay = (SDL_Overlay *) SDL_malloc(sizeof(*overlay)); if (!overlay) { SDL_OutOfMemory(); return NULL; } SDL_zerop(overlay); overlay->hwdata = (struct private_yuvhwdata *) SDL_malloc(sizeof(*overlay->hwdata)); if (!overlay->hwdata) { SDL_free(overlay); SDL_OutOfMemory(); return NULL; } overlay->format = format; overlay->w = w; overlay->h = h; if (format == SDL_YV12_OVERLAY || format == SDL_IYUV_OVERLAY) { overlay->planes = 3; } else { overlay->planes = 1; } overlay->pitches = overlay->hwdata->pitches; overlay->pixels = overlay->hwdata->planes; switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: overlay->pitches[0] = overlay->w; overlay->pitches[1] = overlay->w / 2; overlay->pitches[2] = overlay->w / 2; break; case SDL_YUY2_OVERLAY: case SDL_UYVY_OVERLAY: case SDL_YVYU_OVERLAY: overlay->pitches[0] = overlay->w * 2; break; } overlay->hwdata->textureID = SDL_CreateTexture(texture_format, SDL_TEXTUREACCESS_STREAMING, w, h); if (!overlay->hwdata->textureID) { SDL_FreeYUVOverlay(overlay); return NULL; } return overlay; } int SDL_LockYUVOverlay(SDL_Overlay * overlay) { void *pixels; int pitch; if (!overlay) { SDL_SetError("Passed a NULL overlay"); return -1; } if (SDL_LockTexture(overlay->hwdata->textureID, NULL, 1, &pixels, &pitch) < 0) { return -1; } overlay->pixels[0] = (Uint8 *) pixels; overlay->pitches[0] = pitch; switch (overlay->format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: overlay->pitches[1] = pitch / 2; overlay->pitches[2] = pitch / 2; overlay->pixels[1] = overlay->pixels[0] + overlay->pitches[0] * overlay->h; overlay->pixels[2] = overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2; break; case SDL_YUY2_OVERLAY: case SDL_UYVY_OVERLAY: case SDL_YVYU_OVERLAY: break; } return 0; } void SDL_UnlockYUVOverlay(SDL_Overlay * overlay) { if (!overlay) { return; } SDL_UnlockTexture(overlay->hwdata->textureID); } int SDL_DisplayYUVOverlay(SDL_Overlay * overlay, SDL_Rect * dstrect) { if (!overlay || !dstrect) { SDL_SetError("Passed a NULL overlay or dstrect"); return -1; } if (SDL_RenderCopy(overlay->hwdata->textureID, NULL, dstrect) < 0) { return -1; } SDL_RenderPresent(); return 0; } void SDL_FreeYUVOverlay(SDL_Overlay * overlay) { if (!overlay) { return; } if (overlay->hwdata) { if (overlay->hwdata->textureID) { SDL_DestroyTexture(overlay->hwdata->textureID); } SDL_free(overlay->hwdata); } SDL_free(overlay); } void SDL_GL_SwapBuffers(void) { SDL_GL_SwapWindow(SDL_VideoWindow); } int SDL_EnableKeyRepeat(int delay, int interval) { return 0; } void SDL_GetKeyRepeat(int *delay, int *interval) { if (delay) { *delay = SDL_DEFAULT_REPEAT_DELAY; } if (interval) { *interval = SDL_DEFAULT_REPEAT_INTERVAL; } } int SDL_EnableUNICODE(int enable) { return SDL_EventState(SDL_TEXTINPUT, enable); } /* vi: set ts=4 sw=4 expandtab: */